Back to Home

ESO Lua File v100034

ingame/antiquities/antiquitymanager.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
ZO_ANTIQUITY_UNKNOWN_ICON_TEXTURE = "EsoUI/Art/Icons/U26_Unknown_Antiquity_QuestionMark.dds"
ZO_DIGSITE_UNKNOWN_ICON_TEXTURE = "EsoUI/Art/Antiquities/digsite_unknown.dds"
ZO_DIGSITE_COMPLETE_ICON_TEXTURE = "EsoUI/Art/Antiquities/digsite_complete.dds"
ZO_LEAD_EXPIRATION_WARNING_DAYS = 7
ZO_ANTIQUITY_SECTION_TYPE =
{
    IN_PROGRESS = 1,
    AVAILABLE = 2,
    REQUIRES_LEAD = 3,
    ACTIVE_LEAD = 4,
    REQUIRES_SKILL = 5,
}
ZO_SCRYABLE_ANTIQUITY_CATEGORY_ID = 0
ZO_SCRYABLE_ANTIQUITY_CURRENT_ZONE_SUBCATEGORY_ID = -1
ZO_SCRYABLE_ANTIQUITY_ALL_LEADS_SUBCATEGORY_ID = -2
-- scryables category
local g_scryableAntiquityCategoryData = ZO_AntiquityFilterCategory:New(ZO_SCRYABLE_ANTIQUITY_CATEGORY_ID, GetString(SI_ANTIQUITY_SCRYABLE), 0)
g_scryableAntiquityCategoryData:SetGamepadIcon("EsoUI/Art/TreeIcons/gamepad/GP_antiquities_indexIcon_scryable.dds" )
g_scryableAntiquityCategoryData:SetKeyboardIcons("EsoUI/Art/TreeIcons/antiquities_indexIcon_scryable_UP.dds", "EsoUI/Art/TreeIcons/antiquities_indexIcon_scryable_DOWN.dds", "EsoUI/Art/TreeIcons/antiquities_indexIcon_scryable_OVER.dds")
ZO_SCRYABLE_ANTIQUITY_CATEGORY_DATA = g_scryableAntiquityCategoryData
-- current zone subcategory
local g_scryableAntiquityInCurrentZoneCategoryData = ZO_AntiquityFilterCategory:New(ZO_SCRYABLE_ANTIQUITY_CURRENT_ZONE_SUBCATEGORY_ID, GetString(SI_ANTIQUITY_SCRYABLE_CURRENT_ZONE_SUBCATEGORY), 0)
local function MatchAllScryableAntiquitiesInCurrentZone(antiquityData)
    return antiquityData:IsInCurrentPlayerZone() and (antiquityData:IsInProgress() or antiquityData:HasDiscovered() or antiquityData:IsScryable())
end
g_scryableAntiquityInCurrentZoneCategoryData:SetAntiquityFilterFunction(MatchAllScryableAntiquitiesInCurrentZone)
g_scryableAntiquityCategoryData:AddSubcategoryData(g_scryableAntiquityInCurrentZoneCategoryData)
ZO_SCRYABLE_ANTIQUITY_CURRENT_ZONE_SUBCATEGORY_DATA = g_scryableAntiquityInCurrentZoneCategoryData
-- all leads subcategory
local g_allLeadsAntiquityCategoryData = ZO_AntiquityFilterCategory:New(ZO_SCRYABLE_ANTIQUITY_ALL_LEADS_SUBCATEGORY_ID, GetString(SI_ANTIQUITY_SCRYABLE_ALL_LEADS_SUBCATEGORY), 1)
local function MatchAllAntiquitiesWithLeads(antiquityData)
    return antiquityData:IsInProgress() or antiquityData:MeetsLeadRequirements()
end
g_scryableAntiquityCategoryData:AddSubcategoryData(g_allLeadsAntiquityCategoryData)
ZO_SCRYABLE_ANTIQUITY_ALL_LEADS_SUBCATEGORY_DATA = g_allLeadsAntiquityCategoryData
--
-- ZO_AntiquityManager
--
local ZO_AntiquityManager = ZO_CallbackObject:Subclass()
function ZO_AntiquityManager:New(...)
