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ESO Function Data v100033
IsUnitDead()
Function Aliases
LibFilters3.helpers.ZO_RetraitStation_CanItemBeRetraited.locations.1.IsUnitDead()
Global Function Definitions
No known global definitions for this function.
Local Function Definitions
No known local definitions for this function.
Function Calls
ingame/actionbar/actionbar.lua:32
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IsUnitDead("player")
ingame/battleground/battlegroundscoreboard.lua:490
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IsUnitDead("player")
ingame/campaign/campaignbrowser_manager.lua:106
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IsUnitDead("player")
ingame/characterwindow/keyboard/characterwindow_keyboard.lua:315
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IsUnitDead("player")
ingame/contacts/gamepad/zo_socialoptionsdialog_gamepad.lua:186
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IsUnitDead("player")
ingame/contacts/keyboard/friendslist_keyboard.lua:241
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IsUnitDead("player")
ingame/death/death.lua:499
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IsUnitDead("player")
ingame/deathrecap/deathrecap.lua:434
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IsUnitDead("player")
ingame/deathrecap/deathrecap.lua:436
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IsUnitDead("player")
ingame/healthwarning/zo_healthwarning.lua:67
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IsUnitDead("player")
ingame/housingeditor/housingeditorhud.lua:90
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IsUnitDead("player")
ingame/inventory/inventory.lua:181
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IsUnitDead("player")
ingame/inventory/inventory.lua:750
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IsUnitDead("player")
ingame/inventory/inventory.lua:1871
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IsUnitDead("player")
ingame/inventory/inventoryslot.lua:2724
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IsUnitDead("player")
ingame/inventory/inventoryslotactions.lua:86
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IsUnitDead("player")
ingame/inventory/inventoryslotactions.lua:164
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IsUnitDead("player")
ingame/mainmenu/zo_mainmenu_manager.lua:101
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IsUnitDead("player")
ingame/map/mappin.lua:1379
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IsUnitDead("player")
ingame/map/worldmap.lua:389
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IsUnitDead("player")
ingame/rzchroma/ingamerzchroma_effects.lua:48
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IsUnitDead("player")
ingame/scenes/hudscene.lua:20
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IsUnitDead("player")
ingame/scenes/hudscene.lua:130
--
IsUnitDead("player")
ingame/tooltip/maptooltips.lua:197
--
IsUnitDead("player")
ingame/tradewindow/gamepad/tradewindow_gamepad.lua:386
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IsUnitDead("player")
ingame/tradewindow/gamepad/tradewindow_gamepad.lua:436
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IsUnitDead("player")
ingame/tradewindow/gamepad/tradewindow_gamepad.lua:626
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IsUnitDead("player")
ingame/uicombatoverlay/uicombatoverlay.lua:23
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IsUnitDead("player")
ingame/unitframes/unitframes.lua:1057
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IsUnitDead(self.unitTag)
ingame/unitframes/unitframes.lua:1969
--
IsUnitDead(unitTag)