Back to Home

ESO Lua File v100026

ingame/scenes/ingamescenes.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
-------------------
--Gamma Adjust
-------------------
local gammaAdjustScene = ZO_Scene:New("gammaAdjust", SCENE_MANAGER)
gammaAdjustScene:AddFragment(GAMMA_SCENE_FRAGMENT)
-------------------
--Crown Store Announcement Scene
-------------------
local announcementScene = ZO_RemoteScene:New("marketAnnouncement", SCENE_MANAGER)
announcementScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW_NO_KEYBIND_STRIP)
-------------------
-- Show Market Scene
-------------------
local showMarketScene = ZO_RemoteScene:New("show_market", SCENE_MANAGER)
showMarketScene:AddFragment(SHOW_MARKET_FRAGMENT)
-------------------
-- Show Eso Plus Scene
-------------------
local showEsoPlusScene = ZO_RemoteScene:New("show_esoPlus", SCENE_MANAGER)
showEsoPlusScene:AddFragment(SHOW_ESO_PLUS_FRAGMENT)
----------------
--Lockpick Scene
----------------
LOCK_PICK_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW)
LOCK_PICK_SCENE:AddFragment(LOCKPICK_FRAGMENT)
LOCK_PICK_SCENE:AddFragment(UNIFORM_BLUR_FRAGMENT)
LOCK_PICK_SCENE:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT)
LOCK_PICK_SCENE:AddFragment(LOCKPICK_TUTORIAL_FRAGMENT)
------------------------
--Lore Reader (From Inventory)
------------------------
LORE_READER_INVENTORY_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW)
LORE_READER_INVENTORY_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_CENTERED_UNIFORM_BLUR)
LORE_READER_INVENTORY_SCENE:AddFragment(LORE_READER_FRAGMENT)
LORE_READER_INVENTORY_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_INVENTORY)
LORE_READER_INVENTORY_SCENE:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT)
------------------------
--Lore Reader (From Lore Library)
------------------------
LORE_READER_LORE_LIBRARY_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW)
LORE_READER_LORE_LIBRARY_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL)
LORE_READER_LORE_LIBRARY_SCENE:AddFragment(LORE_READER_FRAGMENT)
LORE_READER_LORE_LIBRARY_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_JOURNAL)
LORE_READER_LORE_LIBRARY_SCENE:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT)
------------------------
--Lore Reader (From Interaction)
------------------------
LORE_READER_INTERACTION_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW)
LORE_READER_INTERACTION_SCENE:AddFragment(LORE_READER_FRAGMENT)
LORE_READER_INTERACTION_SCENE:AddFragment(UNIFORM_BLUR_FRAGMENT)
LORE_READER_INTERACTION_SCENE:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT)
------------------------
--Treasure Map (From Inventory)
------------------------
TREASURE_MAP_INVENTORY_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW)
TREASURE_MAP_INVENTORY_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_CENTERED_UNIFORM_BLUR)
TREASURE_MAP_INVENTORY_SCENE:AddFragment(TREASURE_MAP_FRAGMENT)
TREASURE_MAP_INVENTORY_SCENE:AddFragment(TREASURE_MAP_SOUNDS)
TREASURE_MAP_INVENTORY_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_INVENTORY)
TREASURE_MAP_INVENTORY_SCENE:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT)
------------------------
--Treasure Map (From Quick Slot)
------------------------
TREASURE_MAP_QUICK_SLOT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW)
TREASURE_MAP_QUICK_SLOT_SCENE:AddFragment(TREASURE_MAP_FRAGMENT)