    local object = ZO_CallbackObject.New(self)
    object:Initialize(...)
    return object
end
function ZO_AntiquityManager:Initialize(...)
    local function OnContentLockChanged()
        self:FireCallbacks("OnContentLockChanged")
    end
    SKILLS_DATA_MANAGER:RegisterCallback("FullSystemUpdated", OnContentLockChanged)
    local function OnSkillLineUpdated(skillLineData)
        local skillLineId = skillLineData:GetId()
        local diggingSkillLineId = GetAntiquityDiggingSkillLineId()
        local scryingSkillLineId = GetAntiquityScryingSkillLineId()
        if skillLineId == diggingSkillLineId or skillLineId == scryingSkillLineId then
            OnContentLockChanged()
        end
    end
    SKILLS_DATA_MANAGER:RegisterCallback("SkillLineAdded", OnSkillLineUpdated)
    SKILLS_DATA_MANAGER:RegisterCallback("SkillLineRankUpdated", OnSkillLineUpdated)
    local antiquarianGuildZoneCollectibleId = self:GetAntiquarianGuildZoneCollectibleData():GetId()
    local scryingToolCollectibleId = self:GetScryingToolCollectibleData():GetId()
    local function OnCollectibleUpdated(collectibleId)
        if collectibleId == antiquarianGuildZoneCollectibleId or collectibleId == scryingToolCollectibleId then
            OnContentLockChanged()
        end
    end
    ZO_COLLECTIBLE_DATA_MANAGER:RegisterCallback("OnCollectibleUpdated", OnCollectibleUpdated)
    local function OnCollectionUpdated(updateType, updatedCollectiblesByState)
        for collectibleState, collectibles in pairs(updatedCollectiblesByState) do
            for _, collectible in ipairs(collectibles) do
                if collectible:GetId() == antiquarianGuildZoneCollectibleId or collectible:GetId() == scryingToolCollectibleId then
                    OnContentLockChanged()
                    return
                end
            end
        end
    end
    ZO_COLLECTIBLE_DATA_MANAGER:RegisterCallback("OnCollectionUpdated", OnCollectionUpdated)
end
function ZO_AntiquityManager:GetAntiquarianGuildZoneName()
    local antiquarianGuildZoneIndex = GetZoneIndex(WESTERN_SKYRIM_ZONE_ID)
    return GetZoneNameByIndex(antiquarianGuildZoneIndex)
end
function ZO_AntiquityManager:GetAntiquarianGuildZoneCollectibleData()
    local antiquarianGuildZoneIndex = GetZoneIndex(WESTERN_SKYRIM_ZONE_ID)
    local antiquarianGuildZoneCollectibleId = GetCollectibleIdForZone(antiquarianGuildZoneIndex)
    return ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(antiquarianGuildZoneCollectibleId)
end
function ZO_AntiquityManager:GetAntiquarianGuildZoneLockedMessage()
    local antiquarianGuildZoneCollectibleData = self:GetAntiquarianGuildZoneCollectibleData()
    if antiquarianGuildZoneCollectibleData then
        local antiquarianGuildZoneCollectibleName = antiquarianGuildZoneCollectibleData:GetName()
        local antiquarianGuildZoneCollectibleCategory = antiquarianGuildZoneCollectibleData:GetCategoryTypeDisplayName()
        local antiquarianGuildZoneName = ZO_SELECTED_TEXT:Colorize(self:GetAntiquarianGuildZoneName())
        return zo_strformat(SI_ANTIQUITY_GUILD_ZONE_LOCKED, antiquarianGuildZoneName, antiquarianGuildZoneCollectibleName, antiquarianGuildZoneCollectibleCategory)
    end
end
function ZO_AntiquityManager:GetScryingToolCollectibleData()
    local scryingToolCollectibleId = GetAntiquityScryingToolCollectibleId()
    return ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(scryingToolCollectibleId)
end
function ZO_AntiquityManager:GetScryingLockedMessage()
    local scryingSkillLineData = ZO_GetAntiquityScryingSkillLineData()
    if scryingSkillLineData then
        local antiquarianGuildCityName = ZO_SELECTED_TEXT:Colorize(GetString(SI_ANTIQUITY_GUILD_CITY_NAME))
        local antiquarianGuildZoneName = ZO_SELECTED_TEXT:Colorize(self:GetAntiquarianGuildZoneName())
