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ESO Lua File v100026

libraries/zo_templates/buttontemplates.lua

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DEFAULT_BUTTON_HEIGHT = 28
ZO_TREE_BUTTON_STATE_EXPANDED   = true
ZO_TREE_BUTTON_STATE_COLLAPSED  = false
TOGGLE_BUTTON_OPEN = true
TOGGLE_BUTTON_CLOSED = false
TOGGLE_BUTTON_TYPE_BLADE = 1
TOGGLE_BUTTON_TYPE_TREE = 2
TOGGLE_BUTTON_TYPE_MIN_MAX = 3
TOGGLE_BUTTON_TYPE_LEFT_RIGHT = 4
TOGGLE_BUTTON_TYPE_MINIMAP = 5
TOGGLE_BUTTON_TYPE_PADLOCK = 6
TOGGLE_BUTTON_TYPE_PADLOCK_GAMEPAD = 7
local NORMAL = 1
local OVER = 2
local PRESSED = 3
local DISABLED = 4
local TOGGLE_BUTTON_TEXTURES =
{
    [TOGGLE_BUTTON_TYPE_BLADE] =
    {
        [TOGGLE_BUTTON_OPEN] =
        {
            [NORMAL] = "EsoUI/Art/Buttons/blade_open_up.dds",
            [PRESSED] = "EsoUI/Art/Buttons/blade_open_down.dds",
            [OVER] = "EsoUI/Art/Buttons/blade_mouseOver.dds",
        },
        [TOGGLE_BUTTON_CLOSED] =
        {
            [NORMAL] = "EsoUI/Art/Buttons/blade_closed_up.dds",
            [PRESSED] = "EsoUI/Art/Buttons/blade_closed_down.dds",
            [OVER] = "EsoUI/Art/Buttons/blade_mouseOver.dds",
        }
    },
    [TOGGLE_BUTTON_TYPE_TREE] =
    {
        [TOGGLE_BUTTON_OPEN] =
        {
            [NORMAL] = "EsoUI/Art/Buttons/tree_open_up.dds",
            [OVER] = "EsoUI/Art/Buttons/tree_open_over.dds",
            [PRESSED] = "EsoUI/Art/Buttons/tree_open_down.dds",
            [DISABLED] = "EsoUI/Art/Buttons/tree_open_disabled.dds",
        },
        [TOGGLE_BUTTON_CLOSED] =
        {
            [NORMAL] = "EsoUI/Art/Buttons/tree_closed_up.dds",
            [OVER] = "EsoUI/Art/Buttons/tree_closed_over.dds",
            [PRESSED] = "EsoUI/Art/Buttons/tree_closed_down.dds",
            [DISABLED] = "EsoUI/Art/Buttons/tree_closed_disabled.dds",
        },
    },
    [TOGGLE_BUTTON_TYPE_MIN_MAX] =
    {
        [TOGGLE_BUTTON_OPEN] =
        {
            [NORMAL] = "EsoUI/Art/Buttons/minimize_normal.dds",
            [OVER] = "EsoUI/Art/Buttons/minmax_mouseOver.dds",
            [PRESSED] = "EsoUI/Art/Buttons/minimize_mouseDown.dds",
        },
        [TOGGLE_BUTTON_CLOSED] =
        {
            [NORMAL] = "EsoUI/Art/Buttons/maximize_normal.dds",
            [OVER] = "EsoUI/Art/Buttons/minmax_mouseOver.dds",
            [PRESSED] = "EsoUI/Art/Buttons/maximize_mouseDown.dds",
        },
    },
    [TOGGLE_BUTTON_TYPE_LEFT_RIGHT] =
    {
        [TOGGLE_BUTTON_OPEN] =
        {
            [NORMAL] = "EsoUI/Art/Buttons/right_normal.dds",
            [OVER] = "EsoUI/Art/Buttons/minmax_mouseOver.dds",
            [PRESSED] = "EsoUI/Art/Buttons/right_mouseDown.dds",
        },
        [TOGGLE_BUTTON_CLOSED] =
        {
            [NORMAL] = "EsoUI/Art/Buttons/left_normal.dds",
            [OVER] = "EsoUI/Art/Buttons/minmax_mouseOver.dds",
            [PRESSED] = "EsoUI/Art/Buttons/left_mouseDown.dds",
        },
    },
    [TOGGLE_BUTTON_TYPE_MINIMAP] =
    {
        [TOGGLE_BUTTON_OPEN] =
        {
            [NORMAL] = "EsoUI/Art/Minimap/minimap_minimize_up.dds",
            [OVER] = "EsoUI/Art/Buttons/minmax_mouseOver.dds",
            [PRESSED] = "EsoUI/Art/Minimap/minimap_minimize_down.dds",
        },
        [TOGGLE_BUTTON_CLOSED] =
        {
            [NORMAL] = "EsoUI/Art/Minimap/minimap_maximize_up.dds",
