Back to Home

ESO Lua File v100034

ingame/collections/keyboard/collectionsbook.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
local COLLECTIBLE_TILE_GRID_PADDING = 10
local VISIBLE_ICON = "EsoUI/Art/Inventory/inventory_icon_visible.dds"
local function RefreshMainMenu()
    MAIN_MENU_KEYBOARD:RefreshCategoryBar()
    MAIN_MENU_KEYBOARD:UpdateSceneGroupButtons("collectionsSceneGroup")
end
--[[ Collection ]]--
--------------------
--[[ Initialization ]]--
------------------------
ZO_CollectionsBook = ZO_Object:Subclass()
function ZO_CollectionsBook:New(...)
    local object = ZO_Object.New(self)
    object:Initialize(...)
    return object
end
function ZO_CollectionsBook:Initialize(control)
    self.control = control
    self.categoryNodeLookupData = {}
    self:InitializeControls()
    self:InitializeEvents()
    self:InitializeCategories()
    self:InitializeFilters()
    self:InitializeGridListPanel()
    self.control:SetHandler("OnUpdate", function() self.refreshGroups:UpdateRefreshGroups() end)
    self.scene = ZO_Scene:New("collectionsBook", SCENE_MANAGER)
    self.scene:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            self.refreshGroups:UpdateRefreshGroups() --In case we need to rebuild the categories
            self:UpdateCollectionVisualLayer()
            COLLECTIONS_BOOK_SINGLETON:SetSearchString(self.contentSearchEditBox:GetText())
            COLLECTIONS_BOOK_SINGLETON:SetSearchCategorySpecializationFilters(COLLECTIBLE_CATEGORY_SPECIALIZATION_NONE)
            COLLECTIONS_BOOK_SINGLETON:SetSearchChecksHidden(true)
        elseif newState == SCENE_HIDDEN then
            self.gridListPanelList:ResetToTop()
        end
    end)
    self:UpdateCollection()
    SYSTEMS:RegisterKeyboardObject(ZO_COLLECTIONS_SYSTEM_NAME, self)
end
function ZO_CollectionsBook:InitializeControls()
    self.categoryFilterComboBox = self.control:GetNamedChild("Filter")
    self.contentSearchEditBox = self.control:GetNamedChild("SearchBox")
    self.noMatches = self.control:GetNamedChild("NoMatchMessage")
end
function ZO_CollectionsBook:InitializeEvents()
    local function OnUpdateSearchResults()
        if self.scene:IsShowing() then
            self:UpdateCollection()
        end
    end
    self.control:RegisterForEvent(EVENT_VISUAL_LAYER_CHANGED, function() self:UpdateCollectionVisualLayer() end)
    COLLECTIONS_BOOK_SINGLETON:RegisterCallback("UpdateSearchResults", OnUpdateSearchResults)
    ZO_COLLECTIBLE_DATA_MANAGER:RegisterCallback("OnCollectibleUpdated", function(...) self:OnCollectibleUpdated(...) end)
    ZO_COLLECTIBLE_DATA_MANAGER:RegisterCallback("OnCollectionUpdated", function(...) self:OnCollectionUpdated(...) end)
    ZO_COLLECTIBLE_DATA_MANAGER:RegisterCallback("OnCollectibleNewStatusCleared", function(...) self:OnCollectibleNewStatusCleared(...) end)
    self.refreshGroups = ZO_Refresh:New()
    self.refreshGroups:AddRefreshGroup("FullUpdate",
    {
        RefreshAll = function()
            self:UpdateCollection()
        end,
    })
    self.refreshGroups:AddRefreshGroup("CollectibleUpdated",
    {
        RefreshSingle = function(collectibleId)
            self:UpdateCollectible(collectibleId)
        end,
    })
end
do
    local FILTER_DATA = 
    {
        SI_COLLECTIONS_BOOK_FILTER_SHOW_ALL,
        SI_COLLECTIONS_BOOK_FILTER_SHOW_LOCKED,
        SI_COLLECTIONS_BOOK_FILTER_SHOW_USABLE,
        SI_COLLECTIONS_BOOK_FILTER_SHOW_UNLOCKED,
    }
    function ZO_CollectionsBook:InitializeFilters()
        local comboBox = ZO_ComboBox_ObjectFromContainer(self.categoryFilterComboBox)
        comboBox:SetSortsItems(false)
        comboBox:SetFont("ZoFontWinT1")
        comboBox:SetSpacing(4)
    
        local function OnFilterChanged(_, _, entry)
            self.categoryFilterComboBox.filterType = entry.filterType
            local categoryData = self.categoryTree:GetSelectedData()
            if categoryData then
                self:BuildContentList(categoryData)
            end
        end
        for _, stringId in ipairs(FILTER_DATA) do
            local entry = comboBox:CreateItemEntry(GetString(stringId), OnFilterChanged)
            entry.filterType = stringId
