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ZO_LEADERBOARD_PLAYER_DATA = 1
-----------------
--Leaderboards Masterlist
-----------------
return listManager
end
self . masterList = { }
end
EVENT_MANAGER : RegisterForEvent ( "LeaderboardsListManager" , EVENT_HOME_SHOW_LEADERBOARD_DATA_CHANGED , OnLeaderboardUpdated )
EVENT_MANAGER : RegisterForEvent ( "LeaderboardsListManager" , EVENT_RAID_LEADERBOARD_DATA_CHANGED , OnLeaderboardUpdated )
EVENT_MANAGER : RegisterForEvent ( "LeaderboardsListManager" , EVENT_CAMPAIGN_LEADERBOARD_DATA_CHANGED , OnLeaderboardUpdated )
EVENT_MANAGER : RegisterForEvent ( "LeaderboardsListManager" , EVENT_BATTLEGROUND_LEADERBOARD_DATA_CHANGED , OnLeaderboardUpdated )
end
end
end
return
end
end
else
self . maxAllowedRank = nil
end
end
if dataTable . index then
local rank , playerDisplayName , characterName , points , class , alliance , houseCollectibleId
--Get and setup Leaderboard Type specific data
if self . leaderboardRankType == LEADERBOARD_TYPE_HOUSE then
rank , playerDisplayName , houseCollectibleId , points = self . infoFunction ( dataTable . index , self . subType )
elseif self . leaderboardRankType == LEADERBOARD_TYPE_BATTLEGROUND then
dataTable . characterName = characterName
else
rank , characterName , points , class , alliance , playerDisplayName = self . infoFunction ( dataTable . index , self . subType )
dataTable . characterName = characterName
dataTable . class = class
dataTable . alliance = alliance
end
--Setup common leaderboard data
dataTable . displayName = playerDisplayName
--This is the overall rank for the specific type of leaderboard you've requested.
--The rank that is ultimately shown might be reshuffled based on the provided filters.
dataTable . trueRank = rank
if points == 0 then
dataTable . points = ""
else
end
end
end
function ZO_LeaderboardsListManager_Shared : FilterScrollList ( list , filteredClass , preAddCallback , searchCallback )
local maxAllowedRank = self . maxAllowedRank
local lastTrueRank = 0
local currentRank = 0
local filteredIndex = 1
--Re-rank based on class filtering
currentRank = filteredIndex
end
--The list comes pre-sorted by rank, so all later entries don't matter
if maxAllowedRank and currentRank > maxAllowedRank then
break
end
end
end
filteredIndex = filteredIndex + 1
end
end
end
end
return self . masterList
end
-----------------
--Leaderboards Shared
-----------------
return manager
end
self . leaderboardDataMetatable = { __index = function ( dataTable , key ) self : IndexFunction ( dataTable , key ) end }
LEADERBOARD_LIST_MANAGER : RegisterCallback ( "LeaderboardRankTypeChanged" , function ( ) self : RepopulateFilterDropdown ( ) end )
end
end )
end
end
return self . scene
end
-- Should be overridden
end
-- Should be overridden
end
-- Should be overridden
end
end
end
end
end
if self . leaderboardObject == leaderboardObject then
else
end
end
end
--Rank
--Name
local safeDisplayName = data . displayName ~= "" and data . displayName or GetString ( SI_LEADERBOARDS_STAT_NOT_AVAILABLE )
--House
if leaderboardData . leaderboardRankType == LEADERBOARD_TYPE_HOUSE then
--Battleground
elseif leaderboardData . leaderboardRankType == LEADERBOARD_TYPE_BATTLEGROUND then
--Class/Alliance
else
if ( classTexture ) then
else
end
if ( allianceTexture ) then
else
end
end
--Points
--Background
if bg then
end
end
end
do
local INCLUDE_ALL_FILTER =
{
[ LEADERBOARD_TYPE_OVERALL ] = true ,
[ LEADERBOARD_TYPE_ALLIANCE ] = true ,
[ LEADERBOARD_TYPE_HOUSE ] = true ,
[ LEADERBOARD_TYPE_BATTLEGROUND ] = true ,
}
local INCLUDE_CLASS_FILTERS =
{
[ LEADERBOARD_TYPE_OVERALL ] = true ,
[ LEADERBOARD_TYPE_ALLIANCE ] = true ,
[ LEADERBOARD_TYPE_CLASS ] = true ,
}
local defaultIndex = 1
local currentIndex = 0
local includeAllFilter = INCLUDE_ALL_FILTER [ leaderboardType ]
if includeAllFilter then
local entry = ZO_ComboBox : CreateItemEntry ( GetString ( SI_LEADERBOARDS_FILTER_ALL_CLASSES ) , changedCallback )
currentIndex = currentIndex + 1
end
if INCLUDE_CLASS_FILTERS [ leaderboardType ] then
entry . classId = classId
currentIndex = currentIndex + 1
if desiredClass and desiredClass == classId then
defaultIndex = currentIndex
end
end
end
local IGNORE_CALLBACK = true
end
end |