Back to Home

ESO Lua File v100033

pregame/accountlogin/gamepad/gamestartup_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
--[[
Server selectors abstract out the platform specific details of deciding which platform to connect to, they should implement:
OnDeferredInitialize()
OnShowing()
GetServerEntries() -> list of EntryData objects
GetCurrentlySelectedEntry() -> EntryData object
OnPlayButtonPressed()
OnSelectedFromInitialList(entryData)
OnSelected(entryData)
]]
--
-- Heron server select behaves like PC server select; it lists all platforms from platforms.xml directly.
local ZO_HeronServerSelector = ZO_Object:Subclass()
function ZO_HeronServerSelector:New(...)
    local object = ZO_Object.New(self)
    object:Initialize(...)
    return object
end
function ZO_HeronServerSelector:Initialize(owner)
    self.owner = owner
end
function ZO_HeronServerSelector:OnDeferredInitialize()
    local entries = {}
    for platformIndex = 1, GetNumPlatforms() do
        local platformName = GetPlatformInfo(platformIndex)
        local entryData = ZO_GamepadEntryData:New(ZO_GetLocalizedServerName(platformName))
        entryData.platformName = platformName
        entryData.platformIndex = platformIndex
        table.insert(entries, entryData)
    end
    self.entries = entries
end
function ZO_HeronServerSelector:OnShowing()
    self.selectedPlatformName = GetCVar("LastPlatform")
end
function ZO_HeronServerSelector:GetServerEntries()
    return self.entries
end
function ZO_HeronServerSelector:GetCurrentlySelectedEntry()
    local entries = self:GetServerEntries()
    for _, entry in ipairs(entries) do
        if entry.platformName == self.selectedPlatformName then
            return entry
        end
    end
    return nil
end
function ZO_HeronServerSelector:OnPlayButtonPressed()
    -- do nothing, we already saved/applied our choice
end
function ZO_HeronServerSelector:OnSelectedFromInitialList(entryData)
    -- Called when selecting a server for the first time
    SetCVar("IsServerSelected", "true")
    SetCVar("LastPlatform", entryData.platformName)
    SetSelectedPlatform(entryData.platformIndex)
    self.selectedPlatformName = entryData.platformName
end
function ZO_HeronServerSelector:OnSelected(entryData)
    if entryData.platformName ~= self.selectedPlatformName then
        SetCVar("LastPlatform", entryData.platformName)
        SetSelectedPlatform(entryData.platformIndex)
        self.selectedPlatformName = entryData.platformName
        CREATE_LINK_LOADING_SCREEN_GAMEPAD:Show("AccountLogin", RequestAnnouncements, GetString(SI_GAMEPAD_PREGAME_LOADING))
    end
end
-- Console server select pulls a platform list from console title storage, and picks the first platform from that list. A different platform list will be loaded depending on whether you pick NA or EU.
local ZO_ConsoleServerSelector = ZO_Object:Subclass()
function ZO_ConsoleServerSelector:New(...)
    local object = ZO_Object.New(self)
    object:Initialize(...)
