Back to Home

ESO Lua File v100034

ingame/leveluprewards/leveluprewards_manager.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
local LevelUpRewardData = ZO_RewardData:Subclass()
function LevelUpRewardData:New(...)
    return ZO_RewardData.New(self, ...)
end
function LevelUpRewardData:SetIsAttributePoint()
    self.isAttributePoint = true
end
function LevelUpRewardData:SetIsSkillPoint()
    self.isSkillPoint = true
end
function LevelUpRewardData:SetIsAdditionalUnlock(description)
    self.isAdditionalUnlock = true
    self.description = description
end
function LevelUpRewardData:IsAttributePoint()
    return self.isAttributePoint
end
function LevelUpRewardData:IsSkillPoint()
    return self.isSkillPoint
end
function LevelUpRewardData:IsAdditionalUnlock()
    return self.isAdditionalUnlock
end
function LevelUpRewardData:GetDescription()
    return self.description
end
-----------------------------
-- Level Up Rewards Manager
-----------------------------
local LevelUpRewardsManager = ZO_CallbackObject:Subclass()
function LevelUpRewardsManager:New(...)
    local obj = ZO_CallbackObject.New(self)
    obj:Initialize(...)
    return obj
end
function LevelUpRewardsManager:Initialize()
    self:RegisterForEvents()
end
function LevelUpRewardsManager:RegisterForEvents()
    EVENT_MANAGER:RegisterForEvent("LevelUpRewardsManager", EVENT_LEVEL_UP_REWARD_UPDATED, function(eventCode) self:OnLevelUpRewardsUpdated() end)
    EVENT_MANAGER:RegisterForEvent("LevelUpRewardsManager", EVENT_LEVEL_UP_REWARD_CHOICE_UPDATED, function(eventCode) self:OnLevelUpRewardsChoiceUpdated() end)
    local function OnPlayerActivated()
        self:UpdatePendingLevelUpRewards()
    end
    EVENT_MANAGER:RegisterForEvent("LevelUpRewardsManager", EVENT_PLAYER_ACTIVATED, OnPlayerActivated)
end
function LevelUpRewardsManager:OnLevelUpRewardsUpdated()
    self:FireCallbacks("OnLevelUpRewardsUpdated")
end
function LevelUpRewardsManager:OnLevelUpRewardsChoiceUpdated()
    for index, entryInfo in ipairs(self.pendingLevelUpRewards) do
        if entryInfo.choices then
            for choiceIndex, choiceEntryInfo in ipairs(entryInfo.choices) do
                choiceEntryInfo.isSelectedChoice = IsLevelUpRewardChoiceSelected(entryInfo.rewardId, choiceEntryInfo.rewardId)
            end
        end
    end
    self:FireCallbacks("OnLevelUpRewardsChoiceUpdated")
end
function LevelUpRewardsManager:UpdatePendingLevelUpRewards()
    local NO_PARENT_CHOICE = nil
    self.pendingRewardLevel = GetPendingLevelUpRewardLevel()
    if self.pendingRewardLevel then
        local numRewards = GetNumRewardsForLevel(self.pendingRewardLevel)
        self.pendingLevelUpRewards = {}
        for rewardIndex = 1, numRewards do
            local rewardId, quantity = GetRewardInfoForLevel(self.pendingRewardLevel, rewardIndex)
            local rewardData = REWARDS_MANAGER:GetInfoForReward(rewardId, quantity, NO_PARENT_CHOICE, IsLevelUpRewardValidForPlayer, IsLevelUpRewardChoiceSelected)
            table.insert(self.pendingLevelUpRewards, rewardData)
        end
        self:GetAdditionalUnlocksForLevel(self.pendingRewardLevel, self.pendingLevelUpRewards)
        table.sort(self.pendingLevelUpRewards, function(...) return self:SortRewardAndAdditionalUnlockEntries(...) end)
    else
        self.pendingLevelUpRewards = nil
    end
    self.upcomingRewardLevel = GetUpcomingLevelUpRewardLevel()
    if self.upcomingRewardLevel then
        local numRewards = GetNumRewardsForLevel(self.upcomingRewardLevel)
        self.upcomingLevelUpRewards = {}
        for rewardIndex = 1, numRewards do
            local rewardId, quantity = GetRewardInfoForLevel(self.upcomingRewardLevel, rewardIndex)
            local rewardData = REWARDS_MANAGER:GetInfoForReward(rewardId, quantity, NO_PARENT_CHOICE, IsLevelUpRewardValidForPlayer, IsLevelUpRewardChoiceSelected)
            table.insert(self.upcomingLevelUpRewards, rewardData)
        end
        self:GetAdditionalUnlocksForLevel(self.upcomingRewardLevel, self.upcomingLevelUpRewards)
