1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 |
ZO_GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE_NAME = "gamepad_activity_finder_root"
--------------
--Initialize--
--------------
end
local ACTIVATE_LIST_ON_SHOW = true
GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE = ZO_Scene : New ( ZO_GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE_NAME , SCENE_MANAGER )
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE , ACTIVATE_LIST_ON_SHOW , GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE )
end
end
self . keybindStripDescriptor =
{
-- Select
{
if targetData then
if entryData . isRoleSelector then
else
end
end
end ,
end
} ,
-- More Info
{
if targetData then
return helpCategoryIndex ~= nil
end
end
return false
end ,
end ,
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
self . headerData =
{
}
end
local function CategoryEntrySetup ( control , data , selected , reselectingDuringRebuild , enabled , active )
end
list : AddDataTemplate ( "ZO_GamepadMenuEntryTemplate" , CategoryEntrySetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
list : AddDataTemplateWithHeader ( "ZO_GamepadMenuEntryTemplate" , CategoryEntrySetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
else
end
end
end
end
----------
--Update--
----------
--We must override this
end
--Make sure we aren't interacting with the roles bar when we get there
local DONT_ANIMATE = false
local ALLOW_EVEN_IF_DISABLED = true
else
end
end
do
local lockedText = nil
local isLevelLocked , lowestLevelLimit , lowestPointsLimit = data . activityFinderObject : GetLevelLockInfo ( )
if isLevelLocked then
if lowestLevelLimit then
elseif lowestPointsLimit then
lockedText = zo_strformat ( SI_ACTIVITY_FINDER_TOOLTIP_CHAMPION_LOCK , LOCK_TEXTURE , CHAMPION_ICON , lowestPointsLimit )
end
else
if numLocations == 0 then
end
end
end
local isLocked = ZONE_STORIES_MANAGER : GetZoneData ( ZONE_STORIES_MANAGER . GetDefaultZoneSelection ( ) ) == nil
if isLocked then
end
end
GAMEPAD_TOOLTIPS : LayoutTitleAndMultiSectionDescriptionTooltip ( GAMEPAD_LEFT_TOOLTIP , data . name , data . tooltipDescription , lockedText )
end
end
end
--Add an ethereal entry to interact with the roles
{
isRoleSelector = true ,
}
end
if item1Data . isRoleSelector then
return true
end
if item2Data . isRoleSelector then
return false
end
if not item1Data . priority and not item2Data . priority then
end
if item1Data . priority and not item2Data . priority then
return true
end
if not item1Data . priority and item2Data . priority then
return false
end
return item1Data . priority < item2Data . priority
end
local DONT_RESELECT_SELECTED_INDEX = true
end
end
break
end
end
end
local activityFinderObject = gamepadCategoryData . activityFinderObject
if activityFinderObject then
elseif gamepadCategoryData . isZoneStories then
end
return false
end
local gamepadCategoryData = categoryData . gamepadData
if not locked then
SCENE_MANAGER : CreateStackFromScratch ( "mainMenuGamepad" , ZO_GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE_NAME , gamepadCategoryData . sceneName )
end
else
end
end
end
end |