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ESO Lua File v100032

ingame/guild/guildroster_shared.lua

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-----------------
--Guild Roster
-----------------
ZO_GuildRosterManager = ZO_SocialManager:Subclass()
GUILD_MEMBER_DATA = 1
GUILD_ROSTER_ENTRY_SORT_KEYS =
{
    ["displayName"] = { },
    ["characterName"] = { },
    ["status"] = { tiebreaker = "normalizedLogoffSort", isNumeric = true },
    ["class"] = { tiebreaker = "displayName" },
    ["formattedZone"] = { tiebreaker = "displayName" },
    ["alliance"] = { tiebreaker = "displayName" },
    ["championPoints"] = { tiebreaker = "displayName", isNumeric = true},
    ["level"] = { tiebreaker = "championPoints", isNumeric = true },
    ["rankIndex"] = { tiebreaker = "displayName", isNumeric = true },
    ["normalizedLogoffSort"] = { tiebreaker = "displayName", isNumeric = true },
}
local EVENT_NAMESPACE = "GuildRoster"
function ZO_GuildRosterManager:New()
    local manager = ZO_SocialManager.New(self)
    manager:Initialize()
    return manager
end
function ZO_GuildRosterManager:Initialize()
    self.noteEditedFunction = function(displayName, note)
        local numGuildMembers = GetNumGuildMembers(self.guildId)
        for guildMemberIndex = 1, numGuildMembers do
            local currentDisplayName = GetGuildMemberInfo(self.guildId, guildMemberIndex)
            if currentDisplayName == displayName then
                SetGuildMemberNote(self.guildId, guildMemberIndex, note)
                break
            end
        end
    end
    local function OnGuildMemberPromoteSuccessful(eventId, displayName, newRankIndex, guildId)
        if self:MatchesGuild(guildId) and newRankIndex > 0 then
            local rankText = GetFinalGuildRankName(guildId, newRankIndex)
            local rankIcon = zo_iconFormat(GetFinalGuildRankTextureSmall(guildId, newRankIndex), 32, 32)
            local alertText = zo_strformat(SI_GUILD_NOTIFY_PROMOTED, ZO_FormatUserFacingDisplayName(displayName), rankIcon, rankText)
            ZO_Alert(UI_ALERT_CATEGORY_ALERT, nil, alertText)
        end
    end
    local function OnGuildMemberDemoteSuccessful(eventId, displayName, newRankIndex, guildId)
        if self:MatchesGuild(guildId) and newRankIndex <= GetNumGuildRanks(guildId) then
            local rankText = GetFinalGuildRankName(guildId, newRankIndex)
            local rankIcon = zo_iconFormat(GetFinalGuildRankTextureSmall(guildId, newRankIndex), 32, 32)
            local alertText = zo_strformat(SI_GUILD_NOTIFY_DEMOTED, ZO_FormatUserFacingDisplayName(displayName), rankIcon, rankText)
            ZO_Alert(UI_ALERT_CATEGORY_ALERT, nil, alertText)
        end
    end
    local function OnPlayerGuildRankChanged(eventId, guildId, rankIndex, guildRankChangeAction)
        local rankText = GetFinalGuildRankName(guildId, rankIndex)
        local rankIcon = zo_iconFormat(GetFinalGuildRankTextureSmall(guildId, rankIndex), 32, 32)
        local guildName = GetGuildName(guildId)
        if guildRankChangeAction == GUILD_RANK_CHANGE_ACTION_PROMOTE then
            local alertText = zo_strformat(SI_GUILD_PLAYER_NOTIFY_PROMOTED, rankIcon, rankText, guildName)
            ZO_Alert(UI_ALERT_CATEGORY_ALERT, nil, alertText)
        elseif guildRankChangeAction == GUILD_RANK_CHANGE_ACTION_DEMOTE then
            local alertText = zo_strformat(SI_GUILD_PLAYER_NOTIFY_DEMOTED, rankIcon, rankText, guildName)
            ZO_Alert(UI_ALERT_CATEGORY_ALERT, nil, alertText)
        end
    end
    EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_DATA_LOADED, function() self:OnGuildDataLoaded() end)
    EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_RANKS_CHANGED, function(_, guildId) if self:MatchesGuild(guildId) then self:OnGuildRanksChanged() end end)
    EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_RANK_CHANGED, function(_, guildId, rankIndex) if self:MatchesGuild(guildId) then self:OnGuildRanksChanged() end end)
    EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_MEMBER_ADDED, function(_, guildId, displayName) if self:MatchesGuild(guildId) then self:OnGuildMemberAdded(guildId, displayName) end end)
    EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_INVITE_REMOVED, function(_, guildId) self:RefreshData() end)
    EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_SELF_JOINED_GUILD, function(_, guildId, displayName) self:OnGuildSelfJoined() end)
    EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_MEMBER_REMOVED, function(_, guildId, displayName, characterName) if self:MatchesGuild(guildId) then self:OnGuildMemberRemoved(guildId, characterName, displayName) end end)
    EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_MEMBER_CHARACTER_UPDATED, function(_, guildId, displayName) if self:MatchesGuild(guildId) then self:OnGuildMemberCharacterUpdated(displayName) end end)
    EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_MEMBER_CHARACTER_ZONE_CHANGED, function(_, guildId, displayName, characterName, zone) if self:MatchesGuild(guildId) then self:OnGuildMemberCharacterZoneChanged(displayName, characterName, zone) end end)
    EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_MEMBER_CHARACTER_LEVEL_CHANGED, function(_, guildId, displayName, characterName, level) if self:MatchesGuild(guildId) then self:OnGuildMemberCharacterLevelChanged(displayName, characterName, level) end end)
    EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_MEMBER_CHARACTER_CHAMPION_POINTS_CHANGED, function(_, guildId, displayName, characterName, championPoints) if self:MatchesGuild(guildId) then self:OnGuildMemberCharacterChampionPointsChanged(displayName, characterName, championPoints) end end)
    EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_MEMBER_RANK_CHANGED, function(_, guildId, displayName, rankIndex) if self:MatchesGuild(guildId) then self:OnGuildMemberRankChanged(displayName, rankIndex) end end)
    EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_PLAYER_RANK_CHANGED, OnPlayerGuildRankChanged)
    EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_MEMBER_PLAYER_STATUS_CHANGED, function(_, guildId, displayName, oldStatus, newStatus) if self:MatchesGuild(guildId) then self:OnGuildMemberPlayerStatusChanged(displayName, oldStatus, newStatus) end end)
    EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_MEMBER_NOTE_CHANGED, function(_, guildId, displayName, note) if self:MatchesGuild(guildId) then self:OnGuildMemberNoteChanged(displayName, note) end end)
    EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_MEMBER_PROMOTE_SUCCESSFUL, OnGuildMemberPromoteSuccessful)
    EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_MEMBER_DEMOTE_SUCCESSFUL, OnGuildMemberDemoteSuccessful)
end
function ZO_GuildRosterManager:MatchesGuild(guildId)
    return guildId == self.guildId
end
function ZO_GuildRosterManager:SetGuildId(guildId)
    self.guildId = guildId
    self.guildName = GetGuildName(guildId)
    self.guildAlliance = GetGuildAlliance(guildId)
    -- We must refresh everything before notifing the listeners that the guildId has changed so that the data
    -- being accessed by the new guildId is the data for that guild.
    self:RefreshAll()
end
function ZO_GuildRosterManager:RefreshAll()
    self:RefreshData()
end
function ZO_GuildRosterManager:RefreshRankDependentControls()
    self:RefreshVisible()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_GuildRosterManager:ColorRow(control, data, textColor, iconColor, textColor2)
    ZO_SocialList_ColorRow(control, data, textColor, iconColor, textColor2)
    if not self.lockedForUpdates then
        local rank = control:GetNamedChild("RankIcon")
        rank:SetColor(iconColor:UnpackRGBA())
        local zone = control:GetNamedChild("Zone")
        zone:SetColor(textColor2:UnpackRGBA())
    end
end
function ZO_GuildRosterManager:SetupEntry(control, data, selected)
    local note = control:GetNamedChild("Note")
    if note then
        if data.note ~= "" then
            if DoesPlayerHaveGuildPermission(self.guildId, GUILD_PERMISSION_NOTE_READ) then
                note:SetHidden(false)
                if DoesPlayerHaveGuildPermission(self.guildId, GUILD_PERMISSION_NOTE_EDIT) then
                    note:SetState(BSTATE_NORMAL, false)
                else
                    note:SetState(BSTATE_DISABLED, true)
                end
            else
                note:SetHidden(true)
            end
        else
            note:SetHidden(true)
        end
    end
    local rank = control:GetNamedChild("RankIcon")
    local rankTexture = rankTextureFunction(self.guildId, data.rankIndex)
    if rankTexture then
        rank:SetHidden(false)
        rank:SetTexture(rankTexture)
    else
        rank:SetHidden(true)
    end
    -- invited players are treated as always offline, regardless of what they actually are
    -- so just hide the status icon
    local isInvited = data.rankId == DEFAULT_INVITED_RANK
    local statusIcon = control:GetNamedChild("StatusIcon")
    statusIcon:SetHidden(isInvited)
    if isInvited then
        -- the zone textfield is co-opted for invited players to show they are a pending member.
