Back to Home

ESO Lua File v100032

libraries/zo_focus/gamepad/zo_gamepadmultifocusareamanager.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
------------------------
-- MultiFocusArea Base --
------------------------
ZO_GamepadMultiFocusArea_Base = ZO_Object:Subclass()
function ZO_GamepadMultiFocusArea_Base:New(...)
    local focus = ZO_Object.New(self)
    focus:Initialize(...)
    return focus
end
function ZO_GamepadMultiFocusArea_Base:Initialize(manager, activateCallback, deactivateCallback)
    self.manager = manager
end
function ZO_GamepadMultiFocusArea_Base:SetupSiblings(previous, next)
    self:SetPreviousSibling(previous)
end
function ZO_GamepadMultiFocusArea_Base:SetPreviousSibling(previous)
    self.previousFocus = previous
end
function ZO_GamepadMultiFocusArea_Base:SetNextSibling(next)
    self.nextFocus = next
end
function ZO_GamepadMultiFocusArea_Base:SetKeybindDescriptor(keybindDescriptor)
    self.keybindDescriptor = keybindDescriptor
end
function ZO_GamepadMultiFocusArea_Base:AppendKeybind(keybind)
    self.keybindDescriptor[#self.keybindDescriptor + 1] = keybind
end
function ZO_GamepadMultiFocusArea_Base:UpdateKeybinds()
    if self.keybindDescriptor then
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindDescriptor)
    end
end
function ZO_GamepadMultiFocusArea_Base:Activate()
    if not self.active then
        self.active = true
        if self.activateCallback then
            self.activateCallback()
        end
        if self.keybindDescriptor then
            KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindDescriptor)
        end
    end
end
function ZO_GamepadMultiFocusArea_Base:Deactivate()
    if self.active then
        self.active = false
        if self.keybindDescriptor then
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindDescriptor)
        end
        if self.deactivateCallback then
            self.deactivateCallback()
        end
    end
end
function ZO_GamepadMultiFocusArea_Base:HandleMovement(horizontalResult, verticalResult)
    return false -- override in derived classes if desired
end
function ZO_GamepadMultiFocusArea_Base:HandleMovementInternal(horizontalResult, verticalResult)
    local consumed = false
    if verticalResult == MOVEMENT_CONTROLLER_MOVE_NEXT then
        consumed = self:HandleMoveNext()
    elseif verticalResult == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
        consumed = self:HandleMovePrevious()
    end
    if not consumed then
        consumed = self:HandleMovement(horizontalResult, verticalResult)
    end
    return consumed
end
function ZO_GamepadMultiFocusArea_Base:HandleMovePrevious()
     local consumed = false
    local selectableFocus = self.manager:GetPreviousSelectableFocusArea(self)
    if selectableFocus then
        self.manager:SelectFocusArea(selectableFocus)
        consumed = true
    end
    return consumed
end
function ZO_GamepadMultiFocusArea_Base:HandleMoveNext()
     local consumed = false
    local selectableFocus = self.manager:GetNextSelectableFocusArea(self)
    if selectableFocus then
        self.manager:SelectFocusArea(selectableFocus)
        consumed = true
    end
    return consumed
end
function ZO_GamepadMultiFocusArea_Base:CanBeSelected()
    return true -- override in derived classes
end
function ZO_GamepadMultiFocusArea_Base:IsFocused()
    return self.active
end
----------------------------
-- MultiFocusArea Manager --
----------------------------
ZO_GamepadMultiFocusArea_Manager = ZO_Object:Subclass()
function ZO_GamepadMultiFocusArea_Manager:New(...)
    local manager = ZO_Object.New(self)
    manager:Initialize(...)