    return object
end
function ZO_ConsoleServerSelector:Initialize(owner)
    self.owner = owner
end
function ZO_ConsoleServerSelector:OnDeferredInitialize()
    local entries = {}
    for choice = CONSOLE_SERVER_ITERATION_BEGIN, CONSOLE_SERVER_ITERATION_END do
        local entryData = ZO_GamepadEntryData:New(GetString("SI_CONSOLESERVERCHOICE", choice))
        entryData.serverChoice = choice
        table.insert(entries, entryData)
    end
    self.entries = entries
    local function OnPlatformsListLoaded(_, serverChoice)
        self:OnConsolePlatformsListLoaded(serverChoice)
    end
    EVENT_MANAGER:RegisterForEvent("ConsoleServerSelector", EVENT_PLATFORMS_LIST_LOADED, OnPlatformsListLoaded)
end
function ZO_ConsoleServerSelector:OnShowing()
    if not self.selectedServerChoice then
        self.selectedServerChoice = tonumber(GetCVar("SelectedServer"))
    end
end
function ZO_ConsoleServerSelector:GetServerEntries()
    return self.entries
end
function ZO_ConsoleServerSelector:GetCurrentlySelectedEntry()
    for _, entry in ipairs(self:GetServerEntries()) do
        if entry.serverChoice == self.selectedServerChoice then
            return entry
        end
    end
    return nil
end
function ZO_ConsoleServerSelector:OnPlayButtonPressed()
    if tonumber(GetCVar("SelectedServer")) ~= self.selectedServerChoice then
        SetCVar("SelectedServer", self.selectedServerChoice)
        SavePlayerConsoleProfile() --Save only on entering into game
    end
end
function ZO_ConsoleServerSelector:OnSelectedFromInitialList(entryData)
    -- Called when selecting a server for the first time
    self.selectedServerChoice = entryData.serverChoice
    SetCVar("IsServerSelected", "true")
    SetCVar("SelectedServer", self.selectedServerChoice)
    CREATE_LINK_LOADING_SCREEN_GAMEPAD:Show("AccountLogin", function() LoadPlatformsList(self.selectedServerChoice) end, GetString(SI_GAMEPAD_PREGAME_LOADING))
end
function ZO_ConsoleServerSelector:OnSelected(entryData)
    -- if user already backed out to IIS we don't have an active profile anymore, so don't kick off a platforms list load
    if self.owner.canCancelOrLoadPlatforms == true and self.selectedServerChoice ~= entryData.serverChoice then
        CREATE_LINK_LOADING_SCREEN_GAMEPAD:Show("AccountLogin", function() LoadPlatformsList(entryData.serverChoice) end, GetString(SI_GAMEPAD_PREGAME_LOADING))
        self.owner.canCancelOrLoadPlatforms = false
        self.selectedServerChoice = entryData.serverChoice
    end
end
function ZO_ConsoleServerSelector:SetConsoleLastSelectedPlatform()
    --Set the platform to the last logged in platform.
    local lastPlatform = GetCVar("LastPlatform")
    if lastPlatform ~= nil then
        for platformIndex = 1, GetNumPlatforms() do
            local platformName = GetPlatformInfo(platformIndex)
            if platformName == lastPlatform then
                SetSelectedPlatform(platformIndex)
            end
        end
    end
end
function ZO_ConsoleServerSelector:OnConsolePlatformsListLoaded(serverChoice)
    self.selectedServerChoice = serverChoice
    -- if we've already exited this state or backed out to IIS, don't do anything
    if PregameStateManager_GetCurrentState() == "GameStartup" then
        RequestAnnouncements()
    end
end
local ZO_GameStartup_Gamepad = ZO_Gamepad_ParametricList_Screen:Subclass()
function ZO_GameStartup_Gamepad:New(control)
    local object = ZO_Object.New(self)
    object:Initialize(control)
    return object
end
function ZO_GameStartup_Gamepad:Initialize(control)
    ZO_Gamepad_ParametricList_Screen.Initialize(self, control)
    self.control = control
    self.gotMOTD = false
    self.isWaitingForDurangoAccountSelection = false
    self.canCancelOrLoadPlatforms = true
    self.profileSaveInProgress = false
    if IsConsoleUI() then
        self.serverSelector = ZO_ConsoleServerSelector:New(self)
    elseif IsHeronUI() then
        self.serverSelector = ZO_HeronServerSelector:New(self)
