Back to Home

ESO Lua File v100031

pregame/statemanager/gamepad/pregamestates_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
local pregameStates =
{
    ["AccountLoginEntryPoint"] =
    {
        ShouldAdvance = function()
            return true
        end,
        OnEnter = function()
            -- do nothing
        end,
        OnExit = function()
            -- do nothing
        end,
        GetStateTransitionData = function()
            return "WaitForGuiRender"
        end,
    },
    ["WaitForGuiRender"] =
    {
        ShouldAdvance = function()
            return IsGuiShaderLoaded()
        end,
        OnEnter = function()
            EVENT_MANAGER:RegisterForUpdate("PregameWaitForGuiRender", 0, function()
                if IsGuiShaderLoaded() then
                    PregameStateManager_AdvanceState()
                end
            end)
        end,
        OnExit = function()
            EVENT_MANAGER:UnregisterForUpdate("PregameWaitForGuiRender")
        end,
        GetStateTransitionData = function()
            return "AccountLogin"
        end
    },
    ["AccountLogin"] =
    {
        ShouldAdvance = function()
            return false
        end,
        OnEnter = function()
            if DoesPlatformSupportDisablingShareFeatures() then
                -- re-enabled when the character list is loaded
                DisableShareFeatures()
            end
            PregamePrepareForProfile()
            PregameLogout()
            
            ZO_PREGAME_FIRED_CHARACTER_CONSTRUCTION_READY = false
            ZO_PREGAME_CHARACTER_LIST_RECEIVED = false
            ZO_PREGAME_CHARACTER_COUNT = 0
            --If we're quick launching, then just register a profile login event that sets the LastPlatform and advances the state.
            if GetCVar("QuickLaunch") == "1" then
                EVENT_MANAGER:RegisterForEvent("PregameInitialScreen", EVENT_PROFILE_LOGIN_RESULT, function(eventCode, isSuccess, profileError)
                    EVENT_MANAGER:UnregisterForEvent("PregameInitialScreen", EVENT_PROFILE_LOGIN_RESULT)
                    if isSuccess then
                        local lastPlatformName = GetCVar("LastPlatform")
                        if lastPlatformName ~= nil then
                            for platformIndex = 1, GetNumPlatforms() do
                                local platformName = GetPlatformInfo(platformIndex)
                                if platformName == lastPlatformName then
                                    SetSelectedPlatform(platformIndex)
                                end
                            end
                        end
                        SetCVar("IsServerSelected", "true")
                        SetCVar("SelectedServer", CONSOLE_SERVER_NORTH_AMERICA)
                        PregameStateManager_AdvanceState()
                    end
                end)
                PregameSelectProfile()
            else
                CREATE_LINK_LOADING_SCREEN_GAMEPAD:SetImagesFragment(nil) -- Remove any previously set fragment.
                CREATE_LINK_LOADING_SCREEN_GAMEPAD:SetBackgroundFragment(PREGAME_ANIMATED_BACKGROUND_FRAGMENT)
                WORLD_SELECT_GAMEPAD:SetImagesFragment(nil) -- Remove any previously set fragment.
                WORLD_SELECT_GAMEPAD:SetBackgroundFragment(PREGAME_ANIMATED_BACKGROUND_FRAGMENT)
                -- Reset screen overscan/gamma and audio settings
                SetOverscanOffsets(0, 0, 0, 0)
                SetCVar("GAMMA_ADJUSTMENT", 100)
                ResetToDefaultSettings(SETTING_TYPE_AUDIO)
                SetCurrentVideoPlaybackVolume(1.0, 4.0)
                SCENE_MANAGER:Show("PregameInitialScreen_Gamepad")
            end
        end,
        OnExit = function()
            -- Do nothing
        end,
        GetStateTransitionData = function()
            return "InitialGameStartup"
        end,
    },
    ["InitialGameStartup"] =
    {
        ShouldAdvance = function()
            return GetCVar("IsServerSelected") == "1"
        end,
        OnEnter = function()
            SCENE_MANAGER:Show("InitialGameStartup")
        end,
        OnExit = function()
            -- Do nothing
        end,
        GetStateTransitionData = function()
            return "GameStartup"
        end,
    },
    ["GameStartup"] =
    {
        ShouldAdvance = function()
            return GetCVar("QuickLaunch") == "1"
        end,
        OnEnter = function(psnFreeTrialEnded)
            GAME_STARTUP_GAMEPAD:SetPsnFreeTrialEnded(psnFreeTrialEnded)
            SCENE_MANAGER:Show("GameStartup")
        end,
        
        OnExit = function()
            -- Do nothing
        end,
        GetStateTransitionData = function()
            return "ScreenAdjustIntro"
        end,
    },
    ["ShowEULA"] =
    {
        ShouldAdvance = function()
            return not LEGAL_AGREEMENT_SCREEN_GAMEPAD:ShouldShowEULA()
        end,
        OnEnter = function()
            LEGAL_AGREEMENT_SCREEN_GAMEPAD:ShowEULA()
        end,
        OnExit = function()
            -- Do nothing
        end,
        GetStateTransitionData = function()
            return "NoCreateLinkAccountLoading"
        end,
    },
    ["NoCreateLinkAccountLoading"] =
    {
        ShouldAdvance = function()
            return false
        end,
        OnEnter = function()
            --Smoke video audio fade out to prevent audio clicking on console due to load time hitches
            --4 seconds seems to be a good fade out time for here
            if IsConsoleUI() then
                SetCurrentVideoPlaybackVolume(0.0, 4.0)
            end
            
            if ZO_IsForceConsoleOrHeronFlow() then
                -- login using the username/password in user settings
                CREATE_LINK_LOADING_SCREEN_GAMEPAD:Show("AccountLogin", ZO_FakeConsoleOrHeronLogin, GetString(SI_GAMEPAD_PREGAME_LOADING))
            else
                CREATE_LINK_LOADING_SCREEN_GAMEPAD:Show("AccountLogin", PregameBeginLinkedLogin, GetString(SI_GAMEPAD_PREGAME_LOADING))
            end
        end,
        OnExit = function()
            -- Do nothing
        end,
        GetStateTransitionData = function()
            return "WorldSelect"
        end,
    },
    ["WorldSelect"] =
    {
        ShouldAdvance = function()
            return false
        end,
        OnEnter = function()
            SCENE_MANAGER:Show("WorldSelect_Gamepad")
        end,
        OnExit = function()
            -- Do nothing
        end,
        GetStateTransitionData = function()
            local worldIndex, worldName = WORLD_SELECT_GAMEPAD:GetSelectedWorldInformation()
            return "WorldConnectLoading", worldIndex, worldName
        end,
    },
    ["WorldConnectLoading"] =
    {
        ShouldAdvance = function()
            return false
        end,
        OnEnter = function(worldIndex, worldName)
            local function LocalSelectWorld()
                SelectWorld(worldIndex)
            end
            CREATE_LINK_LOADING_SCREEN_GAMEPAD:Show("AccountLogin", LocalSelectWorld, zo_strformat(SI_CONNECTING_TO_REALM, worldName))
        end,
        OnExit = function()
            -- Do nothing
        end,
        GetStateTransitionData = function()
            return "WaitForGameDataLoaded"
        end,
    },
    ["CharacterSelect"] =
    {
        OnEnter = function()
            Pregame_ShowScene("gamepadCharacterSelect")
        end,
        OnExit = function()
            TrySaveCharacterListOrder()
        end
    },
}