        local zone = control:GetNamedChild("Zone")
        zone:SetHidden(false)
        zone:SetText(data.formattedZone)
    end
end
function ZO_GuildRosterManager:BuildMasterList()
    local guildId = self.guildId
    local localPlayerIndex = GetPlayerGuildMemberIndex(guildId)
    local numGuildMembers = GetNumGuildMembers(guildId)
    for guildMemberIndex = 1, numGuildMembers do
        local displayName, note, rankIndex, status, secsSinceLogoff = GetGuildMemberInfo(guildId, guildMemberIndex)
        local online = (status ~= PLAYER_STATUS_OFFLINE)
        local rankId = GetGuildRankId(guildId, rankIndex)
        local isLocalPlayer = guildMemberIndex == localPlayerIndex
        local hasCharacter, rawCharacterName, zone, class, alliance, level, championPoints = GetGuildMemberCharacterInfo(guildId, guildMemberIndex)
        local data =  {
                            index = guildMemberIndex,
                            displayName = displayName,
                            hasCharacter = hasCharacter,
                            isLocalPlayer = isLocalPlayer,
                            characterName = ZO_CachedStrFormat(SI_UNIT_NAME, rawCharacterName),
                            gender = GetGenderFromNameDescriptor(rawCharacterName),
                            level = level,
                            championPoints = championPoints,
                            class = class,
                            formattedZone = ZO_CachedStrFormat(SI_ZONE_NAME, zone),
                            alliance = alliance,
                            formattedAllianceName = ZO_CachedStrFormat(SI_ALLIANCE_NAME, GetAllianceName(alliance)),
                            note = note,
                            rankIndex = rankIndex,
                            rankId = rankId,
                            type = SOCIAL_NAME_SEARCH,
                            status = status,
                        }
        ZO_SocialList_SetUpOnlineData(data, online, secsSinceLogoff)
        self.masterList[guildMemberIndex] = data
    end
    local numGuildInvitees = GetNumGuildInvitees(guildId)
    for guildInviteeIndex = 1, numGuildInvitees do
        local displayName, rankIndex = GetGuildInviteeInfo(guildId, guildInviteeIndex)
        local data =  {
                            inviteeIndex = guildInviteeIndex,
                            displayName = displayName,
                            hasCharacter = false,
                            isLocalPlayer = false,
                            characterName = "",
                            gender = 0,
                            level = 0,
                            championPoints = 0,
                            class = 0,
                            formattedZone = GetString(SI_GUILD_INVITED_PLAYER_LOCATION),
                            alliance = ALLIANCE_NONE,
                            formattedAllianceName = "",
                            note = "",
                            rankIndex = rankIndex,
                            rankId = DEFAULT_INVITED_RANK,
                            type = SOCIAL_NAME_SEARCH,
                            status = PLAYER_STATUS_OFFLINE,
                        }
        local OFFLINE_PLAYER = false
        local SECS_SINCE_LOG_OFF = math.huge
        ZO_SocialList_SetUpOnlineData(data, OFFLINE_PLAYER, SECS_SINCE_LOG_OFF)
        table.insert(self.masterList, data)
    end
end
function ZO_GuildRosterManager:GetNoteEditedFunction()
    return self.noteEditedFunction
end
function ZO_GuildRosterManager:GetGuildId()
    return self.guildId
end
function ZO_GuildRosterManager:GetGuildName()
    return self.guildName
end
function ZO_GuildRosterManager:GetGuildAlliance()
    return self.guildAlliance
end
function ZO_GuildRosterManager:GetPlayerData()
    local playerIndex = GetPlayerGuildMemberIndex(self.guildId)
    return self.masterList[playerIndex]
end
function ZO_GuildRosterManager:FindDataByDisplayName(displayName)
    for i = 1, #self.masterList do
        local data = self.masterList[i]
        if data.displayName == displayName then
            return data