            [OVER] = "EsoUI/Art/Buttons/minmax_mouseOver.dds",
            [PRESSED] = "EsoUI/Art/Minimap/minimap_maximize_down.dds",
        },
    },
    [TOGGLE_BUTTON_TYPE_PADLOCK] =
    {
        [TOGGLE_BUTTON_OPEN] =
        {
            [NORMAL] = "EsoUI/Art/Miscellaneous/unlocked_up.dds",
            [OVER] = "EsoUI/Art/Miscellaneous/unlocked_over.dds",
            [PRESSED] = "EsoUI/Art/Miscellaneous/unlocked_down.dds",
        },
        [TOGGLE_BUTTON_CLOSED] =
        {
            [NORMAL] = "EsoUI/Art/Miscellaneous/locked_up.dds",
            [OVER] = "EsoUI/Art/Miscellaneous/locked_over.dds",
            [PRESSED] = "EsoUI/Art/Miscellaneous/locked_down.dds",
        },
    },
    [TOGGLE_BUTTON_TYPE_PADLOCK_GAMEPAD] =
    {
        [TOGGLE_BUTTON_OPEN] =
        {
            -- Show nothing
        },
        [TOGGLE_BUTTON_CLOSED] =
        {
            [NORMAL] = "EsoUI/Art/Miscellaneous/Gamepad/gp_icon_locked32.dds",
        },
    },
}
local function ZO_ToggleButton_UpdateTextures(toggleButton)
    local type = toggleButton.type
    local textureTable = TOGGLE_BUTTON_TEXTURES[type][toggleButton.state]
    if(textureTable[NORMAL]) then
        toggleButton:SetNormalTexture(textureTable[NORMAL])
        toggleButton:SetHidden(false)
    else
        toggleButton:SetHidden(true)
    end
    if(textureTable[OVER]) then
        toggleButton:SetMouseOverTexture(textureTable[OVER])
    end
    if(textureTable[PRESSED]) then
        toggleButton:SetPressedTexture(textureTable[PRESSED])
    end
    if(textureTable[DISABLED]) then
        toggleButton:SetDisabledTexture(textureTable[DISABLED])
    end
end
function ZO_ToggleButton_Initialize(toggleButton, type, initialState)
    if(initialState == nil) then
        initialState = TOGGLE_BUTTON_OPEN
    end
    
    toggleButton.type = type
    toggleButton.state = initialState
    ZO_ToggleButton_UpdateTextures(toggleButton)
end
function ZO_ToggleButton_Toggle(toggleButton)
    toggleButton.state = not toggleButton.state
    ZO_ToggleButton_UpdateTextures(toggleButton)
end
function ZO_ToggleButton_SetState(toggleButton, state)
    toggleButton.state = state
    ZO_ToggleButton_UpdateTextures(toggleButton)
end
function ZO_ToggleButton_GetState(toggleButton)
    return toggleButton.state
end
function ZO_CheckButtonLabel_SetDefaultColors(label, defaultNormalColor, defaultHighlightColor)
    label.defaultNormalColor = defaultNormalColor
    label.defaultHighlightColor = defaultHighlightColor
end
function ZO_CheckButtonLabel_ColorText(label, over)
    local normalColor = label.defaultNormalColor or ZO_NORMAL_TEXT
    local highlightColor = label.defaultHighlightColor or ZO_HIGHLIGHT_TEXT
    
    if(over) then
        label:SetColor(highlightColor:UnpackRGBA())
    else
        label:SetColor(normalColor:UnpackRGBA())      
    end
end
    local label = button:GetNamedChild("Label")
    label:SetColor(r, g, b)
end
    if(not button.label) then
        local label = CreateControlFromVirtual(button:GetName().."Label", button, "ZO_CheckButtonLabel")
        label:SetAnchor(LEFT, button, RIGHT, 5, 0)
        ZO_PreHookHandler(button, "OnMouseEnter", function() ZO_CheckButtonLabel_ColorText(label, true) end)
        ZO_PreHookHandler(button, "OnMouseExit", function() ZO_CheckButtonLabel_ColorText(label, false) end)