        local scryingSkillLineName = ZO_SELECTED_TEXT:Colorize(scryingSkillLineData:GetFormattedName())
        if not ZO_IsScryingToolUnlocked() then
            local scryingToolCollectibleData = self:GetScryingToolCollectibleData()
            local scryingToolCollectibleName = scryingToolCollectibleData:GetName()
            local scryingToolCollectibleCategory = scryingToolCollectibleData:GetCategoryTypeDisplayName()
            return zo_strformat(SI_ANTIQUITY_SCRYING_TOOL_LOCKED, scryingToolCollectibleName, scryingToolCollectibleCategory, scryingSkillLineName, antiquarianGuildCityName, antiquarianGuildZoneName)
        end
        if not AreAntiquitySkillLinesDiscovered() then
            return zo_strformat(SI_ANTIQUITY_SCRYING_SKILL_LINE_MISSING, scryingSkillLineName, antiquarianGuildCityName, antiquarianGuildZoneName)
        end
    end
end
do
    local function ActiveLeadSectionSortComparison(leftAntiquityData, rightAntiquityData)
        local leftZoneName = GetZoneNameById(leftAntiquityData:GetZoneId())
        local rightZoneName = GetZoneNameById(rightAntiquityData:GetZoneId())
        if leftZoneName ~= rightZoneName then
            return leftZoneName < rightZoneName
        end
        local leftQuality = leftAntiquityData:GetQuality()
        local rightQuality = rightAntiquityData:GetQuality()
        if leftQuality ~= rightQuality then
            return leftQuality < rightQuality
        end
        return leftAntiquityData:CompareNameTo(rightAntiquityData)
    end
    function ZO_AntiquityManager:GetOrCreateAntiquitySectionList()
        if self.antiquitySectionData then
            for _, sectionData in ipairs(self.antiquitySectionData) do
                ZO_ClearNumericallyIndexedTable(sectionData.list)
            end
        else
            -- Note that the order of these sections matters: lower-indexed sections are prioritized above subsequent sections.
            self.antiquitySectionData =
            {
                {
                    sectionHeading = GetString(SI_ANTIQUITY_SUBHEADING_IN_PROGRESS),
                    filterFunctions = { ZO_Antiquity.IsInProgress },
                    sortFunction = ZO_DefaultAntiquitySortComparison,
                    sectionType = ZO_ANTIQUITY_SECTION_TYPE.IN_PROGRESS,
                    list = {}
                },
                {
                    sectionHeading = GetString(SI_ANTIQUITY_SUBHEADING_AVAILABLE),
                    filterFunctions = { ZO_Antiquity.MeetsAllScryingRequirements },
                    sortFunction = ZO_DefaultAntiquitySortComparison,
                    sectionType = ZO_ANTIQUITY_SECTION_TYPE.AVAILABLE,
                    list = {}
                },
                {
                    sectionHeading = GetString(SI_ANTIQUITY_SUBHEADING_REQUIRES_LEAD),
                    filterFunctions =
                    {
                        function(antiquityData)
                            return antiquityData:IsInCurrentPlayerZone() and antiquityData:HasDiscovered() and not antiquityData:MeetsLeadRequirements() and (antiquityData:IsRepeatable() or not antiquityData:HasRecovered())
                        end,
                    },
                    sortFunction = ZO_DefaultAntiquitySortComparison,
                    sectionType = ZO_ANTIQUITY_SECTION_TYPE.REQUIRES_LEAD,
                    list = {}
                },
                -- Note: This Active Leads section will catch most remaining antiquties, including those that would fall into the difficulty sections below
                {
                    sectionHeading = GetString(SI_ANTIQUITY_SUBHEADING_ACTIVE_LEADS),
                    filterFunctions =
                    {
                        function(antiquityData)
