- ingame/actionbar/actionbutton.lua:191 --
internalassert(setupSlotHandler, "update slot handlers")
- ingame/campaign/campaignbrowser.lua:372 --
internalassert(CAMPAIGN_RULESET_TYPE_MAX_VALUE == 4, "Update Campaign Rulesets")
- ingame/campaign/campaignbrowser_manager.lua:198 --
internalassert(queueType ~= nil, "Campaign queue flow completed without picking a queue type")
- ingame/campaign/campaignbrowser_manager.lua:406 --
internalassert(CAMPAIGN_RULESET_TYPE_MAX_VALUE == 4, "Update ruleset icons")
- ingame/campaign/gamepad/campaignbrowser_gamepad.lua:721 --
internalassert(data.id == GetAssignedCampaignId())
- ingame/centerscreenannounce/centerscreenannounce.lua:1641 --
internalassert(false, string.format("CSA Bad Bar Params; barType: %d. Triggering Event: %d", barType or INVALID_VALUE, barParams:GetTriggeringEvent() or INVALID_VALUE))
- ingame/centerscreenannounce/centerscreenannouncehandlers.lua:150 --
internalassert(false, string.format("CSAH Bad Bar Params; barType: %d. Triggering Event: %d.", barType or INVALID_VALUE, barParams:GetTriggeringEvent() or INVALID_VALUE))
- ingame/centerscreenannounce/centerscreenannouncehandlers.lua:433 --
internalassert(false, string.format("No Rank Start XP %d %d %d %d %d %d", skillType, skillLineIndex, reason, rank, previousXP, currentXP))
- ingame/collections/collectibledatamanager.lua:1135 --
internalassert(false, errorString)
- ingame/collections/collectibledatamanager.lua:1207 --
internalassert(false, errorString)
- ingame/collections/collectibledatamanager.lua:1239 --
internalassert(false, errorString)
- ingame/collections/collectibledatamanager.lua:1261 --
internalassert(false, errorString)
- ingame/collections/collectibledatamanager.lua:1272 --
internalassert(false, errorString)
- ingame/collections/collectibledatamanager.lua:1299 --
internalassert(false, errorString)
- ingame/collections/collectionsbook_manager.lua:154 --
internalassert(#ownedHouses <= MAX_HOUSES_FOR_PERMISSIONS, "There are too many houses for permissions messaging to handle. Have an engineer update cMaxHousesPerAccount.")
- ingame/collections/keyboard/collectibletile_keyboard.lua:294 --
internalassert(collectibleData ~= nil)
- ingame/collections/keyboard/collectionsbook.lua:405 --
internalassert(collectibleData, "CollectionsBook UpdateCollectible called with invalid id")
- ingame/compass/compass.lua:327 --
internalassert(pinTexture ~= nil)
- ingame/crafting/craftingresults_base.lua:318 --
internalassert(SMITHING_TYPE_TO_FAILED_EXTRACTION_SOUND[craftingType])
- ingame/crafting/craftingutils.lua:68 --
internalassert(self.emptySlotOverrideIcon ~= nil)
- ingame/crafting/craftingutils.lua:558 --
internalassert(GetNumSmithingTraitItems() == 34, "Update when a new craftable trait type is made")
- ingame/crafting/craftingutils.lua:615 --
internalassert(SMITHING_FILTER_TYPE_MAX_VALUE == 7, "Update for new smithing filters")
- ingame/crafting/smithingcreation_shared.lua:939 --
internalassert(false)
- ingame/crafting/gamepad/craftingutils_gamepad.lua:227 --
internalassert(GAMEPAD_SMITHING_DECONSTRUCTION_TYPE_TO_MULTIPLE_ITEMS_TEXTURE[deconstructionType], "No multiple items texture for deconstruction type")
- ingame/crafting/keyboard/craftingutils_keyboard.lua:11 --
internalassert(KEYBOARD_SMITHING_FILTER_TO_ITEM_SLOT_TEXTURE[smithingFilter], "No slot texture for smithing filter")
