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return rewards
end
self . rewardLevel = nil
ZO_LEVEL_UP_REWARDS_MANAGER : RegisterCallback ( "OnLevelUpRewardsChoiceUpdated" , function ( ) if self : IsShowing ( ) then self : RefreshSelectedChoices ( ) end end )
end
if rewardLevel then
self . rewardLevel = rewardLevel
else
--It's possible in high latency that they player could claim their last available reward and then make it back to the claim menu entry before the server acknowledges that we claimed it. This can lead
--to the pending reward info being wiped out as we are changing scenes into claim. So if this happens, we just hide claim automatically.
self . rewardLevel = nil
self . rewardId = nil
end
end
return self . rewardLevel
end
--to be overridden
end
--to be overridden
end
--to be overridden
end
--to be overridden
end
--to be overridden
end
--to be overridden
end
end
end |