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ZO_RETRAIT_MODE_ROOT = 0
ZO_RETRAIT_MODE_RETRAIT = 1
ZO_RETRAIT_MODE_RECONSTRUCT = 2
return obj
end
self.retraitStationInteraction =
{
end,
interactTypes = {INTERACTION_RETRAIT},
}
self.interactScene = ZO_InteractScene:New(interactSceneName, SCENE_MANAGER, self.retraitStationInteraction)
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDING then
elseif newState == SCENE_HIDDEN then
end
end)
end
-- Optional override.
end
-- Optional override.
end
-- Optional override.
end |