ingame/scrying/ingamescrying.lua:53 -- SCRYING_SCENE:SetHideSceneConfirmationCallback(function(scene, nextSceneName, bypassHideSceneConfirmationReason)
if bypassHideSceneConfirmationReason == nil and IsScryingInProgress() then
RequestScryingExit()
else
SCRYING_SCENE:AcceptHideScene()
end
end)