- ingame/crafting/keyboard/craftingutils_keyboard.lua:23 --
internalassert(KEYBOARD_SMITHING_DECONSTRUCTION_TYPE_TO_MULTIPLE_ITEMS_TEXTURE[deconstructionType], "No multiple items texture for smithing deconstruction type")
- ingame/giftinventory/giftinventoryview_shared.lua:47 --
internalassert(self.overlayGlowControl ~= nil)
- ingame/giftinventory/giftinventoryview_shared.lua:195 --
internalassert(MARKET_PURCHASE_RESULT_MAX_VALUE == 34, "Update gift claim dialog to handle new purchase result")
- ingame/giftinventory/gamepad/giftinventorycategory_gamepad.lua:173 --
internalassert(false)
- ingame/guildfinder/guildbrowser_guildinfo_shared.lua:39 --
internalassert(false, "can't have no data and can't fetch data simultaneously")
- ingame/guildfinder/guildrecruitment_panel_shared.lua:18 --
internalassert(self.onGuildPermissionChangedDialogCallback == nil, "Attempting to set guild permission changed callback when one already exists")
- ingame/guildfinder/guildrecruitment_panel_shared.lua:19 --
internalassert(onPermissionRemovedCallback ~= nil, "Attempting to register a nil callback")
- ingame/guildkiosk/gamepad/guildkiosk_gamepad.lua:586 --
internalassert(guildBankedMoney ~= nil, string.format("Result [%s]. InteractType [%d]. GuildId [%d]. NumGuilds [%d]", resultText, interactType, guildEntry.guildId, GetNumGuilds()))
- ingame/housingeditor/furnitureclasses_shared.lua:532 --
internalassert(parent ~= nil or self:IsRoot(), "Non-root categories must have a parent category")
- ingame/housingeditor/furnituremanager_shared.lua:25 --
internalassert(BAG_MAX_VALUE == 17, "Update ZO_SharedFurnitureManager to handle new bag")
- ingame/housingeditor/furnituremanager_shared.lua:391 --
internalassert(false, string.format("Removing non-existant furniture from %s.", categoryTreeData:GetRootCategoryName()))
- ingame/hud/huddaedricenergymeter.lua:181 --
internalassert(DAEDRIC_ARTIFACT_VISUAL_TYPE_MAX_VALUE == 1, "Make new weapon animation for visual type")
- ingame/hud/huddaedricenergymeter.lua:305 --
internalassert(GetLocalPlayerDaedricArtifactId())
- ingame/inventory/inventoryslot.lua:1566 --
internalassert(ACTION_TYPE_MAX_VALUE == 11, "Update quickslot actions")
- ingame/inventory/sharedinventory.lua:832 --
internalassert(ITEM_TRAIT_INFORMATION_MAX_VALUE == 4)
- ingame/inventory/sharedinventory.lua:850 --
internalassert(ITEM_SELL_INFORMATION_MAX_VALUE == 4)
- ingame/inventory/gamepad/inventorylist_gamepad.lua:100 --
internalassert(bag ~= nil)
- ingame/inventory/gamepad/inventoryutils_gamepad.lua:103 --
internalassert(category)
- ingame/inventory/gamepad/inventoryutils_gamepad.lua:121 --
internalassert(category)
- ingame/playerprogressbar/playerprogressbar.lua:596 --
internalassert(self.barType ~= nil, string.format("(%d) IncStart: %s\nLast Set Current:\n%s\nLast Hide:\n%s", GetGameTimeMilliseconds(), tostring(self.increaseStart), self.lastSetCurrentTraceback or "", self.lastHideTraceback or ""))
- ingame/playerprogressbar/playerprogressbar.lua:829 --
internalassert(false, string.format("(%d) IncStart: %s\nLast Set Current:\n%s\nLast Hide:\n%s", GetGameTimeMilliseconds(), tostring(self.increaseStart), self.lastSetCurrentTraceback or "", self.lastHideTraceback or ""))
- ingame/playertoplayer/playertoplayer.lua:147 --
internalassert(self.isLastRadialMenuGamepad ~= nil, "GetLastActiveRadialMenu() called without a previous active menu")