    elseif IsGamepadUISupported() then
        internalassert(false, "Server selection not implemented")
    end
    local gameStartup_Gamepad_Fragment = ZO_FadeSceneFragment:New(self.control)
    GAME_STARTUP_MAIN_GAMEPAD_SCENE = ZO_Scene:New("GameStartup", SCENE_MANAGER)
    GAME_STARTUP_MAIN_GAMEPAD_SCENE:AddFragment(gameStartup_Gamepad_Fragment)
    self.announcementFragment = ZO_FadeSceneFragment:New(GameStartup_GamepadMiddlePane)
    self.serverAlertFragment = ZO_FadeSceneFragment:New(GameStartup_Gamepad_ServerAlert)
    GAME_STARTUP_MAIN_GAMEPAD_SCENE:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            self:PerformDeferredInitialize()
            self.serverSelector:OnShowing()
            self:PopulateMainList()
            self:SetCurrentList(self.mainList)
            if self.psnFreeTrialEnded then
                KEYBIND_STRIP:AddKeybindButtonGroup(self.freeTrialEndKeybindDescriptor)
                local platformStore = GetString(SI_FREE_TRIAL_PLATFORM_STORE_PS4)
                --[[ The player needs to purchase the game, no need to wait on RequestAnnouncements to get something that we're going to overwrite anyway ]]--
                self.announcement:SetText(zo_strformat(SI_FREE_TRIAL_EXPIRED_ANNOUNCEMENT, platformStore))
                self.gotMOTD = false
            else
                KEYBIND_STRIP:AddKeybindButtonGroup(self.mainKeybindStripDescriptor)
                --[[ if we don't have an MOTD, kick off RequestAnnouncements and show a loading animation. The loading animation is dismissed in OnAnnouncementsResult() below ]]--
                if not self.gotMOTD then
                    CREATE_LINK_LOADING_SCREEN_GAMEPAD:Show("AccountLogin", RequestAnnouncements, GetString(SI_GAMEPAD_PREGAME_LOADING))
                else
                    self.gotMOTD = false
                    self.canCancelOrLoadPlatforms = true
                end
            end
        elseif newState == SCENE_HIDDEN then
            self:Deactivate()
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.psnFreeTrialEnded and self.freeTrialEndKeybindDescriptor or self.mainKeybindStripDescriptor)
        end
    end)
    GAME_STARTUP_INITIAL_SERVER_SELECT_GAMEPAD_SCENE = ZO_Scene:New("InitialGameStartup", SCENE_MANAGER)
    GAME_STARTUP_INITIAL_SERVER_SELECT_GAMEPAD_SCENE:AddFragment(gameStartup_Gamepad_Fragment)
    GAME_STARTUP_INITIAL_SERVER_SELECT_GAMEPAD_SCENE:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            self:PerformDeferredInitialize()
            self:PopulateInitialList()
            self:SetCurrentList(self.initialList)
            KEYBIND_STRIP:AddKeybindButtonGroup(self.initialKeybindStripDescriptor)
        elseif newState == SCENE_HIDDEN then
            self:Deactivate()
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.initialKeybindStripDescriptor)
        end
    end)
end
function ZO_GameStartup_Gamepad:PerformDeferredInitialize()
    if self.initialized then return end
    self.initialized = true
    self.serverSelector:OnDeferredInitialize()
    if IsConsoleUI() then
        GAMEPAD_DOWNLOAD_BAR:RegisterCallback("DownloadComplete", function() self:ForceListRebuild() end)
    end
end
function ZO_GameStartup_Gamepad:InitializeHeaders()
    ZO_GamepadGenericHeader_Initialize(self.header, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE, ZO_GAMEPAD_HEADER_LAYOUTS.DATA_PAIRS_SEPARATE)
    self:RefreshHeader(GetString(SI_GAME_STARTUP_HEADER))
    self.contentHeader = GameStartup_GamepadMiddlePane:GetNamedChild("Container").header
    ZO_GamepadGenericHeader_Initialize(self.contentHeader, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE, ZO_GAMEPAD_HEADER_LAYOUTS.CONTENT_HEADER_DATA_PAIRS_LINKED)
    self.contentHeaderData =
    {
        titleText = GetString(SI_LOGIN_ANNOUNCEMENTS_TITLE),
    }
    ZO_GamepadGenericHeader_Refresh(self.contentHeader, self.contentHeaderData)