                            return antiquityData:HasDiscovered() or (antiquityData:MeetsLeadRequirements() and not antiquityData:HasAchievedAllGoals())
                        end,
                    },
                    sortFunction = ActiveLeadSectionSortComparison,
                    sectionType = ZO_ANTIQUITY_SECTION_TYPE.ACTIVE_LEAD,
                    list = {}
                },
            }
            for antiquityDifficulty = 1, ANTIQUITY_DIFFICULTY_MAX_VALUE do
                local skillName, requiredRank, maximumRank = ZO_GetAntiquityScryingPassiveSkillInfo(antiquityDifficulty)
                local antiquitySection =
                {
                    sectionHeading = zo_strformat(SI_ANTIQUITY_SUBHEADING_REQUIRES_SKILL, skillName, requiredRank, maximumRank),
                    filterFunctions =
                    {
                        function(antiquityData)
                            local isMatch = antiquityData:IsInCurrentPlayerZone() and antiquityData:HasDiscovered() and not antiquityData:MeetsScryingSkillRequirements()
                            return isMatch and antiquityData:GetDifficulty() == antiquityDifficulty
                        end,
                    },
                    sortFunction = ZO_DefaultAntiquitySortComparison,
                    sectionType = ZO_ANTIQUITY_SECTION_TYPE.REQUIRES_SKILL,
                    list = {}
                }
                table.insert(self.antiquitySectionData, antiquitySection)
            end
        end
        return self.antiquitySectionData
    end
end
function ZO_AntiquityManager:ShouldScryableSubcategoryShowSection(categoryData, antiquitySection)
    local categoryId = categoryData:GetId()
    return not (categoryId == ZO_SCRYABLE_ANTIQUITY_CURRENT_ZONE_SUBCATEGORY_ID and antiquitySection.sectionType == ZO_ANTIQUITY_SECTION_TYPE.ACTIVE_LEAD)
end
-- Global Helper Functions
    local collectibleData = ANTIQUITY_MANAGER:GetAntiquarianGuildZoneCollectibleData()
    if collectibleData then
        return collectibleData:IsUnlocked()
    end
end
    local collectibleData = ANTIQUITY_MANAGER:GetScryingToolCollectibleData()
    if collectibleData then
        return collectibleData:IsUnlocked()
    end
end
end
    local antiquarianGuildZoneCollectibleData = ANTIQUITY_MANAGER:GetAntiquarianGuildZoneCollectibleData()
    local antiquarianGuildZoneCollectibleCategoryType = antiquarianGuildZoneCollectibleData:GetCategoryType()
    if antiquarianGuildZoneCollectibleCategoryType == COLLECTIBLE_CATEGORY_TYPE_CHAPTER then
        ZO_ShowChapterUpgradePlatformScreen(MARKET_OPEN_OPERATION_ZONE_STORIES)
    else
        local searchTerm = zo_strformat(SI_CROWN_STORE_SEARCH_FORMAT_STRING, antiquarianGuildZoneCollectibleData:GetName())
        ShowMarketAndSearch(searchTerm, MARKET_OPEN_OPERATION_ZONE_STORIES)
    end
end
    local diggingSkillLineId = GetAntiquityDiggingSkillLineId()
    return SKILLS_DATA_MANAGER:GetSkillLineDataById(diggingSkillLineId)
end
    local scryingSkillLineId = GetAntiquityScryingSkillLineId()
    return SKILLS_DATA_MANAGER:GetSkillLineDataById(scryingSkillLineId)
end
function ZO_GetAntiquityScryingPassiveSkillInfo(passiveSkillRank)
    local scryingSkillLineId = GetAntiquityScryingSkillLineId()
    local skillLineData = SKILLS_DATA_MANAGER:GetSkillLineDataById(scryingSkillLineId)
    if skillLineData then
        local scryingPassiveSkillIndex = GetScryingPassiveSkillIndex(SCRYING_PASSIVE_SKILL_ANTIQUARIAN_INSIGHT)
        local skillData = skillLineData:GetSkillDataByIndex(scryingPassiveSkillIndex)
        if skillData then
            local skillRankData = skillData:GetRankData(passiveSkillRank)
            if skillRankData then
                return skillRankData:GetName(), passiveSkillRank, skillData:GetNumRanks()
            end
        end
    end
    internalassert(false, "Unable to get passive rank data.")