- ingame/playertoplayer/playertoplayer.lua:149 --
internalassert(self.gamepadMenu)
- ingame/playertoplayer/playertoplayer.lua:151 --
internalassert(self.keyboardMenu)
- ingame/quickslot/gamepad/gamepadquickslot.lua:93 --
internalassert(false)
- ingame/quickslot/gamepad/gamepadquickslot.lua:127 --
internalassert(false)
- ingame/quickslot/gamepad/gamepadquickslot.lua:228 --
internalassert(false)
- ingame/quickslot/gamepad/gamepadquickslot.lua:266 --
internalassert(false)
- ingame/quickslot/gamepad/gamepadquickslot.lua:349 --
internalassert(false)
- ingame/retrait/gamepad/zo_retraitstation_retrait_gamepad.lua:332 --
internalassert(traitData)
- ingame/retrait/keyboard/zo_retraitstation_retrait_keyboard.lua:218 --
internalassert(traitData)
- ingame/skills/actionbarassignmentmanager.lua:8 --
internalassert(HOTBAR_CATEGORY_MAX_VALUE == 9, "Update hotbars")
- ingame/skills/actionbarassignmentmanager.lua:20 --
internalassert(NUM_ASSIGNABLE_HOTBARS == 4, "Update hotbars")
- ingame/skills/actionbarassignmentmanager.lua:511 --
internalassert(false, "Invalid slot ID")
- ingame/skills/actionbarassignmentmanager.lua:826 --
internalassert(hotbar ~= nil, "invalid hotbar category")
- ingame/skills/actionbarassignmentmanager.lua:924 --
internalassert(oldCycleIndex ~= nil, "Current hotbar isn't defined in cycle")
- ingame/skills/actionbarassignmentmanager.lua:931 --
internalassert(newCycleIndex ~= oldCycleIndex, "no other hotbar found in cycle, cycling requires at least 2 hotbars")
- ingame/skills/actionbarassignmentmanager.lua:947 --
internalassert(false, "Invalid hotbar category")
- ingame/skills/sharedskills.lua:49 --
internalassert(false, message)
- ingame/skills/skillpointallocationmanager.lua:185 --
internalassert(not self.skillData:IsPurchased() or SKILLS_AND_ACTION_BAR_MANAGER:GetSkillPointAllocationMode() == SKILL_POINT_ALLOCATION_MODE_FULL, "Attempting to sell skill when not in full allocation mode")
- ingame/skills/skillpointallocationmanager.lua:222 --
internalassert(self.skillData:GetCurrentRank() < self.skillProgressionKey or SKILLS_AND_ACTION_BAR_MANAGER:GetSkillPointAllocationMode() == SKILL_POINT_ALLOCATION_MODE_FULL, "Attempting to decrease skill rank when not in full allocation mode")
- ingame/skills/skillpointallocationmanager.lua:237 --
internalassert(morphSlot ~= MORPH_SLOT_BASE, "Use Unmorph function to go to base")
- ingame/skills/skillpointallocationmanager.lua:240 --
internalassert(self.skillProgressionKey == MORPH_SLOT_BASE or SKILLS_AND_ACTION_BAR_MANAGER:GetSkillPointAllocationMode() ~= SKILL_POINT_ALLOCATION_MODE_PURCHASE_ONLY, "Attempting to change skill morph when in purchase-only allocation mode")
- ingame/skills/skillpointallocationmanager.lua:255 --
internalassert(SKILLS_AND_ACTION_BAR_MANAGER:GetSkillPointAllocationMode() ~= SKILL_POINT_ALLOCATION_MODE_PURCHASE_ONLY, "Attempting to unmorph skill when in purchase-only allocation mode")
- ingame/skills/skillpointallocationmanager.lua:271 --
internalassert(allocationMode ~= SKILL_POINT_ALLOCATION_MODE_PURCHASE_ONLY, "Attempting to clear skill in purchase-only allocation mode")
- ingame/skills/skillpointallocationmanager.lua:279 --
internalassert(lowestDecreaseRank == self.skillData:GetCurrentRank() or allocationMode == SKILL_POINT_ALLOCATION_MODE_FULL, "Attempting to decrease skill rank when not in full allocation mode")
