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return object
end
self . dirty = true
self . dirty = true
end )
end
return
end
if ( self . dirty ) then
self . dirty = false
self . symbols = { }
local params = self . symbolParams
local lastLeftMostSymbol
if ( lastLeftMostSymbol ) then
header : SetAnchor ( TOPLEFT , lastLeftMostSymbol , BOTTOMLEFT , - params . SYMBOL_SECTION_OFFSET_X + params . HEADER_SECTION_OFFSET_X , params . BETWEEN_SECTION_PADDING_Y )
else
end
local symbolList
symbol . tooltip = tooltip
local symbolCol = ( symbolIndex - 1 ) % params . NUM_SYMBOLS_PER_ROW + 1
if ( symbolCol == 1 ) then
lastLeftMostSymbol = symbol
symbolList = { }
self . symbols [ # self . symbols + 1 ] = symbolList
end
local offsetX = params . SYMBOL_SECTION_OFFSET_X + ( params . SYMBOL_SIZE + params . SYMBOL_PADDING ) * ( symbolCol - 1 )
local offsetY = params . SYMBOL_SECTION_OFFSET_Y + ( params . SYMBOL_SIZE + params . SYMBOL_PADDING ) * ( symbolRow - 1 )
symbolList [ # symbolList + 1 ] = symbol
end
end
end
end |