        ZO_PreHookHandler(label, "OnMouseEnter", function() button:GetHandler("OnMouseEnter")(button) end)
        ZO_PreHookHandler(label, "OnMouseExit", function() button:GetHandler("OnMouseExit")(button) end)
        button.label = label
    end
    if(button.label) then
        button.label:SetText(labelText)
    end
end
function ZO_CheckButton_SetLabelWrapMode(button, wrapMode, labelWidth)
    if(button.label) then
          button.label:SetHeight(button.label:GetFontHeight())
          button.label:SetWidth(labelWidth)
        button.label:SetWrapMode(wrapMode)
    end
end
function ZO_CheckButton_SetLabelWidth(button, labelWidth)
    if(button.label) then
        button.label:SetWidth(labelWidth)
    end
end
function ZO_CheckButton_OnClicked(buttonControl)
    PlaySound(SOUNDS.DEFAULT_CLICK)
    
    local bState = buttonControl:GetState()
    local callToggleFunc = true
    local checked = true
    if bState == BSTATE_NORMAL then
        ZO_CheckButton_SetChecked(buttonControl)
    elseif bState == BSTATE_PRESSED then
        ZO_CheckButton_SetUnchecked(buttonControl)
        checked = false
    else
        callToggleFunc = false
    end
    if (buttonControl.toggleFunction ~= nil) and callToggleFunc then
        buttonControl:toggleFunction(checked)
    end
end
function ZO_CheckButton_SetEnableState(buttonControl, enabled)
    if(enabled) then
        ZO_CheckButton_Enable(buttonControl)
    else
        ZO_CheckButton_Disable(buttonControl)
    end
end
function ZO_CheckButton_Disable(buttonControl)
    local currentState = buttonControl:GetState()
    if(currentState == BSTATE_PRESSED)
    then
        buttonControl:SetState(BSTATE_DISABLED_PRESSED, true)
    elseif(currentState == BSTATE_NORMAL)
    then
        buttonControl:SetState(BSTATE_DISABLED, true)
    end
    buttonControl:SetMouseEnabled(false)
    if(buttonControl.label) then
        buttonControl.label:SetMouseEnabled(false)
        buttonControl.label:SetColor(ZO_DISABLED_TEXT:UnpackRGBA())
    end
end
function ZO_CheckButton_Enable(buttonControl)
    local currentState = buttonControl:GetState()
    if(currentState == BSTATE_DISABLED_PRESSED)
    then
        ZO_CheckButton_SetChecked(buttonControl)
    elseif(currentState == BSTATE_DISABLED)
    then
        ZO_CheckButton_SetUnchecked(buttonControl)
    end
    buttonControl:SetMouseEnabled(true)
    if(buttonControl.label) then
        buttonControl.label:SetMouseEnabled(true)
        ZO_CheckButtonLabel_ColorText(buttonControl.label, MouseIsOver(buttonControl.label))
    end
end
function ZO_CheckButton_SetChecked(buttonControl)
    buttonControl:SetState(BSTATE_PRESSED, true)
    if buttonControl.checkedText then
        buttonControl:SetText(buttonControl.checkedText)
    end
end
function ZO_CheckButton_SetUnchecked(buttonControl)
    buttonControl:SetState(BSTATE_NORMAL, false)
    if buttonControl.uncheckedText then
        buttonControl:SetText(buttonControl.uncheckedText)
    end
end
function ZO_CheckButton_IsChecked(buttonControl)
    local currentState = buttonControl:GetState()    
    return currentState == BSTATE_PRESSED
end
function ZO_CheckButton_SetCheckState(buttonControl, checkState)
    local checkStateType = type(checkState)
    local isChecked = false
    
