- ingame/compass/compass.lua:192 --
self:SetPlayerInside(AREA_PIN_TYPE_NAME.ZONE_STORY_SUGGESTION_PINS, trackedZoneId, trackedZoneCompletionType, trackedActivityId, playerIsInside)
- ingame/compass/compass.lua:202 --
self:SetPlayerInside(AREA_PIN_TYPE_NAME.ANTIQUITY_DIG_SITE_PINS, param1, param2, param3, playerIsInside)
- ingame/compass/compass.lua:425 --
self:SetPlayerInside(AREA_PIN_TYPE_NAME.QUEST_PINS, journalIndex, stepIndex, conditionIndex, playerIsInside)