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return object
end
if newState == SCENE_SHOWING then
if self . currentCategoryFragment then
end
if self . categoryFragmentToShow then
self . categoryFragmentToShow = nil
end
elseif newState == SCENE_HIDING then
end
end )
ZO_ACTIVITY_FINDER_ROOT_MANAGER : RegisterCallback ( "OnUpdateGroupStatus" , function ( ... ) self : OnUpdateGroupStatus ( ... ) end )
end
end
self . navigationTree = ZO_Tree : New ( self . categoriesControl : GetNamedChild ( "ScrollChild" ) , 60 , - 10 , 260 )
self . categoryFragmentToNodeLookup = { }
self . nodeList = { }
end
local selected = node . selected
local isLocked = data . activityFinderObject and ( data . activityFinderObject : GetLevelLockInfo ( ) or data . activityFinderObject : GetNumLocations ( ) == 0 )
isLocked = isLocked or ( data . isZoneStories and ZONE_STORIES_MANAGER : GetZoneData ( ZONE_STORIES_MANAGER . GetDefaultZoneSelection ( ) ) == nil )
end
if selected then
end
if self . currentCategoryFragment then
end
end
end
end
self . navigationTree : AddTemplate ( "ZO_GroupMenuKeyboard_CategoryHeader" , TreeIconEntrySetup , TreeEntryOnSelected )
end
self . keybindStripDescriptor =
{
-- Invite to Group
end ,
return IsGroupModificationAvailable ( ) and ( not playerIsGrouped or ( playerIsLeader and groupSize < GROUP_SIZE_MAX ) )
end
}
end
end
end
self . categoryFragmentToShow = categoryFragment
end
local node = self . categoryFragmentToNodeLookup [ categoryFragment ]
end
end
else
end
end
do
local isLevelLocked , lowestLevelLimit , lowestRankLimit = data . activityFinderObject : GetLevelLockInfo ( )
local lockedText
if isLevelLocked then
if lowestLevelLimit then
elseif lowestRankLimit then
lockedText = zo_strformat ( SI_ACTIVITY_FINDER_TOOLTIP_CHAMPION_LOCK , LOCK_TEXTURE , CHAMPION_ICON , lowestRankLimit )
end
else
if numLocations == 0 then
end
end
if lockedText then
end
end
end
local isLocked = ZONE_STORIES_MANAGER : GetZoneData ( ZONE_STORIES_MANAGER . GetDefaultZoneSelection ( ) ) == nil
if isLocked then
end
end
end
end
if not item1 . priority and not item2 . priority then
end
if item1 . priority and not item2 . priority then
return true
end
if not item1 . priority and item2 . priority then
return false
end
return item1 . priority < item2 . priority
end
local nodeData =
{
priority = priority ,
}
node . control . OnMouseEnter = function ( control ) self : OnActivityCategoryMouseEnter ( control , curNodeData . data ) end
end
node . control . OnMouseEnter = function ( control ) self : OnZoneStoriesCategoryMouseEnter ( control , curNodeData . data ) end
end
end
end
end
end |