            comboBox:AddItem(entry)
        end
        comboBox:SelectFirstItem()
    end
end
do
    local CHILD_INDENT = 76
    local CHILD_SPACING = 0
    function ZO_CollectionsBook:InitializeCategories()
        self.categories = self.control:GetNamedChild("Categories")
        self.categoryTree = ZO_Tree:New(self.categories:GetNamedChild("ScrollChild"), 60, -10, 300)
        local function BaseTreeHeaderIconSetup(control, categoryData, open)
            local normalIcon, pressedIcon, mouseoverIcon = categoryData:GetKeyboardIcons()
            control.icon:SetTexture(open and pressedIcon or normalIcon)
            control.iconHighlight:SetTexture(mouseoverIcon)
            ZO_IconHeader_Setup(control, open)
        end
        local function BaseTreeHeaderSetup(node, control, categoryData, open)
            control.text:SetModifyTextType(MODIFY_TEXT_TYPE_UPPERCASE)
            control.text:SetText(categoryData:GetFormattedName())
            BaseTreeHeaderIconSetup(control, categoryData, open)
        end
        local function TreeHeaderSetup_Child(node, control, categoryData, open, userRequested)
            BaseTreeHeaderSetup(node, control, categoryData, open)
            if(open and userRequested) then
                self.categoryTree:SelectFirstChild(node)
            end
        end
        local function TreeHeaderSetup_Childless(node, control, categoryData, open)
            BaseTreeHeaderSetup(node, control, categoryData, open)
        end
        local function TreeEntryOnSelected(control, categoryData, selected, reselectingDuringRebuild)
            control:SetSelected(selected)
            if selected then
                self:BuildContentList(categoryData)
            end
        end
        local function TreeEntryOnSelected_Childless(control, categoryData, selected, reselectingDuringRebuild)
            TreeEntryOnSelected(control, categoryData, selected, reselectingDuringRebuild)
            BaseTreeHeaderIconSetup(control, categoryData, selected)
        end
        local function TreeEntrySetup(node, control, categoryData, open)
            control:SetSelected(false)
            control:SetText(categoryData:GetFormattedName())
        end
        self.categoryTree:AddTemplate("ZO_CollectionsBook_StatusIconHeader", TreeHeaderSetup_Child, nil, nil, CHILD_INDENT, CHILD_SPACING)
        self.categoryTree:AddTemplate("ZO_CollectionsBook_StatusIconChildlessHeader", TreeHeaderSetup_Childless, TreeEntryOnSelected_Childless)
        self.categoryTree:AddTemplate("ZO_CollectionsBook_SubCategory", TreeEntrySetup, TreeEntryOnSelected)
        self.categoryTree:SetExclusive(true)
        self.categoryTree:SetOpenAnimation("ZO_TreeOpenAnimation")
    end
end
function ZO_CollectionsBook:InitializeGridListPanel()
    self.entryDataObjectPool = ZO_EntryDataPool:New(ZO_GridSquareEntryData_Shared)
    local gridListPanel = self.control:GetNamedChild("List")
    self.gridListPanelControl = gridListPanel
    self.gridListPanelList = ZO_SingleTemplateGridScrollList_Keyboard:New(gridListPanel, ZO_GRID_SCROLL_LIST_AUTOFILL)
    local HIDE_CALLBACK = nil
    local CENTER_ENTRIES = true --TODO: Remove this when it's the default
    local HEADER_HEIGHT = 30
    self.gridListPanelList:SetGridEntryTemplate("ZO_CollectibleTile_Keyboard_Control", ZO_COLLECTIBLE_TILE_KEYBOARD_DIMENSIONS_X, ZO_COLLECTIBLE_TILE_KEYBOARD_DIMENSIONS_Y, ZO_DefaultGridTileEntrySetup, HIDE_CALLBACK, ZO_DefaultGridTileEntryReset, COLLECTIBLE_TILE_GRID_PADDING, COLLECTIBLE_TILE_GRID_PADDING, CENTER_ENTRIES)
    self.gridListPanelList:SetHeaderTemplate(ZO_GRID_SCROLL_LIST_DEFAULT_HEADER_TEMPLATE_KEYBOARD, HEADER_HEIGHT, ZO_DefaultGridHeaderSetup)
    self.gridListPanelList:SetHeaderPrePadding(COLLECTIBLE_TILE_GRID_PADDING * 3)
end
--[[ Refresh ]]--
-----------------
function ZO_CollectionsBook:BuildCategories()
    self.categoryTree:Reset()
    ZO_ClearTable(self.categoryNodeLookupData)
        
    local function AddCategoryByCategoryIndex(categoryIndex)
        local categoryData = ZO_COLLECTIBLE_DATA_MANAGER:GetCategoryDataByIndicies(categoryIndex)
        --Some categories are handled by specialized scenes.
