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ESO Lua File v100031

ingame/crafting/keyboard/smithingextraction_keyboard.lua

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ZO_SmithingExtraction = ZO_SharedSmithingExtraction:Subclass()
function ZO_SmithingExtraction:New(...)
    return ZO_SharedSmithingExtraction.New(self, ...)
end
function ZO_SmithingExtraction:Initialize(control, owner, refinementOnly)
    local slotContainer = control:GetNamedChild("SlotContainer")
    self.control = control
    ZO_SharedSmithingExtraction.Initialize(self, slotContainer:GetNamedChild("ExtractionSlot"), slotContainer:GetNamedChild("ExtractLabel"), owner, refinementOnly)
    self.inventory = ZO_SmithingExtractionInventory:New(self, self.control:GetNamedChild("Inventory"), refinementOnly)
    self:InitExtractionSlot("smithing")
end
function ZO_SmithingExtraction:SetCraftingType(craftingType, oldCraftingType, isCraftingTypeDifferent)
    if isCraftingTypeDifferent then
        self.inventory:SetActiveFilterByDescriptor(nil)
    end
    self.inventory:HandleDirtyEvent()
end
function ZO_SmithingExtraction:SetHidden(hidden)
    self.control:SetHidden(hidden)
    self.inventory:HandleDirtyEvent()
end
function ZO_SmithingExtraction:OnFilterChanged()
    ZO_SharedSmithingExtraction.OnFilterChanged(self)
    local filterType = self:GetFilterType()
    if filterType then
    end
    local deconstructionType = self:GetDeconstructionType()
    if deconstructionType then
    end
end
ZO_SmithingRefinement = ZO_SmithingExtraction:Subclass()
function ZO_SmithingRefinement:New(...)
    return ZO_SmithingExtraction.New(self, ...)
end
function ZO_SmithingRefinement:Initialize(control, owner)
    local REFINEMENT_ONLY = true
    ZO_SmithingExtraction.Initialize(self, control, owner, REFINEMENT_ONLY)
    self.multiRefineSpinner = ZO_MultiCraftSpinner:New(control:GetNamedChild("SlotContainerSpinner"))
    -- connect refine spinner to crafting process
    local function UpdateMultiRefineSpinner()
        if not self.control:IsHidden() then
            self:UpdateMultiRefine()
        end
    end
    CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStarted", UpdateMultiRefineSpinner)
    CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStopped", UpdateMultiRefineSpinner)
end
function ZO_SmithingRefinement:ConfirmRefine()
    if self:IsMultiExtract() then
        self:ConfirmExtractAll()
    else
        local iterations = self.multiRefineSpinner:GetValue()
    end
end
function ZO_SmithingRefinement:UpdateMultiRefine()
    local shouldEnableSpinner = true
    local NO_OVERRIDE = nil
    if self.extractionSlot:HasOneItem() then
        local bagId, slotIndex = self.extractionSlot:GetItemBagAndSlot(1)
        local refineSize = GetRequiredSmithingRefinementStackSize()
        local maxIterations = zo_min(zo_floor(self.inventory:GetStackCount(bagId, slotIndex) / refineSize), MAX_ITERATIONS_PER_DECONSTRUCTION)
        self.multiRefineSpinner:SetDisplayTextOverride(NO_OVERRIDE)
        self.multiRefineSpinner:SetMinMax(1, maxIterations)
    elseif self.extractionSlot:HasMultipleItems() then
        self.multiRefineSpinner:SetDisplayTextOverride(GetString(SI_CRAFTING_QUANTITY_ALL))
        shouldEnableSpinner = false
    else
        self.multiRefineSpinner:SetDisplayTextOverride(NO_OVERRIDE)
        self.multiRefineSpinner:SetMinMax(0, 0)
    end
        shouldEnableSpinner = false
    end
    self.multiRefineSpinner:SetEnabled(shouldEnableSpinner)
    self.multiRefineSpinner:UpdateButtons()
end
function ZO_SmithingRefinement:SetRefineIterationsToMax()
    if self.extractionSlot:HasOneItem() then
        self.multiRefineSpinner:SetValue(self.multiRefineSpinner:GetMax())
    end
end
function ZO_SmithingRefinement:OnSlotChanged()
    ZO_SmithingExtraction.OnSlotChanged(self)
end
function ZO_SmithingRefinement:OnInventoryUpdate(validItems, filterType)
    ZO_SmithingExtraction.OnInventoryUpdate(self, validItems, filterType)
end
ZO_SmithingExtractionInventory = ZO_CraftingInventory:Subclass()
function ZO_SmithingExtractionInventory:New(...)
    return ZO_CraftingInventory.New(self, ...)
end
function ZO_SmithingExtractionInventory:Initialize(owner, control, refinementOnly, ...)