    if(checkStateType == "boolean")
    then
        isChecked = checkState
    elseif(checkStateType == "string")
    then
        isChecked = (checkState == "true") or (checkState == "t") or (checkState == "1") or (checkState == "y")
    elseif(checkStateType == "number")
    then
        isChecked = checkState > 0
    end
    
    if(isChecked)
    then
        ZO_CheckButton_SetChecked(buttonControl)
    else
        ZO_CheckButton_SetUnchecked(buttonControl)
    end
end
function ZO_CheckButton_SetToggleFunction(checkButtonControl, toggleFunction)
    checkButtonControl.toggleFunction = toggleFunction
end
TRISTATE_CHECK_BUTTON_CHECKED = 1
TRISTATE_CHECK_BUTTON_UNCHECKED = 2
TRISTATE_CHECK_BUTTON_INDETERMINATE = 3
function ZO_TriStateCheckButton_SetState(buttonControl, checkState, callStateChangeFunction)
    if checkState == TRISTATE_CHECK_BUTTON_CHECKED then
        buttonControl:SetPressedTexture("EsoUI/Art/Buttons/checkbox_checked.dds")
        ZO_CheckButton_SetChecked(buttonControl)
    elseif checkState == TRISTATE_CHECK_BUTTON_UNCHECKED then
        ZO_CheckButton_SetUnchecked(buttonControl)
    elseif checkState == TRISTATE_CHECK_BUTTON_INDETERMINATE then
        buttonControl:SetPressedTexture("EsoUI/Art/Buttons/checkbox_indeterminate.dds")
        ZO_CheckButton_SetChecked(buttonControl)
    end
    buttonControl.checkState = checkState
    if callStateChangeFunction and type(buttonControl.stateChangeFunction) == "function" then
        buttonControl.stateChangeFunction(buttonControl, checkState)
    end
end
function ZO_TriStateCheckButton_GetState(buttonControl)
    return buttonControl.checkState
end
local CALL_STATE_CHANGE_FUNCTION = true
function ZO_TriStateCheckButton_OnClicked(buttonControl, mouseButton)
    local checkState = buttonControl.checkState
    if checkState == TRISTATE_CHECK_BUTTON_CHECKED then
        ZO_TriStateCheckButton_SetState(buttonControl, TRISTATE_CHECK_BUTTON_UNCHECKED, CALL_STATE_CHANGE_FUNCTION)
    elseif checkState == TRISTATE_CHECK_BUTTON_UNCHECKED then
        ZO_TriStateCheckButton_SetState(buttonControl, TRISTATE_CHECK_BUTTON_CHECKED, CALL_STATE_CHANGE_FUNCTION)
    elseif checkState == TRISTATE_CHECK_BUTTON_INDETERMINATE then
        ZO_TriStateCheckButton_SetState(buttonControl, TRISTATE_CHECK_BUTTON_CHECKED, CALL_STATE_CHANGE_FUNCTION)
    end
end
    buttonControl.stateChangeFunction = stateChangeFunction
end
function ZO_MenuDropDownTextButton_SetSelectedState(buttonControl, selected)
    if selected then
        if buttonControl.selectedFont then
            buttonControl:SetFont(buttonControl.selectedFont)
        end
        buttonControl:SetNormalFontColor(ZO_SELECTED_TEXT:UnpackRGBA())
    else
        if buttonControl.unselectedFont then
            buttonControl:SetFont(buttonControl.unselectedFont)
        end
        buttonControl:SetNormalFontColor(ZO_NORMAL_TEXT:UnpackRGBA())
    end
end
local function UpdateWeaponSwapButton(self)
    if self.unearned or self.externallyLocked then
        self.lockIcon:SetHidden(false)
        self:SetText("")
        self:SetEnabled(false)
    elseif self.activeWeaponPair > ACTIVE_WEAPON_PAIR_NONE then
        self.lockIcon:SetHidden(true)
        self:SetText(zo_strformat(SI_ACTIVE_WEAPON_PAIR, self.activeWeaponPair))
        self:SetEnabled(not self.disabled)