        if categoryData:IsStandardCategory() then
            self:AddTopLevelCategory(categoryData)
        end
    end
    local searchResults = COLLECTIONS_BOOK_SINGLETON:GetSearchResults()
    if searchResults then
        for categoryIndex, _ in pairs(searchResults) do
            AddCategoryByCategoryIndex(categoryIndex)
        end
    else
        for categoryIndex, _ in ZO_COLLECTIBLE_DATA_MANAGER:CategoryIterator({ ZO_CollectibleCategoryData.HasShownCollectiblesInCollection }) do
            AddCategoryByCategoryIndex(categoryIndex)
        end
    end
    self.categoryTree:Commit()
end
do
    function ZO_CollectionsBook:AddTopLevelCategory(categoryData)
        local searchResults = COLLECTIONS_BOOK_SINGLETON:GetSearchResults()
        if not searchResults then
            local hasChildren = categoryData:GetNumSubcategories() > 0
            local nodeTemplate = hasChildren and "ZO_CollectionsBook_StatusIconHeader" or "ZO_CollectionsBook_StatusIconChildlessHeader"
            local parentNode = self:AddCategory(nodeTemplate, categoryData)
        
            for _, subcategoryData in categoryData:SubcategoryIterator({ZO_CollectibleCategoryData.HasShownCollectiblesInCollection}) do
                self:AddCategory("ZO_CollectionsBook_SubCategory", subcategoryData, parentNode)
            end
        else
            local categoryIndex = categoryData:GetCategoryIndicies()
            local hasChildren = NonContiguousCount(searchResults[categoryIndex]) > 1 or searchResults[categoryIndex][ZO_COLLECTIONS_SEARCH_ROOT] == nil
            local nodeTemplate = hasChildren and "ZO_CollectionsBook_StatusIconHeader" or "ZO_CollectionsBook_StatusIconChildlessHeader"
            local parentNode = self:AddCategory(nodeTemplate, categoryData)
        
            for subcategoryIndex, _ in pairs(searchResults[categoryIndex]) do
                if subcategoryIndex ~= ZO_COLLECTIONS_SEARCH_ROOT then
                    local subcategoryData = ZO_COLLECTIBLE_DATA_MANAGER:GetCategoryDataByIndicies(categoryIndex, subcategoryIndex)
                    self:AddCategory("ZO_CollectionsBook_SubCategory", subcategoryData, parentNode)
                end
            end
        end
    end
end
function ZO_CollectionsBook:AddCategory(nodeTemplate, categoryData, parentNode)
    local node = self.categoryTree:AddNode(nodeTemplate, categoryData, parentNode)
    self.categoryNodeLookupData[categoryData:GetId()] = node
    return node
end
function ZO_CollectionsBook:UpdateCategoryStatus(categoryNode)
    local categoryData = categoryNode.data
    
    if categoryData:IsSubcategory() then
        self:UpdateCategoryStatusIcon(categoryNode:GetParent())
    end
    self:UpdateCategoryStatusIcon(categoryNode)
end
function ZO_CollectionsBook:UpdateAllCategoryStatusIcons()
    for _, categoryNode in pairs(self.categoryNodeLookupData) do
        self:UpdateCategoryStatusIcon(categoryNode)
    end
end
local function GetCollectiblesDataFromCategory(categoryData, sorted)
    local collectiblesData = {}
    local searchResults = COLLECTIONS_BOOK_SINGLETON:GetSearchResults()
    local searchResultsSubcategory = nil
    if searchResults then
        local categoryIndex, subcategoryIndex = categoryData:GetCategoryIndicies()
        local categoryResults = searchResults[categoryIndex]
        if categoryResults then
            local effectiveSubcategoryIndex = subcategoryIndex or ZO_COLLECTIONS_SEARCH_ROOT
            searchResultsSubcategory = categoryResults[effectiveSubcategoryIndex]
        end
    end
    local iterator = sorted and ZO_CollectibleCategoryData.SortedCollectibleIterator or ZO_CollectibleCategoryData.CollectibleIterator
    for _, collectibleData in iterator(categoryData, { ZO_CollectibleData.IsShownInCollection }) do
        if not searchResultsSubcategory or searchResultsSubcategory[collectibleData:GetIndex()] then
