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ESO Function Data v100028
SetCustomBestItemCategoryNameFunction()
Function Aliases
No known aliases for this function.
Global Function Definitions
ingame/crafting/gamepad/gamepadcraftinginventory.lua:92
--
function ZO_GamepadCraftingInventory:SetCustomBestItemCategoryNameFunction(customBestItemCategoryNameFunction)
Local Function Definitions
No known local definitions for this function.
Function Calls
ingame/crafting/gamepad/smithingextraction_gamepad.lua:396
--
self:SetCustomBestItemCategoryNameFunction(function(slotData, data) if slotData.traitInformation then if slotData.traitInformation == ITEM_TRAIT_INFORMATION_ORNATE then local traitType = GetItemTrait(slotData.bagId, slotData.slotIndex) slotData.bestItemCategoryName = zo_strformat(GetString("SI_ITEMTRAITTYPE", traitType)) elseif slotData.traitInformation == ITEM_TRAIT_INFORMATION_CAN_BE_RESEARCHED or slotData.traitInformation == ITEM_TRAIT_INFORMATION_RETRAITED then slotData.bestItemCategoryName = zo_strformat(GetString("SI_ITEMTRAITINFORMATION", slotData.traitInformation)) else --If it is not ornate or trait related then use no header. We take advantage of the fact that empty string sorts to the top to order this. slotData.bestItemCategoryName = "" end end end)
ingame/crafting/gamepad/smithingimprovement_gamepad.lua:573
--
self:SetCustomBestItemCategoryNameFunction(function(slotData) if slotData.bagId == BAG_WORN then local equipSlot = ZO_Character_GetEquipSlotForEquipType(slotData.equipType) local visualCategory = ZO_Character_GetEquipSlotVisualCategory(equipSlot) slotData.bestItemCategoryName = zo_strformat(SI_GAMEPAD_SECTION_HEADER_EQUIPPED_ITEM, GetString("SI_EQUIPSLOTVISUALCATEGORY", visualCategory)) else slotData.bestItemCategoryName = ZO_InventoryUtils_Gamepad_GetBestItemCategoryDescription(slotData) end end)
ingame/retrait/gamepad/zo_retraitstation_retrait_gamepad.lua:529
--
self:SetCustomBestItemCategoryNameFunction(function(slotData) if slotData.bagId == BAG_WORN then local equipSlot = ZO_Character_GetEquipSlotForEquipType(slotData.equipType) local visualCategory = ZO_Character_GetEquipSlotVisualCategory(equipSlot) slotData.bestItemCategoryName = zo_strformat(SI_GAMEPAD_SECTION_HEADER_EQUIPPED_ITEM, GetString("SI_EQUIPSLOTVISUALCATEGORY", visualCategory)) else slotData.bestItemCategoryName = ZO_InventoryUtils_Gamepad_GetBestItemCategoryDescription(slotData) end end)