    self.announcement = GameStartup_GamepadMiddlePane:GetNamedChild("Container"):GetNamedChild("ContentScrollChildText")
end
function ZO_GameStartup_Gamepad:RefreshHeader(titleText)
    local accountName
    if ZO_IsForceConsoleOrHeronFlow() then
        accountName = DecorateDisplayName(GetCVar("AccountName"))
    else
        accountName = GetOnlineIdForActiveProfile()
    end
    self.headerData =
    {
        titleText = titleText,
    }
    if accountName ~= "" then
        self.headerData.data1HeaderText = GetString(SI_GAME_STARTUP_GAMEPAD_WELCOME)
        self.headerData.data1Text = accountName
    end
end
function ZO_GameStartup_Gamepad:InitializeKeybindDescriptor()
    self.mainKeybindStripDescriptor = {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Select Control
        {
            name = GetString(SI_GAMEPAD_SELECT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            disabledDuringSceneHiding = true,
            callback = function()
                if self.isWaitingForDurangoAccountSelection == false then
                    local data = self.mainList:GetTargetData()
                    if data.allowKeybind then
                        self.serverSelector:OnPlayButtonPressed()
                        PregameStateManager_AdvanceStateFromState("GameStartup") -- only advance state from startup state (button spam protection)
                        PlaySound(SOUNDS.DIALOG_ACCEPT)
                    end
                end
            end,
            visible = function()
                local data = self.mainList:GetTargetData()
                return data.allowKeybind and IsGateInstalled("BaseGame") and not self.profileSaveInProgress
            end,
        },
        -- Change Profile
        {
            name = function()
                return zo_strformat(SI_GAME_STARTUP_CHANGE_PROFILE, GetOnlineIdForActiveProfile())
            end,
            keybind = "UI_SHORTCUT_TERTIARY",
            disabledDuringSceneHiding = true,
            callback = function()
                self.isWaitingForDurangoAccountSelection = true
                -- pick a new profile
                ShowXboxAccountPicker()
            end,
            visible = function()
                return GetUIPlatform() == UI_PLATFORM_XBOX and not self.profileSaveInProgress
            end,
        },
         --Back
        KEYBIND_STRIP:GenerateGamepadBackButtonDescriptor(function()
                -- if we just kicked off a platforms list load request, wait for that to finish before we let the player got back to IIS
                if self.canCancelOrLoadPlatforms == true then
                    PlaySound(SOUNDS.DIALOG_DECLINE)
                    self.canCancelOrLoadPlatforms = false
                    PregameStateManager_SetState("AccountLogin")
                end
            end)
    }
    self.initialKeybindStripDescriptor = {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Select Control
        {
            name = GetString(SI_GAMEPAD_SELECT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            disabledDuringSceneHiding = true,
            callback = function()
                local data = self.initialList:GetTargetData()
                self.serverSelector:OnSelectedFromInitialList(data)
                PregameStateManager_AdvanceState()
            end,
            sound = SOUNDS.DIALOG_ACCEPT,
        },
        --Back
        KEYBIND_STRIP:GenerateGamepadBackButtonDescriptor(function()
                PlaySound(SOUNDS.DIALOG_DECLINE)
                PregameStateManager_SetState("AccountLogin")
            end)
    }
    self.freeTrialEndKeybindDescriptor = {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Purchase control
        {
            name = GetString(SI_GAMEPAD_SELECT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            disabledDuringSceneHiding = true,
            callback = function()
