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--[[
---- Lifecycle
--]]
self . sceneName = GAMEPAD_STORE_SCENE_NAME
-- Call base initialize
if newState == SCENE_SHOWN and ( mode == ZO_MODE_STORE_LAUNDER or mode == ZO_MODE_STORE_SELL_STOLEN ) then
end
end
end
--[[
---- Callbacks
--]]
local componentTable = { }
if enableSell then
end
if enableLaunder then
end
end
end
end
end
end
return currentMode == ZO_MODE_STORE_LAUNDER
end
return currentMode == ZO_MODE_STORE_SELL_STOLEN
end
--[[
---- Global
--]]
end |