    end
    if self.hideWhenUnearned then
        self:SetHidden(self.unearned or self.permanentlyHidden)
    else
        self:SetHidden(self.permanentlyHidden)
    end
end
function ZO_WeaponSwap_OnInitialized(self, hideWhenUnearned)
    self.hideWhenUnearned = hideWhenUnearned
    
    local function OnUnitCreated(_, unitTag)
        if(unitTag == "player") then
            self.unearned = GetUnitLevel("player") < GetWeaponSwapUnlockedLevel()
            UpdateWeaponSwapButton(self)
        end
    end
    self:RegisterForEvent(EVENT_UNIT_CREATED, OnUnitCreated)
    local function OnActiveWeaponPairChanged(event, activeWeaponPair, disabled)
        self.activeWeaponPair = activeWeaponPair
        self.disabled = disabled
        UpdateWeaponSwapButton(self)
    end
    local function OnWeaponPairLockChanged(event, disabled)
        self.disabled = disabled
        UpdateWeaponSwapButton(self)
    end
    self:RegisterForEvent(EVENT_ACTIVE_WEAPON_PAIR_CHANGED, OnActiveWeaponPairChanged)
    self:RegisterForEvent(EVENT_WEAPON_PAIR_LOCK_CHANGED, OnWeaponPairLockChanged)
    local function OnLevelUpdate(_, unitTag, level)
        if(unitTag == "player") then
            self.unearned = level < GetWeaponSwapUnlockedLevel()
            UpdateWeaponSwapButton(self)
        end
    end
    self:RegisterForEvent(EVENT_LEVEL_UPDATE, OnLevelUpdate)
    local function OnPlayerActivated()
        self.unearned = GetUnitLevel("player") < GetWeaponSwapUnlockedLevel()
        self.activeWeaponPair, self.disabled = GetActiveWeaponPairInfo()
        UpdateWeaponSwapButton(self)
    end
    self:RegisterForEvent(EVENT_PLAYER_ACTIVATED, OnPlayerActivated)
    self.lockIcon = GetControl(self, "Lock")
    --Initialize these here since platform style depends on it
    self.unearned = GetUnitLevel("player") < GetWeaponSwapUnlockedLevel()
    self.activeWeaponPair, self.disabled = GetActiveWeaponPairInfo()
end
function ZO_WeaponSwap_OnMouseEnter(self, anchorPoint, xOffset, yOffset)
    anchorPoint = anchorPoint or LEFT
    xOffset = xOffset or 5
    yOffset = yOffset or 0
    InitializeTooltip(InformationTooltip, self, anchorPoint, xOffset, yOffset)
    if not self.externallyLocked and self.unearned then
        local unlockLevel = GetWeaponSwapUnlockedLevel()
        InformationTooltip:AddLine(GetString(SI_WEAPON_SWAP_TOOLTIP), "", ZO_TOOLTIP_DEFAULT_COLOR:UnpackRGB())
        InformationTooltip:AddLine(zo_strformat(SI_WEAPON_SWAP_UNEARNED_TOOLTIP, unlockLevel), "", ZO_ERROR_COLOR:UnpackRGB())
    elseif self.externallyLocked or self.disabled then
        InformationTooltip:AddLine(GetString(SI_WEAPON_SWAP_TOOLTIP), "", ZO_TOOLTIP_DEFAULT_COLOR:UnpackRGB())
        InformationTooltip:AddLine(GetString(SI_WEAPON_SWAP_DISABLED_TOOLTIP), "", ZO_ERROR_COLOR:UnpackRGB())
    else
        SetTooltipText(InformationTooltip, GetString(SI_WEAPON_SWAP_TOOLTIP))
    end
end
    ClearTooltip(InformationTooltip)
end
    if self.externallyLocked ~= locked then
        self.externallyLocked = locked
        UpdateWeaponSwapButton(self)
        if InformationTooltip:GetOwner() == self then
            zo_callHandler(self, "OnMouseEnter")
        end
    end
end
    if self.permanentlyHidden ~= hidden then
        self.permanentlyHidden = hidden
        UpdateWeaponSwapButton(self)
    end
end