        table.sort(self.upcomingLevelUpRewards, function(...) return self:SortRewardAndAdditionalUnlockEntries(...) end)
    else
        self.upcomingLevelUpRewards = nil
    end
    local nextMilestoneRewardLevel = GetNextLevelUpRewardMilestoneLevel()
    if nextMilestoneRewardLevel and nextMilestoneRewardLevel ~= self.upcomingRewardLevel then
        self.upcomingMilestoneRewardLevel = nextMilestoneRewardLevel
        local numRewards = GetNumRewardsForLevel(self.upcomingMilestoneRewardLevel)
        self.upcomingMilestoneLevelUpRewards = {}
        for rewardIndex = 1, numRewards do
            local rewardId, quantity = GetRewardInfoForLevel(self.upcomingMilestoneRewardLevel, rewardIndex)
            local rewardData = REWARDS_MANAGER:GetInfoForReward(rewardId, quantity, NO_PARENT_CHOICE, IsLevelUpRewardValidForPlayer, IsLevelUpRewardChoiceSelected)
            table.insert(self.upcomingMilestoneLevelUpRewards, rewardData)
        end
        self:GetAdditionalUnlocksForLevel(self.upcomingMilestoneRewardLevel, self.upcomingMilestoneLevelUpRewards)
        table.sort(self.upcomingMilestoneLevelUpRewards, function(...) return self:SortRewardAndAdditionalUnlockEntries(...) end)
    else
        self.upcomingMilestoneRewardLevel = nil
        self.upcomingMilestoneLevelUpRewards = nil
    end
end
function LevelUpRewardsManager:GetPendingRewardLevel()
    return self.pendingRewardLevel
end
function LevelUpRewardsManager:GetPendingLevelUpRewards()
    return self.pendingLevelUpRewards
end
function LevelUpRewardsManager:GetUpcomingRewardLevel()
    return self.upcomingRewardLevel
end
function LevelUpRewardsManager:GetUpcomingLevelUpRewards()
    return self.upcomingLevelUpRewards
end
function LevelUpRewardsManager:GetUpcomingMilestoneRewardLevel()
    return self.upcomingMilestoneRewardLevel
end
function LevelUpRewardsManager:GetUpcomingMilestoneLevelUpRewards()
    return self.upcomingMilestoneLevelUpRewards
end
function LevelUpRewardsManager:GetAdditionalUnlocksForLevel(level, rewardInfoTable)
    local additionalUnlocks = rewardInfoTable or {}
    local numAdditionalUnlocks = GetNumAdditionalLevelUpUnlocks(level)
    for index = 1, numAdditionalUnlocks do
        local formattedDisplayName = zo_strformat(SI_TOOLTIP_ITEM_NAME, GetAdditionalLevelUpUnlockDisplayName(level, index))
        local additionalReward = LevelUpRewardData:New()
        additionalReward:SetFormattedName(formattedDisplayName)
        additionalReward:SetIsAdditionalUnlock(GetAdditionalLevelUpUnlockDescription(level, index))
        table.insert(additionalUnlocks, additionalReward)
    end
    return additionalUnlocks
end
function LevelUpRewardsManager:GetPlatformAttributePointIcon()
        return "EsoUI/Art/LevelUpRewards/levelup_attribute_64.dds"
    end
function LevelUpRewardsManager:GetPlatformSkillPointIcon()
        return "EsoUI/Art/LevelUpRewards/levelup_skillpt_64.dds"
    end
function LevelUpRewardsManager:GetAttributePointEntryInfo(attributePoints)
    local attributeReward = LevelUpRewardData:New()
    attributeReward:SetFormattedName(zo_strformat(SI_LEVEL_UP_REWARDS_ATTRIBUTE_POINTS_ENTRY_FORMATTER, ZO_SELECTED_TEXT:Colorize(attributePoints)))
    attributeReward:SetIcon(self:GetPlatformAttributePointIcon())
    attributeReward:SetIsAttributePoint()
    return attributeReward
end
function LevelUpRewardsManager:GetSkillPointEntryInfo(skillPoints)
    local skillPointReward = LevelUpRewardData:New()
    skillPointReward:SetFormattedName(zo_strformat(SI_LEVEL_UP_REWARDS_SKILL_POINTS_ENTRY_FORMATTER, ZO_SELECTED_TEXT:Colorize(skillPoints)))
    skillPointReward:SetIcon(self:GetPlatformSkillPointIcon())
    skillPointReward:SetIsSkillPoint()
    return skillPointReward
end
function LevelUpRewardsManager:GetPlatformFormattedStackNameFromRewardData(rewardData)
    if IsInGamepadPreferredMode() then
        return rewardData:GetFormattedNameWithStackGamepad()
    else
        return rewardData:GetFormattedNameWithStack()
    end
end