    ZO_CraftingInventory.Initialize(self, control, ...)
    self.owner = owner
    if refinementOnly then
        self:SetFilters{
            self:CreateNewTabFilterData(SMITHING_FILTER_TYPE_RAW_MATERIALS, GetString("SI_SMITHINGFILTERTYPE", SMITHING_FILTER_TYPE_RAW_MATERIALS), "EsoUI/Art/Inventory/inventory_tabIcon_crafting_up.dds", "EsoUI/Art/Inventory/inventory_tabIcon_crafting_down.dds", "EsoUI/Art/Inventory/inventory_tabIcon_crafting_over.dds", "EsoUI/Art/Inventory/inventory_tabIcon_crafting_disabled.dds"),
        }
        self:SetSortColumnHidden({ statusSortOrder = true, traitInformationSortOrder = true, sellInformationSortOrder = true }, true)
        self.sortOrder = ZO_SORT_ORDER_UP
        self.sortKey = "name"
    else
        self:SetFilters{
            self:CreateNewTabFilterData(SMITHING_FILTER_TYPE_JEWELRY, GetString("SI_SMITHINGFILTERTYPE", SMITHING_FILTER_TYPE_JEWELRY), "EsoUI/Art/Crafting/jewelry_tabIcon_icon_up.dds", "EsoUI/Art/Crafting/jewelry_tabIcon_down.dds", "EsoUI/Art/Crafting/jewelry_tabIcon_icon_over.dds", "EsoUI/Art/Inventory/inventory_tabIcon_jewelry_disabled.dds", CanSmithingJewelryPatternsBeCraftedHere),
            self:CreateNewTabFilterData(SMITHING_FILTER_TYPE_ARMOR, GetString("SI_SMITHINGFILTERTYPE", SMITHING_FILTER_TYPE_ARMOR), "EsoUI/Art/Inventory/inventory_tabIcon_armor_up.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_down.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_over.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_disabled.dds", CanSmithingApparelPatternsBeCraftedHere),
            self:CreateNewTabFilterData(SMITHING_FILTER_TYPE_WEAPONS, GetString("SI_SMITHINGFILTERTYPE", SMITHING_FILTER_TYPE_WEAPONS), "EsoUI/Art/Inventory/inventory_tabIcon_weapons_up.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_down.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_over.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_disabled.dds", CanSmithingWeaponPatternsBeCraftedHere),
        }
        self:SetSortColumnHidden({ sellInformationSortOrder = true }, true)
        self.sortOrder = ZO_SORT_ORDER_UP
        self.sortKey = "traitInformationSortOrder"
    end
    self.sortHeaders:SelectHeaderByKey(self.sortKey, ZO_SortHeaderGroup.SUPPRESS_CALLBACKS, not ZO_SortHeaderGroup.FORCE_RESELECT, self.sortOrder)
end
function ZO_SmithingExtractionInventory:AddListDataTypes()
    local function RowSetup(rowControl, data)
        local inventorySlot = rowControl:GetNamedChild("Button")
        ZO_ItemSlot_SetAlwaysShowStackCount(inventorySlot, false, self.filterType == SMITHING_FILTER_TYPE_RAW_MATERIALS and GetRequiredSmithingRefinementStackSize())
        defaultSetup(rowControl, data)
        if self.filterType == SMITHING_FILTER_TYPE_RAW_MATERIALS then
            ZO_ItemSlot_SetupUsableAndLockedColor(inventorySlot, data.stackCount >= GetRequiredSmithingRefinementStackSize())
        end
    end
    ZO_ScrollList_AddDataType(self.list, self:GetScrollDataType(), "ZO_CraftingInventoryComponentRow", 52, RowSetup, nil, nil, ZO_InventorySlot_OnPoolReset)
end
function ZO_SmithingExtractionInventory:IsLocked(bagId, slotIndex)
    return ZO_CraftingInventory.IsLocked(self, bagId, slotIndex) or self.owner:IsSlotted(bagId, slotIndex) or IsItemPlayerLocked(bagId, slotIndex)
end
function ZO_SmithingExtractionInventory:ChangeFilter(filterData)
    ZO_CraftingInventory.ChangeFilter(self, filterData)
    self.filterType = filterData.descriptor
    self:SetNoItemLabelText(GetString("SI_SMITHINGFILTERTYPE_EXTRACTNONE", self.filterType))
    self.owner:OnFilterChanged()
end
function ZO_SmithingExtractionInventory:GetCurrentFilterType()
    return self.filterType
end
function ZO_SmithingExtractionInventory:Refresh(data)
    local validItems
    if self.filterType == SMITHING_FILTER_TYPE_RAW_MATERIALS then
    else
    end
    self.owner:OnInventoryUpdate(validItems, self.filterType)
    self:SetNoItemLabelHidden(#data > 0)
end
function ZO_SmithingExtractionInventory:ShowAppropriateSlotDropCallouts(bagId, slotIndex)
end
function ZO_SmithingExtractionInventory:HideAllSlotDropCallouts()
    self.owner:HideAllSlotDropCallouts()
end