end
function ZO_LayoutAntiquityRewardTooltip_Keyboard(antiquityOrSetData, control, anchorPoint, anchorPointRelativeTo, anchorOffsetX, anchorOffsetY)
    if antiquityOrSetData:HasDiscovered() then
        ZO_Rewards_Shared_OnMouseEnter(control, anchorPoint, anchorPointRelativeTo, anchorOffsetX, anchorOffsetY)
        if antiquityOrSetData:GetType() == ZO_ANTIQUITY_TYPE_INDIVIDUAL then
            local zoneId = antiquityOrSetData:GetZoneId()
            local zoneName = GetZoneNameById(zoneId)
            local addedPadding = false
            if zoneName ~= "" then
                if not addedPadding then
                    ItemTooltip:AddVerticalPadding(18)
                    addedPadding = true
                end
                ItemTooltip:AddLine(ZO_NORMAL_TEXT:Colorize(zo_strformat(SI_ANTIQUITY_TOOLTIP_ZONE, ZO_SELECTED_TEXT:Colorize(zoneName))), "ZoFontGameMedium", ZO_NORMAL_TEXT:UnpackRGB())
            end
            local leadTimeRemainingS = antiquityOrSetData:GetLeadTimeRemainingS()
            if leadTimeRemainingS > 0 then
                if not addedPadding then
                    ItemTooltip:AddVerticalPadding(18)
                    addedPadding = true
                end
                local leadTimeRemainingText = ZO_FormatAntiquityLeadTime(leadTimeRemainingS)
                ItemTooltip:AddLine(ZO_NORMAL_TEXT:Colorize(zo_strformat(SI_ANTIQUITY_TOOLTIP_LEAD_EXPIRATION, leadTimeRemainingText)), "ZoFontGameMedium", ZO_SELECTED_TEXT:UnpackRGB())
            end
        end
    end
end
function ZO_IsAntiquityScryableCategory(categoryData)
    local categoryId = categoryData:GetId()
    return categoryId == ZO_SCRYABLE_ANTIQUITY_CATEGORY_ID
end
function ZO_IsAntiquityScryableSubcategory(categoryData)
    local parentCategory = categoryData:GetParentCategoryData()
    if parentCategory then
        return ZO_IsAntiquityScryableCategory(parentCategory)
    end
    return false
end
function ZO_FormatAntiquityLeadTime(leadTimeRemainingS)
    local textColor
    if (leadTimeRemainingS / ZO_ONE_DAY_IN_SECONDS) <= ZO_LEAD_EXPIRATION_WARNING_DAYS then
        textColor = ZO_ERROR_COLOR
    else
        textColor = ZO_SELECTED_TEXT
    end
    return textColor:Colorize(ZO_FormatTimeLargestTwo(leadTimeRemainingS, TIME_FORMAT_STYLE_DESCRIPTIVE_MINIMAL_HIDE_ZEROES))
end
ANTIQUITY_MANAGER = ZO_AntiquityManager:New()