PREGAME_ANIMATED_BACKGROUND_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:Start()
elseif newState == SCENE_HIDDEN then
self:Stop()
end
end)
PREGAME_ANIMATED_BACKGROUND_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:Start()
elseif newState == SCENE_HIDDEN then
self:Stop()
end
end)
PREGAME_ANIMATED_BACKGROUND_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:Start()
elseif newState == SCENE_HIDDEN then
self:Stop()
end
end)
PREGAME_ANIMATED_BACKGROUND_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:Start()
elseif newState == SCENE_HIDDEN then
self:Stop()
end
end)