                local platformStore = GetString(SI_FREE_TRIAL_PLATFORM_STORE_PS4)
                ZO_Dialogs_ShowGamepadDialog("FREE_TRIAL_INACTIVE", nil, { mainTextParams = { platformStore }} )
            end,
            sound = SOUNDS.DIALOG_ACCEPT,
        },
        -- Back
        KEYBIND_STRIP:GenerateGamepadBackButtonDescriptor(function()
            PlaySound(SOUNDS.DIALOG_DECLINE)
            PregameStateManager_SetState("AccountLogin")
        end),
    }
end
function ZO_GameStartup_Gamepad:InitializeEvents()
    local function OnAnnouncementsResult(eventCode, success)
        -- if we've already exited this state or backed out to IIS, don't do anything
        if PregameStateManager_GetCurrentState() == "GameStartup" then
            local message
            if success then
                message = GetAnnouncementMessage()
            else
                message = GetString(SI_LOGIN_ANNOUNCEMENTS_FAILURE)
            end
            self.announcement:SetText(message)
            self.gotMOTD = true
            -- dismiss the loading animation and show the GameStartup screen now that we have MOTD
            SCENE_MANAGER:Show("GameStartup")
        end
    end
    local function OnProfileAccess(saving)
        self.profileSaveInProgress = saving
        self:ForceListRebuild()
    end
    EVENT_MANAGER:RegisterForEvent("GameStartup", EVENT_ANNOUNCEMENTS_RESULT, OnAnnouncementsResult)
    EVENT_MANAGER:RegisterForEvent("GameStartup", EVENT_SAVE_DATA_START, function() OnProfileAccess(true) end)
    EVENT_MANAGER:RegisterForEvent("GameStartup", EVENT_SAVE_DATA_COMPLETE, function() OnProfileAccess(false) end)
    if GetUIPlatform() == UI_PLATFORM_XBOX then
        EVENT_MANAGER:RegisterForEvent("GameStartup", EVENT_DURANGO_ACCOUNT_PICKER_RETURNED, function(eventCode) self.isWaitingForDurangoAccountSelection = false end)
    end
end
function ZO_GameStartup_Gamepad:InitializeLists()
    local function OnServerSelectListChanged(selectedData, oldData, reselectingDuringRebuild)
        self.serverSelector:OnSelected(selectedData)
    end
    local function ServerSelectListSetup(control, data, selected, reselectingDuringRebuild, enabled, active)
        if control.horizontalListControl then
            --needs to be cached before Commit potentially changes it
            local lastServerSelectionEntry = self.serverSelector:GetCurrentlySelectedEntry()
            control.horizontalListObject:SetSelectedFromParent(selected)
            control.horizontalListObject:Clear()
            for _, entryData in ipairs(self.serverSelector:GetServerEntries()) do
                control.horizontalListObject:AddEntry(entryData)
            end
            control.horizontalListObject:Commit()
            control.horizontalListObject:SetOnSelectedDataChangedCallback(OnServerSelectListChanged)
            control.horizontalListObject:SetActive(selected)
            local allowEvenIfDisabled = true
            local noAnimation = true
            local index = control.horizontalListObject:FindIndexFromData(lastServerSelectionEntry)
            control.horizontalListObject:SetSelectedIndex(index, allowEvenIfDisabled, noAnimation)
        end
        ZO_SharedGamepadEntry_OnSetup(control, data, selected, reselectingDuringRebuild, enabled, active)
        KEYBIND_STRIP:UpdateCurrentKeybindButtonGroups()
    end
    local function MainSetupList(list)
    end
    local function InitialSetupList(list)
    end
    self.mainList = self:AddList("Play", MainSetupList)
    self.initialList = self:AddList("Initial", InitialSetupList)
end
function ZO_GameStartup_Gamepad:PopulateMainList()
    self:RefreshHeader(GetString(SI_GAME_STARTUP_HEADER))
    self.mainList:Clear()
    if self.psnFreeTrialEnded then
        local data = ZO_GamepadEntryData:New(GetString(SI_FREE_TRIAL_MENU_ENTRY_PURCHASE))
        self.mainList:AddEntry("GameStartupLabelEntry", data)
    else
        local optionString = GetString(SI_GAME_STARTUP_PLAY)
