- ingame/housingeditor/housingeditorhud.lua:934 --
ZO_Rotate2D(theta, -0.5, -0.5)
- ingame/housingeditor/housingeditorhud.lua:935 --
ZO_Rotate2D(theta, 0.5, -0.5)
- ingame/housingeditor/housingeditorhud.lua:936 --
ZO_Rotate2D(theta, -0.5, 0.5)
- ingame/housingeditor/housingeditorhud.lua:937 --
ZO_Rotate2D(theta, 0.5, 0.5)
- internalingame/scrying/scrying.lua:562 --
ZO_Rotate2D(-angle, 0, INITIAL_DISTANCE)
- libraries/globals/globalapi.lua:301 --
ZO_Rotate2D(angle, -0.5 * scaleCoefficientX, -0.5 * scaleCoefficientY)
- libraries/globals/globalapi.lua:302 --
ZO_Rotate2D(angle, 0.5 * scaleCoefficientX, -0.5 * scaleCoefficientY)
- libraries/globals/globalapi.lua:303 --
ZO_Rotate2D(angle, -0.5 * scaleCoefficientX, 0.5 * scaleCoefficientY)
- libraries/globals/globalapi.lua:304 --
ZO_Rotate2D(angle, 0.5 * scaleCoefficientX, 0.5 * scaleCoefficientY)