Back to Home

ESO Lua File v100031

ingame/death/raidlifedisplay.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
local RaidLifeDisplay = ZO_Object:Subclass()
local RECENT_CHANGE_DURATION = 7000
local SCORE_ANIMATION_TIME_MS = 200
local SCORE_ANIMATION_UPDATE_DURATION_MS = 15000
function RaidLifeDisplay:New(...)
    local object = ZO_Object.New(self)
    object:Initialize(...)
    return object
end 
function RaidLifeDisplay:Initialize(control)
    self.control = control
    self.reviveCounter = control:GetNamedChild("ReviveCounter")
    self.totalScoreLabel = control:GetNamedChild("TotalScore")
    self.scoreLabel = control:GetNamedChild("ScoreLabel")
    self.icon = control:GetNamedChild("Icon")
    self.totalScore = -1
    self.hiddenReasons = ZO_HiddenReasons:New()
    self.updateRegistrationName = self.control:GetName().."Update"
    self.updateCallback = function()
        self:OnRecentlyChangedExpired()
    end
    control:RegisterForEvent(EVENT_RAID_REVIVE_COUNTER_UPDATE, function() self:OnRaidLifeCounterChanged() end)
    control:RegisterForEvent(EVENT_RAID_TRIAL_SCORE_UPDATE, function() self:OnRaidLifeCounterChanged() end)
    control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function() self:OnPlayerActivated() end)
    control:RegisterForEvent(EVENT_RAID_TIMER_STATE_UPDATE, function() self:OnRaidTimerStateUpdate() end)
    control:RegisterForEvent(EVENT_RAID_TRIAL_SCORE_UPDATE, function() self:OnRaidScoreUpdate() end)
    control:RegisterForEvent(EVENT_RAID_TRIAL_COMPLETE, function() self:OnRaidTrialComplete() end)
    control:RegisterForEvent(EVENT_RAID_TRIAL_FAILED, function() self:OnRaidScoreUpdate() end)
    ZO_PlatformStyle:New(function() self:ApplyPlatformStyle() end)
end
function RaidLifeDisplay:SetAnimatedShowHide(animatedShowHide)
    self.animatedShowHide = animatedShowHide
end
function RaidLifeDisplay:SetShowOnChange(showOnChange)
    self.showOnChange = showOnChange
    if(showOnChange) then
        self.hiddenReasons:AddShowReason("recentlyChanged")
    else
        self.hiddenReasons:RemoveShowReason("recentlyChanged")
        EVENT_MANAGER:UnregisterForUpdate(self.updateRegistrationName)
    end
    self:RefreshVisible("initializeRecentlyChanged")
end
function RaidLifeDisplay:SetHiddenForReason(reason, hidden)
    if(self.hiddenReasons:SetHiddenForReason(reason, hidden)) then
        self:RefreshVisible(reason)
    end
end
function RaidLifeDisplay:SetShownForReason(reason, shown)
    if(self.hiddenReasons:SetShownForReason(reason, shown)) then
        self:RefreshVisible(reason)
    end
end
function RaidLifeDisplay:RefreshVisible(reason)
    local hidden = self.hiddenReasons:IsHidden()
    if(hidden ~= self.hidden) then
        self.hidden = hidden
        if(not hidden) then
            PlaySound(SOUNDS.RAID_LIFE_DISPLAY_SHOWN)
        end
        if(self.animatedShowHide and (reason == "applicable" or reason == "recentlyChanged" or reason == "reticleOverDeadPlayer")) then
            if(not self.alphaTimeline) then
                self.alphaTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_RaidLifeAlphaAnimation", self.control)
            end
            if(hidden) then
                if(self.alphaTimeline:IsPlaying()) then
                    self.alphaTimeline:PlayBackward()
                else
                    self.alphaTimeline:PlayFromEnd()
                end
            else
                if(self.alphaTimeline:IsPlaying()) then
