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IGNORE_DATA = 1
IGNORE_LIST_ENTRY_SORT_KEYS =
{
[ "displayName" ] = { } ,
}
local EVENT_NAMESPACE = "IgnoreList"
return manager
end
if ( displayName == curDisplayName ) then
break
end
end
end
EVENT_MANAGER : RegisterForEvent ( EVENT_NAMESPACE , EVENT_SOCIAL_DATA_LOADED , function ( ) self : OnSocialDataLoaded ( ) end )
EVENT_MANAGER : RegisterForEvent ( EVENT_NAMESPACE , EVENT_IGNORE_ADDED , function ( _ , displayName ) self : OnIgnoreAdded ( displayName ) end )
EVENT_MANAGER : RegisterForEvent ( EVENT_NAMESPACE , EVENT_IGNORE_REMOVED , function ( _ , displayName ) self : OnIgnoreRemoved ( displayName ) end )
EVENT_MANAGER : RegisterForEvent ( EVENT_NAMESPACE , EVENT_IGNORE_NOTE_UPDATED , function ( _ , displayName , note ) self : OnIgnoreNoteUpdated ( displayName , note ) end )
end
if note then
end
end
for i = 1 , numIgnored do
local ignoreListEntry = {
displayName = displayName ,
note = note ,
ignoreIndex = i ,
}
self . masterList [ i ] = ignoreListEntry
end
end
end
--Events
------------
end
end
end
end
-- A singleton will be used by both keyboard and gamepad screens
|