        if not IsGateInstalled("BaseGame") then
            optionString = GetString(SI_CONSOLE_GAME_DOWNLOAD_UPDATING)
        end
        local data = ZO_GamepadEntryData:New(optionString)
        data.allowKeybind = true
        self.mainList:AddEntry("GameStartupLabelEntry", data)
        data = ZO_GamepadEntryData:New(GetString(SI_GAME_STARTUP_SERVER_SELECT))
        self.mainList:AddEntry("ZO_GamepadHorizontalListRow", data)
        data = ZO_GamepadEntryData:New(GetString(SI_LOGIN_ANNOUNCEMENTS_TITLE))
        data.isAnnouncement = true
        self.mainList:AddEntry("GameStartupLabelEntry", data)
    end
    self.mainList:Commit()
end
function ZO_GameStartup_Gamepad:OnSelectionChanged(list, selectedData, oldSelectedData)
    if (selectedData and not selectedData.isAnnouncement) and not GAME_STARTUP_SERVERALERT_GAMEPAD.serverAlert:IsControlHidden() then
        GAME_STARTUP_MAIN_GAMEPAD_SCENE:RemoveFragment(self.announcementFragment)
        GAME_STARTUP_MAIN_GAMEPAD_SCENE:RemoveFragment(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT)
        GAME_STARTUP_MAIN_GAMEPAD_SCENE:AddFragment(self.serverAlertFragment)
    else
        GAME_STARTUP_MAIN_GAMEPAD_SCENE:RemoveFragment(self.serverAlertFragment)
        GAME_STARTUP_MAIN_GAMEPAD_SCENE:AddFragment(self.announcementFragment)
        GAME_STARTUP_MAIN_GAMEPAD_SCENE:AddFragment(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT)
    end
    KEYBIND_STRIP:UpdateCurrentKeybindButtonGroups()
end
function ZO_GameStartup_Gamepad:PopulateInitialList()
    self:RefreshHeader(GetString(SI_GAME_STARTUP_SERVER_SELECT))
    self.initialList:Clear()
    for _, entryData in ipairs(self.serverSelector:GetServerEntries()) do
        self.initialList:AddEntry("GameStartupLabelEntry", entryData)
    end
    self.initialList:Commit()
end
function ZO_GameStartup_Gamepad:ForceListRebuild()
    if self.mainList then
        -- force a rebuild of the list
        self:PopulateMainList()
    end
end
function ZO_GameStartup_Gamepad:SetPsnFreeTrialEnded(psnFreeTrialEnded)
    if psnFreeTrialEnded then
        internalassert(ZO_IsPlaystationPlatform(), "ingame free trial ended dialog only supported for playstation")
    end
    self.psnFreeTrialEnded = psnFreeTrialEnded
end
local ZO_GameStartup_ServerAlert_Gamepad = ZO_Object:Subclass()
function ZO_GameStartup_ServerAlert_Gamepad:New(control)
    local object = ZO_Object.New(self)
    object:Initialize(control)
    return object
end
function ZO_GameStartup_ServerAlert_Gamepad:Initialize(control)
    self.control = control
    self.serverAlert = control:GetNamedChild("ServerAlert")
    self.serverAlertLabel = self.serverAlert:GetNamedChild("Text")
    self.serverAlertImage = self.serverAlert:GetNamedChild("AlertImage")
    local function OnAnnouncementsResult(eventCode, success)
        local serverAlertMessage = success and GetServerAlertMessage()
        if serverAlertMessage and serverAlertMessage ~= "" then
            self.serverAlert:SetHidden(false)
            self.serverAlertImage:SetTexture("EsoUI/Art/Login/login_icon_yield.dds")
            self.serverAlertLabel:SetText(serverAlertMessage)
        else
            local serverNoticeMessage = success and GetServerNoticeMessage()
            if serverNoticeMessage and serverNoticeMessage ~= "" then
                self.serverAlert:SetHidden(false)
                self.serverAlertImage:SetTexture("EsoUI/Art/Login/login_icon_info.dds")
                self.serverAlertLabel:SetText(serverNoticeMessage)
            else
                self.serverAlert:SetHidden(true)
            end
        end
    end
    EVENT_MANAGER:RegisterForEvent("GameStartup_Gamepad", EVENT_ANNOUNCEMENTS_RESULT, OnAnnouncementsResult)
end
---------------
-- Global XML
---------------
    GAME_STARTUP_GAMEPAD = ZO_GameStartup_Gamepad:New(control)
end
    GAME_STARTUP_SERVERALERT_GAMEPAD = ZO_GameStartup_ServerAlert_Gamepad:New(control)
end