                    self.alphaTimeline:PlayForward()
                else
                    self.alphaTimeline:PlayFromStart()
                end
            end
        else
            if(self.alphaTimeline) then
                self.alphaTimeline:Stop()
            end
            self.control:SetAlpha(1)
            self.control:SetHidden(hidden)
        end
    end
end
function RaidLifeDisplay:RefreshApplicable()
    local applicable = IsPlayerInReviveCounterRaid() and (IsRaidInProgress() or HasRaidEnded())
    if(self.hiddenReasons:SetHiddenForReason("applicable", not applicable)) then
        self:RefreshVisible("applicable")
    end
end
function RaidLifeDisplay:GetRaidReviveCount()
    return GetRaidReviveCountersRemaining() or 0
end
function RaidLifeDisplay:GetRaidBonusScore()
    return (GetRaidReviveCountersRemaining() or 0) * GetRaidBonusMultiplier()
end
function RaidLifeDisplay:GetPartyTotalScore()
    return GetCurrentRaidScore()
end
function RaidLifeDisplay:RefreshCountInstantly()
    self:RefreshDisplay()
end
function RaidLifeDisplay:RefreshDisplay()
    local maxCount = GetCurrentRaidStartingReviveCounters()
    self.reviveCounter:SetText(zo_strformat(SI_REVIVE_COUNTER_REVIVES_USED, self.count, maxCount))
    if self.count == 0 then
        self.reviveCounter:SetColor(ZO_DISABLED_TEXT:UnpackRGBA())
        self.icon:SetColor(ZO_DISABLED_TEXT:UnpackRGBA())
    else
        self.reviveCounter:SetColor(ZO_DEFAULT_ENABLED_COLOR:UnpackRGBA())
        self.icon:SetColor(ZO_DEFAULT_ENABLED_COLOR:UnpackRGBA())
    end
end
function RaidLifeDisplay:UpdateTotalScore()
    local prevScore = self.totalScore
    local curScore = self:GetPartyTotalScore()
    if prevScore == curScore then
        return 
    end
    self.totalScore = curScore
    ZO_CraftingResults_Base_PlayPulse(self.totalScoreLabel)
    self.totalScoreLabel:SetText(curScore)
end
function RaidLifeDisplay:RefreshCountAnimated()
    local count = self:GetRaidReviveCount()
    if(count ~= self.count) then
        self.count = count
        self:UpdateTotalScore()
    end
end
function RaidLifeDisplay:OnEffectivelyShown()
end
--Events
function RaidLifeDisplay:OnPlayerActivated()
    if IsPlayerInReviveCounterRaid() then
        self:RefreshCountInstantly()
    end
end
function RaidLifeDisplay:OnRecentlyChangedExpired()
    EVENT_MANAGER:UnregisterForUpdate(self.updateRegistrationName)
    self:SetShownForReason("recentlyChanged", false)
end
function RaidLifeDisplay:OnRaidLifeCounterChanged()
    if(not self.control:IsHidden()) then
        self:RefreshCountAnimated()
    end
    self.mostRecentChangeTime = GetFrameTimeSeconds()
    EVENT_MANAGER:UnregisterForUpdate(self.updateRegistrationName)
    EVENT_MANAGER:RegisterForUpdate(self.updateRegistrationName, RECENT_CHANGE_DURATION, self.updateCallback)
    self:RefreshDisplay()
    self:SetShownForReason("recentlyChanged", true)
end
function RaidLifeDisplay:OnRaidTimerStateUpdate()
    self.scoreLabel:SetText(GetString(SI_REVIVE_COUNTER_SCORE))
end
function RaidLifeDisplay:OnRaidScoreUpdate()
end
function RaidLifeDisplay:OnRaidTrialComplete()
    self.scoreLabel:SetText(GetString(SI_REVIVE_COUNTER_FINAL_SCORE))
end
function RaidLifeDisplay:ApplyPlatformStyle()
    ApplyTemplateToControl(self.control, ZO_GetPlatformTemplate("ZO_RaidLifeDisplay"))
end
--Global XML
    self.object:OnEffectivelyShown()
end
    self.object = RaidLifeDisplay:New(self)
end