1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 |
local pregameStates =
{
[ "AccountLoginEntryPoint" ] =
{
return true
end ,
-- do nothing
end ,
-- do nothing
end ,
return "WaitForGuiRender"
end ,
} ,
[ "WaitForGuiRender" ] =
{
end ,
end
end )
end ,
end ,
return "AccountLogin"
end
} ,
[ "AccountLogin" ] =
{
return false
end ,
-- re-enabled when the character list is loaded
end
ZO_PREGAME_FIRED_CHARACTER_CONSTRUCTION_READY = false
ZO_PREGAME_CHARACTER_LIST_RECEIVED = false
ZO_PREGAME_CHARACTER_COUNT = 0
--If we're quick launching, then just register a profile login event that sets the LastPlatform and advances the state.
EVENT_MANAGER : RegisterForEvent ( "PregameInitialScreen" , EVENT_PROFILE_LOGIN_RESULT , function ( eventCode , isSuccess , profileError )
if isSuccess then
if lastPlatformName ~= nil then
if platformName == lastPlatformName then
end
end
end
end
end )
else
-- Reset screen overscan/gamma and audio settings
end
end ,
-- Do nothing
end ,
return "InitialGameStartup"
end ,
} ,
[ "InitialGameStartup" ] =
{
end ,
end ,
-- Do nothing
end ,
return "GameStartup"
end ,
} ,
[ "GameStartup" ] =
{
end ,
end ,
-- Do nothing
end ,
return "ScreenAdjustIntro"
end ,
} ,
[ "ShowEULA" ] =
{
end ,
end ,
-- Do nothing
end ,
return "NoCreateLinkAccountLoading"
end ,
} ,
[ "NoCreateLinkAccountLoading" ] =
{
return false
end ,
--Smoke video audio fade out to prevent audio clicking on console due to load time hitches
--4 seconds seems to be a good fade out time for here
end
-- login using the username/password in user settings
CREATE_LINK_LOADING_SCREEN_GAMEPAD : Show ( "AccountLogin" , ZO_FakeConsoleOrHeronLogin , GetString ( SI_GAMEPAD_PREGAME_LOADING ) )
else
CREATE_LINK_LOADING_SCREEN_GAMEPAD : Show ( "AccountLogin" , PregameBeginLinkedLogin , GetString ( SI_GAMEPAD_PREGAME_LOADING ) )
end
end ,
-- Do nothing
end ,
return "WorldSelect"
end ,
} ,
[ "WorldSelect" ] =
{
return false
end ,
end ,
-- Do nothing
end ,
return "WorldConnectLoading" , worldIndex , worldName
end ,
} ,
[ "WorldConnectLoading" ] =
{
return false
end ,
end
CREATE_LINK_LOADING_SCREEN_GAMEPAD : Show ( "AccountLogin" , LocalSelectWorld , zo_strformat ( SI_CONNECTING_TO_REALM , worldName ) )
end ,
-- Do nothing
end ,
return "WaitForGameDataLoaded"
end ,
} ,
[ "CharacterSelect" ] =
{
end ,
end
} ,
}
return
end
ZO_PREGAME_HAD_GLOBAL_ERROR = true
local errorString
local errorStringFormat
if logoutError ~= nil and logoutError ~= LOGOUT_ERROR_UNKNOWN_ERROR then
if errorStringFormat ~= "" then
end
elseif globalErrorCode ~= nil and globalErrorCode ~= GLOBAL_ERROR_CODE_NO_ERROR then
-- if the error code is not in LogoutReason then it is probably in the GlobalErrorCode enum
if errorStringFormat ~= "" then
end
end
if errorString == nil or errorString == "" then
end
end |