    return manager
end
function ZO_GamepadMultiFocusArea_Manager:Initialize()
     self.focusAreas = {}
    self.horizontalFocusAreaMovementController = ZO_MovementController:New(MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL)
    self.verticalFocusAreaMovementController = ZO_MovementController:New(MOVEMENT_CONTROLLER_DIRECTION_VERTICAL)
end
function ZO_GamepadMultiFocusArea_Manager:GetPreviousSelectableFocusArea(startFocusArea)
    local currentFocusArea = startFocusArea
    while currentFocusArea do
        local nextPreviousArea = currentFocusArea.previousFocus
        if nextPreviousArea and nextPreviousArea:CanBeSelected() then
            return nextPreviousArea
        end
        currentFocusArea = nextPreviousArea
    end
    return nil
end
function ZO_GamepadMultiFocusArea_Manager:GetNextSelectableFocusArea(startFocusArea)
    local currentFocusArea = startFocusArea
    while currentFocusArea do
        local nextSelectableArea = currentFocusArea.nextFocus
        if nextSelectableArea and nextSelectableArea:CanBeSelected() then
            return nextSelectableArea
        end
        currentFocusArea = nextSelectableArea
    end
    return nil
end
function ZO_GamepadMultiFocusArea_Manager:SelectFocusArea(focusArea)
    if self.currentFocalArea ~= focusArea then
        local hasActiveFocus = self:HasActiveFocus()
        if self.currentFocalArea and hasActiveFocus then
            self.currentFocalArea:Deactivate()
        end
        self.currentFocalArea = focusArea
        if focusArea and hasActiveFocus then
            focusArea:Activate()
        end
        self:OnFocusChanged()
    end
end
function ZO_GamepadMultiFocusArea_Manager:ActivateFocusArea(focusArea)
    local hasActiveFocus = self:HasActiveFocus()
    if self.currentFocalArea and hasActiveFocus then
        self.currentFocalArea:Deactivate()
    end
    self.currentFocalArea = focusArea
    if focusArea then
        focusArea:Activate()
    end
    self:OnFocusChanged()
end
function ZO_GamepadMultiFocusArea_Manager:OnFocusChanged()
    -- override in derived classes for desired behaviour
end
function ZO_GamepadMultiFocusArea_Manager:IsCurrentFocusArea(focusArea)
    return self.currentFocalArea == focusArea
end
function ZO_GamepadMultiFocusArea_Manager:UpdateActiveFocusKeybinds()
    if self.currentFocalArea then
        self.currentFocalArea:UpdateKeybinds()
    end
end
function ZO_GamepadMultiFocusArea_Manager:ActivateCurrentFocus()
    if self.currentFocalArea then
        self.currentFocalArea:Activate()
    end
end
function ZO_GamepadMultiFocusArea_Manager:DeactivateCurrentFocus()
    if self.currentFocalArea then
        self.currentFocalArea:Deactivate()
    end
end
function ZO_GamepadMultiFocusArea_Manager:HasActiveFocus()
    for _, focus in ipairs(self.focusAreas) do
        if focus:IsFocused() then
            return true
        end
    end
    return false
end
function ZO_GamepadMultiFocusArea_Manager:HandleMoveCurrentFocus(horizontalResult, verticalResult)
    if self.currentFocalArea then
        self.currentFocalArea:HandleMovementInternal(horizontalResult, verticalResult)
    end
end
function ZO_GamepadMultiFocusArea_Manager:AddNextFocusArea(focusArea)
     local previousFocus
     if #self.focusAreas > 0 then
          previousFocus = self.focusAreas[#self.focusAreas]
          previousFocus:SetNextSibling(focusArea)
     end
     focusArea:SetPreviousSibling(previousFocus)
     table.insert(self.focusAreas, focusArea)
end
function ZO_GamepadMultiFocusArea_Manager:AddPreviousFocusArea(focusArea)
     local previousFocus
     if #self.focusAreas > 0 then
          previousFocus = self.focusAreas[1]
          previousFocus:SetPreviousSibling(focusArea)
     end
     focusArea:SetNextSibling(previousFocus)
     table.insert(self.focusAreas, 1, focusArea)
end
function ZO_GamepadMultiFocusArea_Manager:UpdateDirectionalInput()
    local horizontalResult, verticalResult = self.horizontalFocusAreaMovementController:CheckMovement(), self.verticalFocusAreaMovementController:CheckMovement()
    if horizontalResult ~= MOVEMENT_CONTROLLER_NO_CHANGE or verticalResult ~= MOVEMENT_CONTROLLER_NO_CHANGE then
        self:HandleMoveCurrentFocus(horizontalResult, verticalResult)
    end
end