            table.insert(collectiblesData, collectibleData)
        end
    end
    return collectiblesData
end
function ZO_CollectionsBook:UpdateCategoryStatusIcon(categoryNode)
    local categoryData = categoryNode.data
    local categoryControl = categoryNode.control
    if not categoryControl.statusIcon then
        categoryControl.statusIcon = categoryControl:GetNamedChild("StatusIcon")
    end
    categoryControl.statusIcon:ClearIcons()
    if categoryData:HasAnyNewCollectibles() then
        categoryControl.statusIcon:AddIcon(ZO_KEYBOARD_NEW_ICON)
    end
    local collectiblesData = GetCollectiblesDataFromCategory(categoryData)
    for _, collectibleData in ipairs(collectiblesData) do
        if collectibleData:IsVisualLayerShowing() then
            categoryControl.statusIcon:AddIcon(VISIBLE_ICON)
            break
        end
    end
    categoryControl.statusIcon:Show()
end
do
    local function ShouldAddCollectible(filterType, collectibleData)
        if filterType == SI_COLLECTIONS_BOOK_FILTER_SHOW_ALL then
            return true
        end
        if collectibleData:IsUnlocked() then
            if filterType == SI_COLLECTIONS_BOOK_FILTER_SHOW_UNLOCKED then
                return true
            elseif filterType == SI_COLLECTIONS_BOOK_FILTER_SHOW_USABLE then
                return collectibleData:IsValidForPlayer()
            else
                return false
            end
        else
            return filterType == SI_COLLECTIONS_BOOK_FILTER_SHOW_LOCKED
        end
    end
    function ZO_CollectionsBook:BuildContentList(categoryData)
        local gridListPanelList = self.gridListPanelList
        gridListPanelList:ClearGridList()
        self.entryDataObjectPool:ReleaseAllObjects()
        if categoryData then
            local SORTED = true
            local collectiblesData = GetCollectiblesDataFromCategory(categoryData, SORTED)
            for _, collectibleData in ipairs(collectiblesData) do
                if ShouldAddCollectible(self.categoryFilterComboBox.filterType, collectibleData) then
                    local entryData = self.entryDataObjectPool:AcquireObject()
                    entryData:SetDataSource(collectibleData)
                    local headerState = collectibleData:IsUnlocked() and COLLECTIBLE_UNLOCK_STATE_UNLOCKED_OWNED or COLLECTIBLE_UNLOCK_STATE_LOCKED
                    entryData.gridHeaderName = GetString("SI_COLLECTIBLEUNLOCKSTATE", headerState)
                    gridListPanelList:AddEntry(entryData)
                end
            end
        end
        gridListPanelList:CommitGridList()
    end
end
function ZO_CollectionsBook:OnCollectionUpdated()
    self:UpdateCollectionLater()
end
function ZO_CollectionsBook:UpdateCollectionLater()
    self.refreshGroups:RefreshAll("FullUpdate")
    RefreshMainMenu()
end
function ZO_CollectionsBook:UpdateCollection()
    self:BuildCategories()
    local searchResults = COLLECTIONS_BOOK_SINGLETON:GetSearchResults()
    local foundNoMatches = searchResults and NonContiguousCount(searchResults) == 0
    self.categoryFilterComboBox:SetHidden(foundNoMatches)
    self.noMatches:SetHidden(not foundNoMatches)
    self.gridListPanelControl:SetHidden(foundNoMatches)
end
function ZO_CollectionsBook:OnCollectibleUpdated(collectibleId)
    self.refreshGroups:RefreshSingle("CollectibleUpdated", collectibleId)
    RefreshMainMenu()
end
function ZO_CollectionsBook:UpdateCollectible(collectibleId)
    local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(collectibleId)
    if internalassert(collectibleData, "CollectionsBook UpdateCollectible called with invalid id") then
        local categoryData = collectibleData:GetCategoryData()
        local categoryNode = self.categoryNodeLookupData[categoryData:GetId()]
