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ESO Lua File v100031

ingame/guild/keyboard/guildselector_keyboard.lua

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local COMBO_BOX_ENTRY_GUILD_BROWSER = 1
local COMBO_BOX_ENTRY_CREATE_GUILD = 2
GuildSelector = ZO_Object:Subclass()
function GuildSelector:New(...)
    local selector = ZO_Object.New(self)
    selector:Initialize(...)
    return selector
end
function GuildSelector:Initialize(control)
    self.control = control
    local comboBoxControl = GetControl(control, "ComboBox")
    self.comboBox = ZO_ComboBox_ObjectFromContainer(comboBoxControl)
    self.comboBox:SetSortsItems(false)
    self.comboBox:SetSelectedItemFont("ZoFontWindowTitle")
    self.comboBox:SetDropdownFont("ZoFontHeader2")
    self.comboBox:SetSpacing(8)
    local comboBoxLabel = comboBoxControl:GetNamedChild("SelectedItemText")
    self.allianceIconControl = GetControl(control, "GuildIcon")
    
    self.scenesCreated = false
    self.OnGuildChanged =   function(_, entryText, entry)
                                local changeGuildCallback = function(params)
                                                                self:SelectGuild(params.entry)
                                                            end
                                local changeGuildParams = { entry = entry, }
                                local forcePreviousGuildNameInSelector = true
                                if GUILD_RANKS_SCENE:IsShowing() then
                                    if self.guildId ~= entry.guildId then
                                        GUILD_RANKS:ChangeSelectedGuild(changeGuildCallback, changeGuildParams)
                                    end
                                elseif GUILD_HERALDRY:CanSave() then
                                    if self.guildId ~= entry.guildId then
                                        GUILD_HERALDRY:ChangeSelectedGuild(changeGuildCallback, changeGuildParams)
                                    end
                                elseif GUILD_RECRUITMENT_GUILD_LISTING_KEYBOARD:GetFragment():IsShowing() then
                                    if self.guildId ~= entry.guildId then
                                        GUILD_RECRUITMENT_GUILD_LISTING_KEYBOARD:ChangeSelectedGuild(changeGuildCallback, changeGuildParams)
                                    end
                                else
                                    forcePreviousGuildNameInSelector = false
                                    self:SelectGuild(entry)
                                end
                                if forcePreviousGuildNameInSelector then
                                    -- Force the combo box to not change guild text until the callback is adequately addressed
                                    self.comboBox:SetSelectedItemText(self.currentGuildText)
                                end
                            end
    EVENT_MANAGER:RegisterForEvent("GuildsSelector", EVENT_GUILD_DATA_LOADED, function() self:InitializeGuilds() end)
    local function OnSceneGroupBarLabelTextChanged(labelControl)
        local menuLeft = labelControl:GetLeft()
        local comboLeft = comboBoxLabel:GetLeft()
        local workingWidth = menuLeft - comboLeft
        comboBoxLabel:SetDimensionConstraints(0, 0, workingWidth - 50, 0)
    end
    MAIN_MENU_KEYBOARD:RegisterCallback("OnSceneGroupBarLabelTextChanged", OnSceneGroupBarLabelTextChanged)
    self.guildWindows =
    {
        GUILD_HOME,
        GUILD_ROSTER_MANAGER,
        GUILD_RANKS,
        GUILD_HISTORY,
        GUILD_SHARED_INFO,
        GUILD_HERALDRY,
        GUILD_RECRUITMENT_KEYBOARD,
        GUILD_RECRUITMENT_APPLICATIONS_KEYBOARD,
        GUILD_RECRUITMENT_BLACKLIST_KEYBOARD,
    }
    self.guildRelatedScenes =
    {
        "guildHome",
        "guildRoster",
        "guildRanks",
        "guildHistory",
        "guildHeraldry",
        "guildRecruitmentKeyboard",
    }
end
function GuildSelector:SetGuildWindowsToId(guildId)
    for _, window in ipairs(self.guildWindows) do
        window:SetGuildId(guildId)
    end
end
function GuildSelector:IsGuildRelatedSceneShowing()
    for _, sceneName in ipairs(self.guildRelatedScenes) do
        if(SCENE_MANAGER:IsShowing(sceneName)) then
            return true
        end
    end
    return false
end
function GuildSelector:InitializeGuilds()
    if(not self.scenesCreated) then return end
    local selectedEntry
    local lastGuildId = self.guildId
    