function LevelUpRewardsManager:GetPendingRewardNameFromRewardData(rewardData)
    local name = rewardData:GetFormattedName()
    if not IsInGamepadPreferredMode() then
        if rewardData.rewardType and rewardData.rewardType == REWARD_ENTRY_TYPE_ADD_CURRENCY then
            name = self:GetPlatformFormattedStackNameFromRewardData(rewardData)
        end
    end
    return name
end
function LevelUpRewardsManager:GetUpcomingRewardNameFromRewardData(rewardData)
    local name = self:GetPlatformFormattedStackNameFromRewardData(rewardData)
    if name == nil then
        name = rewardData:GetFormattedName()
    end
    return name
end
function LevelUpRewardsManager:SortRewardAndAdditionalUnlockEntries(data1, data2)
    -- entries with choices sort to the end
    local data1Choices = data1.choices
    local data2Choices = data2.choices
    if data1Choices ~= nil and data2Choices ~= nil then
        if #data1Choices ~= #data2Choices then
            return #data1Choices < #data2Choices
        end
    elseif data1Choices ~= data2Choices then
        return data1Choices == nil
    end
    if data1.isAdditionalUnlock ~= data2.isAdditionalUnlock then
        return not data1.isAdditionalUnlock
    elseif data1.isAdditionalUnlock then
        return data1.formattedName < data2.formattedName
    end
    return data1.rewardId < data2.rewardId
end
do
    local QuickBendEasing = ZO_GenerateCubicBezierEase(0.38, 0.21, 0.75, 0.24)
    local LateBendEasing = ZO_GenerateCubicBezierEase(0.38, 0.21, 0.84, 0.24)
    local sparkStartColorGenerator = ZO_WeightedChoiceGenerator:New(
        {0.7, 0.7, 0.4}, 0.1,
        {0.8, 0.3, 0.3}, 0.3,
        {1.0, 1.0, 0.0}, 0.3,
        {1.0, 0.5, 0.0}, 0.3)
        
    function LevelUpRewardsManager:CreateArtAreaParticleSystem(artControl)
        local halfArtWidth = artControl:GetWidth() * 0.5
        local artHeight = artControl:GetHeight()
        local halfArtHeight = artHeight * 0.5
        local particleSystem = ZO_ControlParticleSystem:New(ZO_BentArcParticle_Control)
        particleSystem:SetParentControl(artControl)
        particleSystem:SetParticleParameter("Texture", "EsoUI/Art/PregameAnimatedBackground/ember.dds")
        particleSystem:SetParticleParameter("BentArcElevationStartRadians", ZO_UniformRangeGenerator:New(0.3 * math.pi, 0.7 *math.pi))
        particleSystem:SetParticleParameter("BentArcElevationChangeRadians", ZO_UniformRangeGenerator:New(-0.8, 0.8))
        particleSystem:SetParticleParameter("BentArcAzimuthStartRadians", 0)
        particleSystem:SetParticleParameter("BentArcAzimuthChangeRadians", 0)
        particleSystem:SetParticleParameter("BentArcFinalMagnitude", artHeight * 1.3)
        particleSystem:SetParticleParameter("Size", 8)
        particleSystem:SetParticleParameter("StartScale", ZO_UniformRangeGenerator:New(1.1, 1.4))
        particleSystem:SetParticleParameter("EndScale", ZO_UniformRangeGenerator:New(0.7, 1))
        particleSystem:SetParticleParameter("DurationS", 0.8)
        particleSystem:SetParticleParameter("StartAlpha", 0.4)
        particleSystem:SetParticleParameter("EndAlpha", 0.0)
        particleSystem:SetParticleParameter("StartColorR", "StartColorG", "StartColorB", sparkStartColorGenerator)
        particleSystem:SetParticleParameter("EndColorR", 0.6)
        particleSystem:SetParticleParameter("EndColorG", 0.6)
        particleSystem:SetParticleParameter("EndColorB", 1)
        particleSystem:SetParticleParameter("BentArcBendEasing", ZO_WeightedChoiceGenerator:New(QuickBendEasing, 0.4, LateBendEasing, 0.6))
        particleSystem:SetParticleParameter("StartOffsetX", "EndOffsetX", ZO_UniformRangeGenerator:New(-halfArtWidth, halfArtWidth, -halfArtWidth, halfArtWidth))
        particleSystem:SetParticleParameter("StartOffsetY", halfArtHeight)
        particleSystem:SetParticleParameter("EndOffsetY", halfArtHeight)
        particleSystem:SetParticleParameter("BlendMode", TEX_BLEND_MODE_ADD)
        return particleSystem
    end
end
ZO_LEVEL_UP_REWARDS_MANAGER = LevelUpRewardsManager:New()