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-- If the cursor contains a store item, just let that system handle it...
if cursorType == MOUSE_CONTENT_STORE_ITEM then
return
end
if cursorType == MOUSE_CONTENT_QUEST_ITEM then
if bagId == BAG_BANK then
ZO_Alert ( UI_ALERT_CATEGORY_ERROR , SOUNDS . NEGATIVE_CLICK , GetString ( SI_INVENTORY_ERROR_NO_QUEST_ITEMS_IN_BANK ) )
end
-- can't really move quest items anywhere, so return no matter what
return
end
-- If we are moving from the Craft Bag we need to prompt the transfer dialog
if sourceBag == BAG_VIRTUAL then
if bagId == BAG_BACKPACK then
end
-- no support for going from Craft bag directly to a bag other than backpack
return
end
-- Should not auto-stack, that's what right click is for as of now.
-- This is only called after all cursor data has been checked.
end
local dropHandlers =
{
[ "inventory" ] = function ( landingArea , cursorType )
end ,
[ "store" ] = function ( landingArea , cursorType )
end ,
}
-- Allow calling from external systems (the inventory system will once again begin using this
-- to auto-drop into inventory (bank/bag) when the split stack menu item is chosen.
end
end
end
if not hidden then
-- It's assumed that landing areas are children of a ZO_ScrollListContents control that hold ZO_ListInventorySlots
-- which is how the offsets are determined when there are icons present in the list.
-- The right offset is determined from the scrollbar.
local iconOffset = 0
-- Don't adjust for icon offset for now, just allow the landing area to take up the full area of the window
-- iconOffset = landingArea.iconOffset
end
landingArea . hintTextStringId = hintTextStringId
end
end
landingArea . bagId = bagId
landingArea . iconOffset = customOffset or 50
end |