        end
    end
end
--Events
---------
function ZO_GuildRosterManager:OnGuildDataLoaded()
    self:RefreshAll()
end
function ZO_GuildRosterManager:OnGuildMemberAdded(guildId, displayName)
    self:RefreshData()
    if DoesPlayerHaveGuildPermission(self.guildId, GUILD_PERMISSION_INVITE) then
        local data = self:FindDataByDisplayName(displayName)
        if data and data.rankId ~= DEFAULT_INVITED_RANK then
            local hasCharacter, rawCharacterName, zone, class, alliance, level, championPoints = GetGuildMemberCharacterInfo(self.guildId, data.index)
            local nameToShow = IsInGamepadPreferredMode() and ZO_FormatUserFacingDisplayName(displayName) or rawCharacterName
            ZO_Alert(UI_ALERT_CATEGORY_ALERT, SOUNDS.GUILD_ROSTER_ADDED, zo_strformat(SI_GUILD_ROSTER_ADDED, nameToShow, self.guildName))
        end
    end
end
function ZO_GuildRosterManager:OnGuildSelfJoined()
    PlaySound(SOUNDS.GUILD_SELF_JOINED)
end
function ZO_GuildRosterManager:OnGuildMemberRemoved(guildId, rawCharacterName, displayName)
    if DoesPlayerHaveGuildPermission(self.guildId, GUILD_PERMISSION_INVITE) then
        if ShouldDisplayGuildMemberRemoveAlert(rawCharacterName) then
            local nameToShow = IsInGamepadPreferredMode() and ZO_FormatUserFacingDisplayName(displayName) or rawCharacterName
            ZO_Alert(UI_ALERT_CATEGORY_ALERT, SOUNDS.GUILD_ROSTER_REMOVED, zo_strformat(SI_GUILD_ROSTER_REMOVED, nameToShow, self.guildName))
        else
            PlaySound(SOUNDS.GUILD_ROSTER_REMOVED)
        end
    end
    self:RefreshData()
end
function ZO_GuildRosterManager:OnGuildMemberCharacterUpdated(displayName)
    local data = self:FindDataByDisplayName(displayName)
    if data then
        local hasCharacter, rawCharacterName, zone, class, alliance, level, championPoints = GetGuildMemberCharacterInfo(self.guildId, data.index)
        data.hasCharacter = hasCharacter
        data.characterName = ZO_CachedStrFormat(SI_UNIT_NAME, rawCharacterName)
        data.gender = GetGenderFromNameDescriptor(rawCharacterName)
        data.formattedZone = ZO_CachedStrFormat(SI_ZONE_NAME, zone)
        data.class = class
        data.alliance = alliance
        data.formattedAllianceName = ZO_CachedStrFormat(SI_ALLIANCE_NAME, GetAllianceName(alliance))
        data.level = level
        data.championPoints = championPoints
        self:RefreshFilters()
    end
end
function ZO_GuildRosterManager:OnGuildMemberCharacterZoneChanged(displayName, characterName, zone)
    local data = self:FindDataByDisplayName(displayName)
    if data then
        data.formattedZone = ZO_CachedStrFormat(SI_ZONE_NAME, zone)
        self:RefreshSort()
    end
end
function ZO_GuildRosterManager:OnGuildMemberCharacterLevelChanged(displayName, characterName, level)
    local data = self:FindDataByDisplayName(displayName)
    if data then
        data.level = level
        self:RefreshSort()
    end
end
function ZO_GuildRosterManager:OnGuildMemberCharacterChampionPointsChanged(displayName, characterName, championPoints)
    local data = self:FindDataByDisplayName(displayName)
    if data then
        data.championPoints = championPoints
        self:RefreshSort()
    end
end
function ZO_GuildRosterManager:OnGuildMemberRankChanged(displayName, rankIndex)
    local data = self:FindDataByDisplayName(displayName)
    if data then
        data.rankIndex = rankIndex
        self:RefreshSort()
        local playerIndex = GetPlayerGuildMemberIndex(self.guildId)
        local playerDisplayName = GetGuildMemberInfo(self.guildId, playerIndex)
        if playerDisplayName == displayName then
            self:RefreshRankDependentControls()
        end
    end
end
function ZO_GuildRosterManager:OnGuildMemberPlayerStatusChanged(displayName, oldStatus, newStatus)
    local data = self:FindDataByDisplayName(displayName)
    if data then
        --Because we may have refreshed the whole list in between when this event happened and when we received it,
        --we must use our conception of whether they were online, not whether they were online or not when the event happened.
