Back to Home

ESO Lua File v100032

pregameandingame/screenadjust/screenadjust.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
local ScreenAdjust = ZO_Object:Subclass()
function ScreenAdjust:New(...)
    local adjust = ZO_Object.New(self)
    adjust:Initialize(...)
    return adjust
end
function ScreenAdjust:Initialize(control)
    self.control = control
    self.readyToSave = false
    self.growthRate = 0
    SCREEN_ADJUST_SCENE_FRAGMENT = ZO_FadeSceneFragment:New(control)
    SCREEN_ADJUST_SCENE_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_FRAGMENT_SHOWING then
            self:OnShowing()
        elseif newState == SCENE_FRAGMENT_SHOWN then
            self:OnShown()
        elseif newState == SCENE_FRAGMENT_HIDING then
            self:OnHiding()
        end
    end)
    control:RegisterForEvent(EVENT_SCREEN_RESIZED, function(_, width, height)
        self:RefreshGuiDimensions()
        if SCREEN_ADJUST_SCENE_FRAGMENT:IsShowing() then
            local IGNORE_INITIAL_SCREEN_SIZE = false
            self:InitializeSize(IGNORE_INITIAL_SCREEN_SIZE)
        end
    end)
    EVENT_MANAGER:RegisterForEvent("ScreenAdjustResizeEvent", EVENT_ALL_GUI_SCREENS_RESIZE_STARTED, function()
        if SCREEN_ADJUST_SCENE_FRAGMENT:IsShowing() then
            local saveButton = self:GetActiveSaveButton()
            saveButton:SetEnabled(false)
            saveButton:SetText(GetString(SI_SETTING_SHOW_SCREEN_ADJUST_DISABLED))
        end
    end)
    EVENT_MANAGER:RegisterForEvent("ScreenAdjustResizeEvent", EVENT_ALL_GUI_SCREENS_RESIZED, function()
        if SCREEN_ADJUST_SCENE_FRAGMENT:IsShowing() then
            local saveButton = self:GetActiveSaveButton()
            saveButton:SetText(GetString(SI_SAVE))
            saveButton:SetEnabled(true)
        end
    end)
end
function ScreenAdjust:InitializeInstructions()
    -- gamepad instructions
    do
        self.gamepadInstructions = self.control:GetNamedChild("GamepadInstructions")
        local gamepadButtons = self.gamepadInstructions:GetNamedChild("Binds")
        local growShrinkButton = gamepadButtons:GetNamedChild("GrowShrink")
        growShrinkButton:SetText(GetString(SI_SCREEN_ADJUST))
        growShrinkButton:SetupStyle(KEYBIND_STRIP_GAMEPAD_STYLE)
        ZO_GamepadTypeBasedControl_OnInitialized(growShrinkButton)
        growShrinkButton:SetUpdateCallback(function(keybindButton)
            keybindButton:SetCustomKeyIcon(GetGamepadLeftStickSlideAndScrollIcon())
        end)
        self.gamepadSaveButton = gamepadButtons:GetNamedChild("Save")
        self.gamepadSaveButton:SetText(GetString(SI_SAVE))
        self.gamepadSaveButton:SetupStyle(KEYBIND_STRIP_GAMEPAD_STYLE)
        self.gamepadSaveButton:SetKeybind("SCREEN_ADJUST_SAVE")
        self.gamepadSaveButton:SetCallback(function()
            self:Save()
        end)
        local cancelButton = gamepadButtons:GetNamedChild("Cancel")
        cancelButton:SetText(GetString(SI_CANCEL))
        cancelButton:SetupStyle(KEYBIND_STRIP_GAMEPAD_STYLE)
        cancelButton:SetKeybind("SCREEN_ADJUST_CANCEL")
        cancelButton:SetCallback(function()
            self:Cancel()
        end)
    end
    -- keyboard instructions
    do
        self.keyboardInstructions = self.control:GetNamedChild("KeyboardInstructions")
        local keyboardButtons = self.keyboardInstructions:GetNamedChild("Binds")
        local growButton = keyboardButtons:GetNamedChild("Grow")
        growButton:SetText(GetString(SI_SCREEN_ADJUST_GROW))
        growButton:SetKeybind("SCREEN_ADJUST_GROW")
        local shrinkButton = keyboardButtons:GetNamedChild("Shrink")
        shrinkButton:SetText(GetString(SI_SCREEN_ADJUST_SHRINK))
        shrinkButton:SetKeybind("SCREEN_ADJUST_SHRINK")
        self.keyboardSaveButton = keyboardButtons:GetNamedChild("Save")
        self.keyboardSaveButton:SetText(GetString(SI_SAVE))
        self.keyboardSaveButton:SetKeybind("SCREEN_ADJUST_SAVE")
        self.keyboardSaveButton:SetCallback(function()
            self:Save()
        end)
        local cancelButton = keyboardButtons:GetNamedChild("Cancel")
        cancelButton:SetText(GetString(SI_CANCEL))
        cancelButton:SetKeybind("SCREEN_ADJUST_CANCEL")
        cancelButton:SetCallback(function()
            self:Cancel()
        end)
    end
end
function ScreenAdjust:GetActiveSaveButton()
    return SCENE_MANAGER:IsCurrentSceneGamepad() and self.gamepadSaveButton or self.keyboardSaveButton
end
function ScreenAdjust:OnShowing()
