1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 |
----------------------------------
-- ZO_WorldMapZoneStory_Gamepad --
----------------------------------
-- Shows up with the map as merely an uninteractive brief display, much like a tooltip
end
local headerData =
{
}
end
-- Begin ZO_WorldMapZoneStory_Shared Overrides --
end )
end
end )
end )
end )
end )
end
return GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT
end
local previousControl = nil
local maxProgressLabelWidth = 0
local numCompletedActivities , totalActivities , numUnblockedActivities , blockingBranchErrorStringId , text = ZO_ZoneStories_Manager . GetActivityCompletionProgressValuesAndText ( zoneId , zoneCompletionType )
--Clear out the desired width so the label sizes based on the text in it
if previousControl then
else
end
end
end
--Have all of the labels fill the same width so that bars all align
end
end
end
-- End ZO_WorldMapZoneStory_Shared Overrides --
--------------------------------------
-- ZO_WorldMapInfoZoneStory_Gamepad --
--------------------------------------
-- Shows up in the map info scene as one of the interactive tab fragments
ZO_WORLD_MAP_INFO_ZONE_STORY_ENTRY_PROGRESS_WIDTH = 75
ZO_WORLD_MAP_INFO_ZONE_STORY_ENTRY_LABEL_WIDTH = ZO_GAMEPAD_DEFAULT_LIST_ENTRY_WIDTH_AFTER_INDENT - ZO_WORLD_MAP_INFO_ZONE_STORY_ENTRY_PROGRESS_WIDTH
local COMPLETION_ACTIVITY_DESCRIPTION_TOOLTIP_INDEX = 0
end
end
if targetData then
local zoneData = targetData . zoneData
local zoneCompletionType = targetData . zoneCompletionType
ZO_ZoneStories_Gamepad . LayoutCompletionTypeTooltip ( zoneData , zoneCompletionType , self . tooltipSelectedIndex )
end
end
end
-- Begin ZO_WorldMapZoneStory_Shared Overrides --
self . list : AddDataTemplate ( "ZO_WorldMapInfoZoneStoryEntry_Gamepad" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
self . tooltipSelectedIndex = COMPLETION_ACTIVITY_DESCRIPTION_TOOLTIP_INDEX
if targetData then
local completedActivities = ZO_ZoneStories_Manager . GetActivityCompletionProgressValues ( targetData . zoneData . id , targetData . zoneCompletionType )
if completedActivities > 0 then
-- the first tooltip is the activity description tooltip so if we've already completed some of the
-- activities for this type we want to skip to the next tooltip
-- this should resolve to 1 and since we are guaranteed to have 2 tooltips it doesn't need to be validated
self . tooltipSelectedIndex = self . tooltipSelectedIndex + 1
end
end
end
end
self . tooltipSelectedIndex = COMPLETION_ACTIVITY_DESCRIPTION_TOOLTIP_INDEX
self . keybindStripDescriptor =
{
{
end ,
} ,
{
self . tooltipSelectedIndex = ZO_ZoneStories_Gamepad . GetValidatedTooltipIndex ( targetData . zoneData , targetData . zoneCompletionType , self . tooltipSelectedIndex + 1 )
end ,
} ,
{
-- No name, shares name with INPUT_RIGHT
self . tooltipSelectedIndex = ZO_ZoneStories_Gamepad . GetValidatedTooltipIndex ( targetData . zoneData , targetData . zoneCompletionType , self . tooltipSelectedIndex - 1 )
end ,
}
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , ZO_WorldMapInfo_OnBackPressed )
end
return nil
end
local numCompletedActivities , totalActivities , numUnblockedActivities , _ , text = ZONE_STORIES_MANAGER . GetActivityCompletionProgressValuesAndText ( zoneId , zoneCompletionType )
entryData . zoneData = zoneData
entryData . zoneCompletionType = zoneCompletionType
local MIN_ACTIVITIES = 0
end
end
end
end
return true
end
end
end
end
-- End ZO_WorldMapZoneStory_Shared Overrides --
-- Begin Global Functions --
end
end
-- End Global Functions -- |