        local wasOnline = data.online
        local isOnline = (newStatus ~= PLAYER_STATUS_OFFLINE)
        data.status = newStatus
        if wasOnline and not isOnline then
            ZO_SocialList_SetUpOnlineData(data, false, 0)
        elseif not wasOnline and isOnline then
            ZO_SocialList_SetUpOnlineData(data, true)
            local hasCharacter, rawCharacterName, zone, class, alliance, level, championPoints = GetGuildMemberCharacterInfo(self.guildId, data.index)
            data.characterName = ZO_CachedStrFormat(SI_UNIT_NAME, rawCharacterName)
            data.gender = GetGenderFromNameDescriptor(rawCharacterName)
            data.formattedZone = ZO_CachedStrFormat(SI_ZONE_NAME, zone)
            data.class = class
            data.alliance = alliance
            data.formattedAllianceName = ZO_CachedStrFormat(SI_ALLIANCE_NAME, GetAllianceName(alliance))
            data.level = level
            data.championPoints = championPoints
        end
        self:RefreshFilters()
    end
end
function ZO_GuildRosterManager:OnGuildMemberNoteChanged(displayName, note)
    local data = self:FindDataByDisplayName(displayName)
    if data then
        data.note = note
        self:RefreshVisible()
    end
end
function ZO_GuildRosterManager:OnGuildRanksChanged()
    self:RefreshAll()
end
function ZO_GuildRosterManager:OnUpdate(control, currentTime)
    if currentTime - self.lastUpdateTime > OFFLINE_TIME_UPDATE then
        self.lastUpdateTime = currentTime
        self:RefreshVisible()
    end
end
function ZO_GuildRosterManager:OnGuildIdChanged()
    self:CallFunctionOnLists("OnGuildIdChanged")
end
function ZO_GuildRosterManager.ComputeSetRankEntries(guildId, playerRankIndex, targetRankIndex, isGamepad)
    local entries = {}
    local playerHasPromotePermission = DoesPlayerHaveGuildPermission(guildId, GUILD_PERMISSION_PROMOTE)
    local playerHasDemotePermission = DoesPlayerHaveGuildPermission(guildId, GUILD_PERMISSION_DEMOTE)
    local numRanks = GetNumGuildRanks(guildId)
    for rankIndex = 1, numRanks do
        local rankName = GetFinalGuildRankName(guildId, rankIndex)
        local rankIconIndex = GetGuildRankIconIndex(guildId, rankIndex)
        local enabled = rankIndex > playerRankIndex or IsGuildRankGuildMaster(guildId, playerRankIndex)
        if enabled then
            if rankIndex < targetRankIndex then
                enabled = playerHasPromotePermission
            elseif rankIndex > targetRankIndex then
                enabled = playerHasDemotePermission
            end
        end
        
        table.insert(entries,
        {
            rankName = rankName,
            rankIcon = isGamepad and GetGuildRankLargeIcon(rankIconIndex) or GetGuildRankSmallIcon(rankIconIndex),
            enabled = enabled,
        })      
    end
    return entries
end
function ZO_GuildRosterManager.CanPromotePlayer(guildId, myRankIndex, theirRankIndex, theirRankId)
    if DoesPlayerHaveGuildPermission(guildId, GUILD_PERMISSION_PROMOTE) then
        if theirRankId ~= DEFAULT_INVITED_RANK and theirRankIndex > 1 then
            local theirNewRankIndex = theirRankIndex - 1
            return myRankIndex < theirNewRankIndex or IsGuildRankGuildMaster(guildId, myRankIndex)
        end
    end
    return false
end
function ZO_GuildRosterManager.CanDemotePlayer(guildId, myRankIndex, theirRankIndex, theirRankId)
    if DoesPlayerHaveGuildPermission(guildId, GUILD_PERMISSION_DEMOTE) then
        if theirRankId ~= DEFAULT_INVITED_RANK and theirRankIndex < GetNumGuildRanks(guildId) then
            return myRankIndex < theirRankIndex
        end
    end
    return false
end
function ZO_GuildRosterManager.CanSetPlayerRank(guildId, myRankIndex, theirRankIndex, theirRankId)
    return ZO_GuildRosterManager.CanPromotePlayer(guildId, myRankIndex, theirRankIndex, theirRankId) or ZO_GuildRosterManager.CanDemotePlayer(guildId, myRankIndex, theirRankIndex, theirRankId)
end
-- A singleton will be used by both keyboard and gamepad screens
GUILD_ROSTER_MANAGER = ZO_GuildRosterManager:New()