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if(button == MOUSE_BUTTON_INDEX_RIGHT) then
end
end
-- Update the dialog with the new deferral time
else
-- Show the initial dialog
if deferralTimeMS then
ZO_Dialogs_ShowPlatformDialog(dialogName, { endTime = deferralTimeMS + GetFrameTimeMilliseconds() }, {mainTextParams = {deferralTimeMS}})
else
end
end
end
if(wasQuitRequest) then
else
end
end
if(wasQuitRequest) then
end
end
if inCombat then
local NUM_FLASHES_BEFORE_SOLID = 7
end
end
local marketOperation = MARKET_OPEN_OPERATION_DLC_FAILURE_TELEPORT_TO_ZONE
ZO_Dialogs_ShowPlatformDialog("COLLECTIBLE_REQUIREMENT_FAILED", { collectibleData = collectibleData, marketOpenOperation = marketOperation }, { mainTextParams = { message, collectibleName, categoryName } })
end
EVENT_MANAGER:RegisterForEvent("Globals", EVENT_ZONE_COLLECTIBLE_REQUIREMENT_FAILED, OnZoneCollectibleRequirementFailed)
-- Item sounds for slotting actions should mirror the equip sounds according to the audio department.
-- This is globally overridden here...
ITEM_SOUND_ACTION_SLOT = ITEM_SOUND_ACTION_EQUIP
--
-- Gamepad action/binding script handlers
--
ZO_JUMP_OR_INTERACT_DID_NOTHING = 0
ZO_JUMP_OR_INTERACT_DID_JUMP = 1
ZO_JUMP_OR_INTERACT_DID_INTERACT = 2
local g_actionPerformedByJumpOrInteract = ZO_JUMP_OR_INTERACT_DID_NOTHING
end
return g_actionPerformedByJumpOrInteract
end
local returnValue = ""
local percent = 0
if maximum ~= 0 then
percent = (current/maximum) * 100
if percent < 10 then
else
end
end
local USE_LOWERCASE_NUMBER_SUFFIXES = false
local setting = overrideSetting or tonumber(GetSetting(SETTING_TYPE_UI, UI_SETTING_RESOURCE_NUMBERS))
if setting == RESOURCE_NUMBERS_SETTING_NUMBER_ONLY then
returnValue = ZO_AbbreviateAndLocalizeNumber(current, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES)
elseif setting == RESOURCE_NUMBERS_SETTING_PERCENT_ONLY then
returnValue = percent
elseif setting == RESOURCE_NUMBERS_SETTING_NUMBER_AND_PERCENT then
returnValue = zo_strformat(SI_ATTRIBUTE_NUMBERS_WITH_PERCENT, ZO_AbbreviateAndLocalizeNumber(current, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES), percent)
end
return returnValue
end |