- ingame/skills/skillpointallocationmanager.lua:688 --
internalassert(allValidChanges, "Has pending skill changes incompatible with current mode")
- ingame/skills/skillsandactionbarmanager.lua:32 --
internalassert(SKILL_POINT_ALLOCATION_MANAGER:HasValidChangesForMode(), "Skill point allocation manager has pending changes incompatible with current mode")
- ingame/skills/skillsandactionbarmanager.lua:92 --
internalassert(RESPEC_RESULT_MAX_VALUE == 31, "Update EXPECTED_RESPEC_FAILURES")
- ingame/skills/skillsandactionbarmanager.lua:102 --
internalassert(EXPECTED_RESPEC_FAILURES[result], string.format("Unexpected Respec Failure (%d)", result))
- ingame/skills/skillsdatamanager.lua:1148 --
internalassert(false, errorString)
- ingame/skills/skillsdatamanager.lua:1159 --
internalassert(false, errorString)
- ingame/skills/gamepad/gamepadassignableactionbar.lua:154 --
internalassert(false, "Button not found")
- ingame/skills/gamepad/gamepadassignableactionbar.lua:202 --
internalassert(skillData, "Needs skillData")
- ingame/skills/gamepad/gamepadassignableactionbar.lua:219 --
internalassert(self:SelectButton(actionSlotIndex))
- ingame/skills/gamepad/gamepadassignableactionbar.lua:221 --
internalassert(self:SelectFirstUltimateButton())
- ingame/skills/gamepad/gamepadassignableactionbar.lua:223 --
internalassert(self:SelectFirstNormalButton())
- ingame/skillsadvisor/skillsadvisor_manager.lua:131 --
internalassert(false, errorText)
- ingame/storewindow/storewindow_shared.lua:135 --
internalassert(CURT_MAX_VALUE == 10, "Check if new currency requires unique transaction sound hook")
- ingame/storewindow/gamepad/storewindow_gamepad.lua:523 --
internalassert(CURT_MAX_VALUE == 10, "Check if new currency has a store failure")
- ingame/tradinghouse/tradinghousecategories_shared.lua:171 --
internalassert(categoryName and categoryName ~= "")
- ingame/tradinghouse/tradinghousecategories_shared.lua:270 --
internalassert(TRADING_HOUSE_CATEGORY_HEADER_MAX_VALUE == 8, "Update header data")
- ingame/tradinghouse/tradinghousecategories_shared.lua:337 --
internalassert(ZO_TRADING_HOUSE_CATEGORY_KEY_TO_PARAMS[key] == nil)
- ingame/tradinghouse/tradinghousecategories_shared.lua:405 --
internalassert(WEAPON_CONFIG_TYPE_MAX_VALUE == 11, "Update weapons in trading house")
- ingame/tradinghouse/tradinghousecategories_shared.lua:406 --
internalassert(WEAPONTYPE_MAX_VALUE == 15, "Update weapons in trading house")
- ingame/tradinghouse/tradinghousecategories_shared.lua:563 --
internalassert(ARMORTYPE_MAX_VALUE == 3, "Do you need to update the trading house?")
- ingame/tradinghouse/tradinghousecategories_shared.lua:803 --
internalassert(PROVISIONER_SPECIAL_INGREDIENT_TYPE_MAX_VALUE == 3, "Update trading house recipe categories")
- ingame/tradinghouse/tradinghousecategories_shared.lua:1033 --
internalassert(CRAFTING_TYPE_MAX_VALUE == 7, "Add new tradeskill to trading house")
- ingame/tradinghouse/tradinghousecategories_shared.lua:1258 --
internalassert(ITEMTYPES_FOR_TRADESKILL[tradeskillType], tradeskillName)
- ingame/tradinghouse/tradinghousecategories_shared.lua:1524 --
internalassert(GLYPH_TYPE_TO_FEATURE[glyphItemType])
- ingame/tradinghouse/tradinghousecategories_shared.lua:1744 --
internalassert(ITEMTYPE_MAX_VALUE == 70, "Do you need to update the trading house with your new itemtype?")
