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--Keep Upgrade Window Gamepad
ZO_WORLD_MAP_KEEP_UPGRADE_GAMEPAD_BUTTON_SIZE = 64
local SYMBOL_PARAMS = {
GRID_DEFAULT_SPACING_Y = ZO_GRID_SCROLL_LIST_DEFAULT_SPACING_GAMEPAD,
SYMBOL_PADDING_Y = 15,
SYMBOL_ICON_SIZE = ZO_WORLD_MAP_KEEP_UPGRADE_GAMEPAD_BUTTON_SIZE,
}
end
self.symbolParams = SYMBOL_PARAMS
self.gridListClass = ZO_SingleTemplateGridScrollList_Gamepad
self.labelLayout = "ZO_WorldMapKeepUpgradeHeader_Gamepad"
self.buttonLayout = "ZO_WorldMapKeepUpgradeButton_Gamepad"
ZO_Scroll_Gamepad_SetScrollIndicatorSide(self.scrollTooltip.scrollIndicator, ZO_SharedGamepadNavQuadrant_4_Background, LEFT)
self.levelsGridList:SetOnSelectedDataChangedCallback(function(previousData, newData) self:OnGridListSelectedDataChanged(previousData, newData) end)
end
end
end
if newData and newData.description and newData.description ~= "" then
end
end
end
end
end
--Globals
GAMEPAD_WORLD_MAP_KEEP_INFO:SetFragment("UPGRADE_FRAGMENT", GAMEPAD_WORLD_MAP_KEEP_UPGRADE:GetFragment())
end |