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----
-- ZO_DailyRewardsTile
----
------
-- For order of instantiation to happen in the intended order the base class must be inherited before it's platform counterpart
-- (IMPLEMENTS OF THESE FUNCTIONS IN THIS CLASS WILL BE COMPETELY OVERRIDDEN BY PLATFORM SPECIFIC IMPLEMENTATIONS)
-- SetActionAvailable
-- SetActionText
-- SetActionCallback
------
------
-- This is used to track the claiming process. When a claim is requested an animation and
-- a call to the server will both happen. Both must complete before the claim process is
-- considered complete. These states track which parts of the process have completed so that
-- it can be determined when OnClaimCompleted can be called
------
end
blastParticleSystem : SetParticleParameter ( "Texture" , "EsoUI/Art/PregameAnimatedBackground/ember.dds" )
blastParticleSystem : SetParticleParameter ( "PhysicsInitialVelocityElevationRadians" , ZO_UniformRangeGenerator : New ( 0 , FULL_CIRCLE_RADIANS ) )
blastParticleSystem : SetParticleParameter ( "PhysicsInitialVelocityMagnitude" , ZO_UniformRangeGenerator : New ( 1000 , 1500 ) )
end
control : RegisterForEvent ( EVENT_DAILY_LOGIN_REWARDS_CLAIMED , function ( ) self : OnClaimResultReceived ( ) end )
control : RegisterForEvent ( EVENT_NEW_DAILY_LOGIN_REWARD_AVAILABLE , function ( ) self : RefreshLayout ( ) end )
end
end
self . control : SetHandler ( "OnUpdate" , function ( _ , currentTime ) self : OnCountDownLabelUpdate ( currentTime ) end )
end
end
end
end
end
end
else
end
end
end
end
{
}
end
else
else -- called from the logout/quit dialog (ingame)
end
end )
end
end |