- ingame/tradinghouse/tradinghousecategories_shared.lua:1745 --
internalassert(SPECIALIZED_ITEMTYPE_MAX_VALUE == 3100, "Do you need to update the trading house with your new specialized itemtype?")
- ingame/tradinghouse/tradinghousecategories_shared.lua:1746 --
internalassert(EQUIP_TYPE_MAX_VALUE == 15, "Do you need to update the trading house with your new equip type?")
- ingame/tradinghouse/tradinghousefeatures_shared.lua:93 --
internalassert(self.displayName)
- ingame/tradinghouse/tradinghousefeatures_shared.lua:345 --
internalassert(ITEM_TRAIT_TYPE_MAX_VALUE == 33, "Update when any new trait type is made")
- ingame/tradinghouse/tradinghouse_shared.lua:302 --
internalassert(maxExactTerms >= numExactTerms, "Too many filter arguments")
- ingame/tradinghouse/gamepad/tradinghousenamesearchautocomplete_gamepad.lua:52 --
internalassert(numResults, "match results not available for given nameMatchId")
- ingame/tradinghouse/keyboard/tradinghousecategories_keyboard.lua:56 --
internalassert(ZO_TRADING_HOUSE_HEADER_ICONS[header], string.format("missing icon for header(%d)", header))
- internalingame/gifting/gamepad/confirmsendgift_gamepad.lua:225 --
internalassert(giftId == data.giftId)
- internalingame/gifting/keyboard/confirmsendgift_keyboard.lua:176 --
internalassert(giftId == data.giftId)
- internalingame/market/market_manager.lua:125 --
internalassert(MARKET_PURCHASE_RESULT_MAX_VALUE == 34, "Update market error flow to handle new purchase result")
- internalingame/market/gamepad/marketdialogs_gamepad.lua:654 --
internalassert(wasGift == self.isGift)
- libraries/globals/localization.lua:7 --
internalassert(formatString ~= nil, "no format string passed to zo_strformat")
- libraries/globals/localization.lua:44 --
internalassert(false, string.format("Invalid type passed to zo_strformat: %s", currentArgType))
- libraries/globals/localization.lua:69 --
internalassert(formatter ~= ZO_CACHED_STR_FORMAT_NO_FORMATTER)
- libraries/utility/zo_tableutils.lua:95 --
internalassert(false, string.format("%s is not a valid sort key for this data. value1 = %s. value2 = %s.", sortKey or "[nil key]", value1Text, value2Text))
- libraries/utility/zo_tableutils.lua:322 --
internalassert(false, "Comparing tables with cycles.")
- libraries/utility/zo_tableutils.lua:329 --
internalassert(false, "Max table limit reached")
- libraries/zo_combobox/zo_combobox.lua:301 --
internalassert(false)
- libraries/zo_combobox/zo_combobox.lua:306 --
internalassert(false)
- libraries/zo_keybindstrip/zo_keybindstrip.lua:344 --
internalassert(false, assertMessage)
- libraries/zo_parametricgridlist/zo_abstractgridscrolllist.lua:33 --
internalassert(self.nextOperationId == 1, "You have to call this function before adding templates or they won't get the indent amount")
- libraries/zo_parametricgridlist/zo_abstractgridscrolllist.lua:144 --
internalassert(dataIndex ~= nil)
- libraries/zo_parametricgridlist/zo_abstractgridscrolllist.lua:152 --
internalassert(dataIndex ~= nil)
- libraries/zo_scene/zo_scenefragment.lua:42 --
internalassert(false, string.format(assertString, oldCurrentScene:GetName(), oldCurrentScene:GetState()))
- libraries/zo_scene/zo_scenemanager_leader.lua:10 --
internalassert(_G[reasonName] == nil)
- pregame/charactercreate/zo_charactercreate_shared.lua:177 --
internalassert(false, "A collectible must be added to this entitlement restricted class/race def.")
- pregame/charactercreate/keyboard/zo_charactercreate_keyboard.lua:421 --
internalassert(false, errorString)
- pregame/statemanager/pregamestatemanager.lua:526 --
internalassert(false, string.format("Non-advancable state: %s", tostring(currentState)))