    local SAVE_INITIAL_SCREEN_SIZE = true
    self:InitializeSize(SAVE_INITIAL_SCREEN_SIZE)
    local isGamepadScene = SCENE_MANAGER:IsCurrentSceneGamepad()
    self.gamepadInstructions:SetHidden(not isGamepadScene)
    self.keyboardInstructions:SetHidden(isGamepadScene)
end
function ScreenAdjust:OnShown()
    self.readyToSave = true
    self:SetGrowthRate(0)
    if SCENE_MANAGER:IsCurrentSceneGamepad() then
        DIRECTIONAL_INPUT:Activate(self, self.control)
    end
    self.control:SetHandler("OnUpdate", function()
        self:UpdateSize()
    end)
end
function ScreenAdjust:OnHiding()
    if SCENE_MANAGER:IsCurrentSceneGamepad() then
        DIRECTIONAL_INPUT:Deactivate(self)
    end
    self.control:SetHandler("OnUpdate", nil)
end
function ScreenAdjust:RefreshGuiDimensions()
    self.rootWidth, self.rootHeight = GuiRoot:GetDimensions()
end
function ScreenAdjust:InitializeSize(storeInitialValues)
    local STARTING_PERCENTAGE = 0.9
    self:SetSize(self.rootWidth * STARTING_PERCENTAGE, self.rootHeight * STARTING_PERCENTAGE)
    local x, y, width, height = GetOverscanOffsets()
    -- reset to max screen
    if(x ~= 0 or y ~= 0 or width ~= 0 or height ~= 0) then
        SetOverscanOffsets(0, 0, 0, 0)
    end
    if storeInitialValues then
        -- store these values in case the user cancels out
        self.xOffsetInitialValue = x
        self.yOffsetInitialValue = y
        self.widthOffsetInitialValue = width
        self.heightOffsetInitialValue = height
    end
end
function ScreenAdjust:SetSize(width, height)
    local MIN_PERCENTAGE = 0.9
    width = zo_clamp(width, self.rootWidth * MIN_PERCENTAGE, self.rootWidth)
    height = zo_clamp(height, self.rootHeight * MIN_PERCENTAGE, self.rootHeight)
    self.width = width
    self.height = height
    self.control:SetDimensions(width, height)
end
function ScreenAdjust:Commit()
    if self.readyToSave then
        local xUI = self.control:GetLeft()
        local yUI = self.control:GetTop()
        local xScreenSpace = xUI * GetUIGlobalScale()
        local yScreenSpace = yUI * GetUIGlobalScale()
        --overscan offsets are in screen space so multiply by global scale to convert the UI coordinates to screen space (pixels)
        SetOverscanOffsets(xScreenSpace, yScreenSpace, -2 * xScreenSpace, -2 * yScreenSpace)
        self.readyToSave = false
    end
end
function ScreenAdjust:RevertChanges()
    SetOverscanOffsets(self.xOffsetInitialValue, self.yOffsetInitialValue, self.widthOffsetInitialValue, self.heightOffsetInitialValue)
end
function ScreenAdjust:Save()
    -- only allow resizing once the previous one has been completed.
    if not IsGUIResizing() then
        PlaySound(SOUNDS.DIALOG_ACCEPT)
        self:Commit()
        SCENE_MANAGER:Hide("screenAdjust")
    end
end
function ScreenAdjust:Cancel()
    PlaySound(SOUNDS.DIALOG_DECLINE)
    self:RevertChanges()
    SCENE_MANAGER:Hide("screenAdjust")
end
function ScreenAdjust:SetGrowthRate(value)
    self.growthRate = value
end
function ScreenAdjust:AddToGrowthRate(value)
    self.growthRate = self.growthRate + value
end
function ScreenAdjust:UpdateSize()
    local currentTimeMs = GetGameTimeMilliseconds()
    if self.lastFrameMs == nil then
        self.lastFrameMs = currentTimeMs
    end
    local MAX_TIME_MS = 100
    local deltaTimeMs = zo_min(currentTimeMs - self.lastFrameMs, MAX_TIME_MS)
    self.lastFrameMs = currentTimeMs
    local SCALE_RATE = 0.0001 -- fraction of root size per ms
    local xRate = SCALE_RATE * self.rootWidth
    local yRate = SCALE_RATE * self.rootHeight
    local dx = self.growthRate * deltaTimeMs * xRate
    local dy = self.growthRate * deltaTimeMs * yRate
    self:SetSize(self.width + dx, self.height + dy)
end
function ScreenAdjust:UpdateDirectionalInput()
    local dx, dy = DIRECTIONAL_INPUT:GetXY(ZO_DI_LEFT_STICK)
    -- negative X direction is to make it larger
    dx = -dx
    -- make sure to make scaling uniform
    if zo_abs(dx) > zo_abs(dy) then
        self:SetGrowthRate(dx)
    else
        self:SetGrowthRate(dy)
    end
end
--Global XML
    if SCENE_MANAGER:IsShowing("screenAdjust") then
        SCREEN_ADJUST:Save()
    end
end
    if SCENE_MANAGER:IsShowing("screenAdjust") then
        SCREEN_ADJUST:Cancel()
    end
end
    if SCENE_MANAGER:IsShowing("screenAdjust") then
        SCREEN_ADJUST:SetGrowthRate(value)
    end
end
    if SCENE_MANAGER:IsShowing("screenAdjust") then
        SCREEN_ADJUST:AddToGrowthRate(value)
    end
end
    SCREEN_ADJUST = ScreenAdjust:New(self)
end