        if categoryNode then
            self:UpdateCategoryStatus(categoryNode)
            local selectedCategoryData = self.categoryTree:GetSelectedData()
            if categoryData == selectedCategoryData  then
                local gridEntry = self:GetEntryByCollectibleId(collectibleId)
                if gridEntry then
                    local tileControl = gridEntry.dataEntry.control
                    if tileControl then
                        local data =
                        {
                            collectibleId = collectibleId,
                        }
                        tileControl.object:Layout(data)
                    end
                else
                    self:BuildContentList(categoryData)
                end
            end
        else
            self:UpdateCollection()
        end
    end
end
function ZO_CollectionsBook:OnCollectibleStatusUpdated(collectibleId)
    self.refreshGroups:RefreshSingle("CollectibleUpdated", collectibleId)
    RefreshMainMenu()
end
function ZO_CollectionsBook:OnCollectibleNewStatusCleared(collectibleId)
    self:OnCollectibleStatusUpdated(collectibleId)
end
function ZO_CollectionsBook:BrowseToCollectible(collectibleId)
    self.refreshGroups:UpdateRefreshGroups() --In case we need to rebuild the categories before we select a category
    local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(collectibleId)
    if collectibleData then
        local categoryData = collectibleData:GetCategoryData()
        if categoryData then
            if categoryData:IsDLCCategory() then
                DLC_BOOK_KEYBOARD:BrowseToCollectible(collectibleId)
            elseif categoryData:IsHousingCategory() then
                HOUSING_BOOK_KEYBOARD:BrowseToCollectible(collectibleId)
            elseif categoryData:IsOutfitStylesCategory() then
                ZO_OUTFIT_STYLES_BOOK_KEYBOARD:NavigateToCollectibleData(collectibleData)
            else
                --Select the category or subcategory of the collectible
                local categoryNode = self.categoryNodeLookupData[categoryData:GetId()]
                if categoryNode then
                    self.categoryTree:SelectNode(categoryNode)
                end
                local entryData = self:GetEntryByCollectibleId(collectibleId)
                if entryData then
                    local NO_CALLBACK = nil
                    local ANIMATE_INSTANTLY = true
                    self.gridListPanelList:ScrollDataToCenter(entryData, NO_CALLBACK, ANIMATE_INSTANTLY)
                end
                MAIN_MENU_KEYBOARD:ToggleSceneGroup("collectionsSceneGroup", "collectionsBook")
            end
        end
    end
end
function ZO_CollectionsBook:GetEntryByCollectibleId(collectibleId)
    local entries = self.entryDataObjectPool:GetActiveObjects()
    for _, entry in pairs(entries) do
        if entry:GetId() == collectibleId then
            return entry
        end
    end
    return nil
end
function ZO_CollectionsBook:UpdateCollectionVisualLayer()
    self.gridListPanelList:RefreshGridList()
end
function ZO_CollectionsBook.GetShowRenameDialogClosure(collectibleId)
    return function() ZO_CollectionsBook.ShowRenameDialog(collectibleId) end
end
function ZO_CollectionsBook.ShowRenameDialog(collectibleId)
    if collectibleId ~= 0 then
        local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(collectibleId)
        if collectibleData then
            local nickname = collectibleData:GetNickname()
            ZO_Dialogs_ShowDialog("COLLECTIONS_INVENTORY_RENAME_COLLECTIBLE", { collectibleId = collectibleId }, { initialEditText = nickname })
        end
    end
end
--[[Global functions]]--
------------------------
    COLLECTIONS_BOOK = ZO_CollectionsBook:New(control)
end
    COLLECTIONS_BOOK_SINGLETON:SetSearchString(editBox:GetText())
end