1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 |
if channelInfo . channelLinkable then
end
end
if isCustomerServiceAccount then
return "|t16:16:EsoUI/Art/ChatWindow/csIcon.dds|t"
end
return ""
end
end
end
-- message formatting events can be keyed off of anything, including strings, but numbers will be assumed to be EVENT_MANAGER events and will automatically be registered.
local BUILTIN_MESSAGE_FORMATTERS = {
[ EVENT_CHAT_MESSAGE_CHANNEL ] = function ( messageType , fromName , text , isFromCustomerService , fromDisplayName )
local channelInfo = ChannelInfo [ messageType ]
local userFacingName
--We have a character name and a display name, so follow the setting
else
--We either have two display names, or we weren't given a guaranteed display name, so just use the default fromName
userFacingName = fromName
end
local fromLink = channelInfo . playerLinkable and ZO_LinkHandler_CreatePlayerLink ( userFacingName ) or userFacingName
if channelInfo . formatMessage then
end
-- Channels with links will not have CS messages
local formattedText
if channelLink then
else
if channelInfo . supportCSIcon then
formattedText = string . format ( GetString ( channelInfo . format ) , GetCustomerServiceIcon ( isFromCustomerService ) , fromLink , text )
else
end
end
end
end ,
[ EVENT_BROADCAST ] = function ( message )
return string . format ( GetString ( SI_CHAT_MESSAGE_SYSTEM ) , GetString ( "SI_CHATCHANNELCATEGORIES" , CHAT_CATEGORY_SYSTEM ) , message )
end ,
[ EVENT_FRIEND_PLAYER_STATUS_CHANGED ] = function ( displayName , characterName , oldStatus , newStatus )
local wasOnline = oldStatus ~= PLAYER_STATUS_OFFLINE
local isOnline = newStatus ~= PLAYER_STATUS_OFFLINE
if wasOnline ~= isOnline then
if isOnline then
if characterName ~= "" then
else
end
else
if characterName ~= "" then
text = zo_strformat ( SI_FRIENDS_LIST_FRIEND_CHARACTER_LOGGED_OFF , displayNameLink , characterNameLink )
else
end
end
end
end ,
[ EVENT_IGNORE_ADDED ] = function ( displayName )
end ,
[ EVENT_IGNORE_REMOVED ] = function ( displayName )
end ,
[ EVENT_GROUP_TYPE_CHANGED ] = function ( largeGroup )
if largeGroup then
else
end
end ,
[ EVENT_GROUP_INVITE_RESPONSE ] = function ( characterName , response , displayName )
-- Only one name will be sent here, so use that and do not use special formatting since this appears in chat
local nameToDisplay
if characterName ~= "" then
else
end
local alertMessage = nameToDisplay ~= "" and zo_strformat ( GetString ( "SI_GROUPINVITERESPONSE" , response ) , nameToDisplay ) or GetString ( SI_PLAYER_BUSY )
return alertMessage , nil , displayName
end
end ,
end
end ,
[ EVENT_TRIAL_FEATURE_RESTRICTED ] = function ( restrictionType )
end
end ,
[ EVENT_GROUP_MEMBER_LEFT ] = function ( characterName , reason , isLocalPlayer , isLeader , displayName , actionRequiredVote )
if reason == GROUP_LEAVE_REASON_KICKED and isLocalPlayer and actionRequiredVote then
end
end ,
[ EVENT_BATTLEGROUND_INACTIVITY_WARNING ] = function ( )
end ,
[ "AddSystemMessage" ] = function ( messageText )
-- system messages will already be formatted by the time they get here
return messageText
end ,
}
-----------------
-- Chat Router --
-----------------
--[[
The chat router's job is to format chat events and route them to the multiple chat subsystems that exist.
All methods should be safely callable without checking if the chat system is available or not
]] --
return object
end
return
end
end
end
end
-- FlashTaskbarWindow is a private function: to keep it from tainting the normal event handler we'll register for it seperately
if chatChannel == CHAT_CHANNEL_WHISPER then
local NUM_FLASHES_BEFORE_SOLID = 7
end
end
EVENT_MANAGER : RegisterForEvent ( "ChatRouterNotification" , EVENT_CHAT_MESSAGE_CHANNEL , OnChatMessageChannel )
end
end
do
end
return
end
local eventCode = eventKey
end
end
end
do
local MultiLevelEventToCategoryMappings , SimpleEventToCategoryMappings = ZO_ChatSystem_GetEventCategoryMappings ( )
return
end
local eventCategory = nil
if SimpleEventToCategoryMappings [ eventKey ] then
eventCategory = SimpleEventToCategoryMappings [ eventKey ]
elseif MultiLevelEventToCategoryMappings [ eventKey ] then
eventCategory = MultiLevelEventToCategoryMappings [ eventKey ] [ messageType ]
end
if formattedEventText then
if targetChannel then
end
self : FireCallbacks ( "FormattedChatMessage" , formattedEventText , eventCategory , targetChannel , fromDisplayName , rawMessageText )
end
end
end
end
end
end
end
end
end
--- Global functions ---
end
end |