    self.guildId = nil
    self.comboBox:ClearItems()
    local numGuilds = GetNumGuilds()
    for i = 1, numGuilds do
        local guildId = GetGuildId(i)
        local guildName = GetGuildName(guildId)
        local guildAlliance = GetGuildAlliance(guildId)
        local entryText = zo_strformat(SI_GUILD_SELECTOR_FORMAT, GetAllianceSymbolIcon(guildAlliance), i, guildName)
        local entry = self.comboBox:CreateItemEntry(entryText, self.OnGuildChanged)
        entry.guildId = guildId
        entry.selectedText = guildName
        self.comboBox:AddItem(entry)
        if(not selectedEntry or (lastGuildId and guildId == lastGuildId)) then
            selectedEntry = entry
        end
        if not playerIsGuildMaster then
            if IsPlayerGuildMaster(guildId) then
                playerIsGuildMaster = true
            end
        end
    end
    local GUILD_BROWSER_TITLE = GetString(SI_GUILD_BROWSER_TITLE)
    local guildBrowserEntry = self.comboBox:CreateItemEntry(GUILD_BROWSER_TITLE, self.OnGuildChanged)
    guildBrowserEntry.selectedText = GUILD_BROWSER_TITLE 
    guildBrowserEntry.entryType = COMBO_BOX_ENTRY_GUILD_BROWSER 
    self.comboBox:AddItem(guildBrowserEntry)
    local CREATE_WINDOW_TITLE = GetString(SI_GUILD_CREATE_TITLE)
    local createGuildEntry = self.comboBox:CreateItemEntry(CREATE_WINDOW_TITLE, self.OnGuildChanged)
    createGuildEntry.selectedText = CREATE_WINDOW_TITLE
    createGuildEntry.entryType = COMBO_BOX_ENTRY_CREATE_GUILD
    self.comboBox:AddItem(createGuildEntry)
    if numGuilds == 0 then
        self.comboBox:SetSelectedItemText(GUILD_BROWSER_TITLE)
        self.OnGuildChanged(self.comboBox, GUILD_BROWSER_TITLE, guildBrowserEntry)
    else
        self.comboBox:SetSelectedItemText(selectedEntry.selectedText)
        self.OnGuildChanged(self.comboBox, selectedEntry.selectedText, selectedEntry)
    end
end
function GuildSelector:SetGuildIcon(guildId)
    local validGuildId = guildId ~= nil
    if validGuildId then
        local allianceId = GetGuildAlliance(guildId)
        self.allianceIconControl:SetTexture(GetLargeAllianceSymbolIcon(allianceId))
    end
    self.allianceIconControl:SetHidden(not validGuildId)
end
function GuildSelector:SelectGuild(selectedEntry)
    if selectedEntry then
        self.currentGuildText = selectedEntry.selectedText
        self.guildId = selectedEntry.guildId
        self.comboBox:SetSelectedItemText(selectedEntry.selectedText)
        self:SetGuildIcon(selectedEntry.guildId)
        local isGuildIndepenentKeyboardSceneShown = SCENE_MANAGER:IsShowing("guildCreate") or SCENE_MANAGER:IsShowing("guildBrowserKeyboard")
        local sceneGroup = SCENE_MANAGER:GetSceneGroup("guildsSceneGroup")
        if self.guildId then
            if isGuildIndepenentKeyboardSceneShown then
                MAIN_MENU_KEYBOARD:ShowSceneGroup("guildsSceneGroup", "guildHome")
            elseif sceneGroup:GetActiveScene() == "guildBrowserKeyboard" then
                sceneGroup:SetActiveScene("guildHome")
            end
            self:SetGuildWindowsToId(self.guildId)
        else
            if self:IsGuildRelatedSceneShowing() or isGuildIndepenentKeyboardSceneShown then
                if selectedEntry.entryType == COMBO_BOX_ENTRY_GUILD_BROWSER then
                    MAIN_MENU_KEYBOARD:ShowSceneGroup("guildsSceneGroup", "guildBrowserKeyboard")
                else
                    MAIN_MENU_KEYBOARD:ShowSceneGroup("guildsSceneGroup", "guildCreate")
                end
            else
                if selectedEntry.entryType == COMBO_BOX_ENTRY_GUILD_BROWSER then
                    sceneGroup:SetActiveScene("guildBrowserKeyboard")
                else
                    sceneGroup:SetActiveScene("guildCreate")
                end
            end
        end
        CALLBACK_MANAGER:FireCallbacks("OnGuildSelected")
    end
end
function GuildSelector:SelectGuildByIndex(index)
    if index <= GetNumGuilds() then
        local entries = self.comboBox:GetItems()
        self:SelectGuild(entries[index])
    end
end
function GuildSelector:SelectGuildFinder()
    local guildFinderIndex = GetNumGuilds() + 1 -- first entry after all guilds in the dropdown
    local entries = self.comboBox:GetItems()
    self:SelectGuild(entries[guildFinderIndex])
end
function GuildSelector:OnScenesCreated()
    self.scenesCreated = true
end
--Global XML
    GUILD_SELECTOR = GuildSelector:New(self)
end