TREASURE_MAP_QUICK_SLOT_SCENE:AddFragment(TREASURE_MAP_SOUNDS)
TREASURE_MAP_QUICK_SLOT_SCENE:AddFragment(UNIFORM_BLUR_FRAGMENT)
TREASURE_MAP_QUICK_SLOT_SCENE:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT)
-----------------------
--Game Menu
-----------------------
GAME_MENU_SCENE:AddFragment(MOUSE_UI_MODE_FRAGMENT)
GAME_MENU_SCENE:AddFragment(UI_SHORTCUTS_ACTION_LAYER_FRAGMENT)
GAME_MENU_SCENE:AddFragment(CLEAR_CURSOR_FRAGMENT)
GAME_MENU_SCENE:AddFragment(UI_COMBAT_OVERLAY_FRAGMENT)
GAME_MENU_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_OPTIONS)
GAME_MENU_SCENE:AddFragment(SYSTEM_WINDOW_SOUNDS)
GAME_MENU_SCENE:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT)
GAME_MENU_SCENE:AddFragment(PERFORMANCE_METER_FRAGMENT)
-----------------------
--Siege Bar Scene
-----------------------
SIEGE_BAR_SCENE:AddFragmentGroup(FRAGMENT_GROUP.SIEGE_BAR_GROUP)
SIEGE_BAR_UI_SCENE:AddFragmentGroup(FRAGMENT_GROUP.SIEGE_BAR_GROUP)
---------------------------
--Champion Perks Scene
---------------------------
CHAMPION_PERKS_SCENE:AddFragment(CHAMPION_PERKS_CONSTELLATIONS_FRAGMENT)
CHAMPION_PERKS_SCENE:AddFragment(CHAMPION_KEYBIND_STRIP_FADE_FRAGMENT)
CHAMPION_PERKS_SCENE:AddFragment(KEYBIND_STRIP_MUNGE_BACKDROP_FRAGMENT)
CHAMPION_PERKS_SCENE:AddFragment(MOUSE_UI_MODE_FRAGMENT)
CHAMPION_PERKS_SCENE:AddFragment(UI_SHORTCUTS_ACTION_LAYER_FRAGMENT)
CHAMPION_PERKS_SCENE:AddFragment(CLEAR_CURSOR_FRAGMENT)
CHAMPION_PERKS_SCENE:AddFragment(UI_COMBAT_OVERLAY_FRAGMENT)
CHAMPION_PERKS_SCENE:AddFragment(END_IN_WORLD_INTERACTIONS_FRAGMENT)
CHAMPION_PERKS_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT)
CHAMPION_PERKS_SCENE:AddFragment(CHAMPION_PERKS_CHOSEN_ATTRIBUTE_TYPE_POINT_COUNTER_FRAGMENT)
CHAMPION_PERKS_SCENE:AddFragment(CHAMPION_PERKS_CHOSEN_ATTRIBUTE_TYPE_EARNED_POINT_COUNTER_FRAGMENT)
CHAMPION_PERKS_SCENE:AddFragment(CHAMPION_WINDOW_SOUNDS)
CHAMPION_PERKS_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_CHAMPION)
CHAMPION_PERKS_SCENE:AddFragment(FRAME_PLAYER_FRAGMENT)
-----------------------
--Housing Editor Scene
-----------------------
HOUSING_EDITOR_HUD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.HOUSING_EDITOR_HUD)
HOUSING_EDITOR_HUD_SCENE:AddFragment(HOUSING_EDITOR_HUD_FRAGMENT)
HOUSING_EDITOR_HUD_SCENE:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_OPENED_EDITOR))
HOUSING_EDITOR_HUD_UI_SCENE:AddFragmentGroup(FRAGMENT_GROUP.HOUSING_EDITOR_HUD)
----------------------------------------------
-- Battleground Scoreboard End Of Game Scene
----------------------------------------------
BATTLEGROUND_SCOREBOARD_END_OF_GAME_SCENE:AddFragmentGroup(FRAGMENT_GROUP.BATTLEGROUND_SCOREBOARD_GROUP)
BATTLEGROUND_SCOREBOARD_END_OF_GAME_SCENE:AddFragment(BATTLEGROUND_SCOREBOARD_END_OF_GAME_OPTIONS)
BATTLEGROUND_SCOREBOARD_END_OF_GAME_SCENE:AddFragment(BATTLEGROUND_SCOREBOARD_ACTION_LAYER_FRAGMENT)
BATTLEGROUND_SCOREBOARD_IN_GAME_SCENE:AddFragmentGroup(FRAGMENT_GROUP.BATTLEGROUND_SCOREBOARD_GROUP)
BATTLEGROUND_SCOREBOARD_IN_GAME_SCENE:AddFragment(BATTLEGROUND_SCOREBOARD_ACTION_LAYER_FRAGMENT)
BATTLEGROUND_SCOREBOARD_IN_GAME_SCENE:AddFragment(BATTLEGROUND_SCOREBOARD_IN_GAME_TIMER_FRAGMENT)
BATTLEGROUND_SCOREBOARD_IN_GAME_UI_SCENE:AddFragmentGroup(FRAGMENT_GROUP.BATTLEGROUND_SCOREBOARD_GROUP)
BATTLEGROUND_SCOREBOARD_IN_GAME_UI_SCENE:AddFragment(MOUSE_UI_MODE_FRAGMENT)