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local STOLEN_ICON_TEXTURE = "EsoUI/Art/Inventory/inventory_stolenItem_icon.dds"
return object
end
end
function ( )
end )
lootBackupKeybind . ethereal = areEthereal
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{ -- Exit Button
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
end ,
ethereal = true
} ,
{ -- Take Selected
end ,
ethereal = areEthereal
} ,
{ -- Take All
end ,
ethereal = areEthereal
} ,
lootBackupKeybind
}
end
if selectedData then
else
end
end
end
do
local NOT_EQUIPPED = false
local NO_CREATOR_NAME = nil
local FORCE_FULL_DURABILITY = true
local NO_PREVIEW_VALUE = nil
local lootType = selectedData . lootType
if selectedData . currencyType then
GAMEPAD_TOOLTIPS : LayoutCurrency ( self . tooltipType , selectedData . currencyType , selectedData . currencyAmount )
elseif selectedData . isQuest then
elseif lootType == LOOT_TYPE_ANTIQUITY_LEAD then
else
if lootType == LOOT_TYPE_COLLECTIBLE then
else
GAMEPAD_TOOLTIPS : LayoutItemWithStackCount ( self . tooltipType , lootLink , NOT_EQUIPPED , NO_CREATOR_NAME , FORCE_FULL_DURABILITY , NO_PREVIEW_VALUE , selectedData . stackCount )
end
end
end
end
if item then
if item . currencyType then
else
end
end
end
end
return unownedMoney > 0 or ownedMoney > 0 or telvarStones > 0 or writVouchers > 0 or GetNumLootItems ( ) > 0
end
do
local STOLEN = true
-- Assume there are no non-stolen items present until proven otherwise.
-- Add non-stolen (unowned) currency and items
end
-- Add stolen (owned) money and items
end
else
end
-- this text depends on the list itself
end
end
function ZO_Loot_Gamepad_Base : UpdateListAddLootCurrency ( currencyType , currencyAmount , isCurrencyStolen )
if currencyAmount > 0 then
local IS_UPPER = false
local currencyEntry = ZO_GamepadEntryData : New ( GetCurrencyName ( currencyType , IsCountSingularForm ( currencyAmount ) , IS_UPPER ) , currencyIcon )
currencyEntry . currencyType = currencyType
currencyEntry . currencyAmount = currencyAmount
if isCurrencyStolen then
end
if not isCurrencyStolen then
end
end
end
for i = 1 , numLootItems do
local lootId , name , icon , count , displayQuality , value , isQuest , isStolen , lootType = GetLootItemInfo ( i )
-- only add stolen items or non stolen items
if addStolenItems == isStolen then
lootEntry : InitializeLootVisualData ( lootId , count , displayQuality , value , isQuest , isStolen , lootType )
if isStolen then
end
if not isStolen then
end
end
end
end
end
end
end
end
-- Overridden in LootPickup
end
end
--------------------------
-- ZO_Loot_Common_Gamepad
--------------------------
if SCENE_MANAGER : IsShowing ( "gamepad_inventory_root" ) or SCENE_MANAGER : IsSceneOnStack ( "gamepad_inventory_root" ) then
else
--The update will show the window if we're on the base scene
else
end
end
end
end
return ( LOOT_WINDOW_GAMEPAD . nonStolenItemsPresent == true )
end
--[[ Globals ]] --
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