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--[[Basic screen]] --
end
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE , activateOnShow )
self . headerData = {
}
end
end
end
if searchString and searchString ~= "" then
else
headerData . data1HeaderText = nil
end
end
--[[Tutorial Info Display]] --
return object
end
local messageContainer = self . scrollContainer : GetNamedChild ( "ScrollChild" ) : GetNamedChild ( "HelpMessageContainer" )
end
if helpCategoryIndex ~= self . helpCategoryIndex or helpIndex ~= self . helpIndex then
self . helpCategoryIndex = helpCategoryIndex
self . helpIndex = helpIndex
local _ , description1 , description2 , image , gamepadDescription1 , gamepadDescription2 = GetHelpInfo ( helpCategoryIndex , helpIndex )
local description1 = gamepadDescription1 == "" and description1 or gamepadDescription1
local description2 = gamepadDescription2 == "" and description2 or gamepadDescription2
if image then
else
end
end
end
end
--[[Overlay Dialog View]] --
ESO_Dialogs [ "HELP_TUTORIALS_OVERLAY_DIALOG" ] =
{
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . PARAMETRIC ,
allowRightStickPassThrough = true ,
} ,
title =
{
} ,
parametricList = { } , -- Generated Dynamically
local parametricList = dialog . info . parametricList
local passesSystemFilter = true
if systemFilters and # systemFilters > 0 then
if not ZO_IsElementInNumericallyIndexedTable ( systemFilters , GetUISystemAssociatedWithHelpEntry ( helpCategoryIndex , helpIndex ) ) then
passesSystemFilter = false
end
end
if passesSystemFilter then
entryData . helpCategoryIndex = helpCategoryIndex
entryData . helpIndex = helpIndex
local listItem =
{
template = "ZO_GamepadItemEntryTemplate" ,
entryData = entryData ,
}
-- Clear so only the first one gets the header
categoryName = nil
end
end
end
end
local IS_VISIBLE = true
end ,
if targetData then
else
end
end ,
end ,
local IS_NOT_VISIBLE = false
end ,
buttons =
{
{
end
} ,
} ,
}
--[[Global XML]] --
end
local GAMEPAD_HELP_MAX_IMAGE_WIDTH = 767
-- when hidden we directly manipulate the height, so don't apply constraints in those cases
end
end |