local CHECKED_ICON = "EsoUI/Art/Inventory/Gamepad/gp_inventory_icon_equipped.dds" local UNCHECKED_ICON = "EsoUI/Art/Miscellaneous/Gamepad/gp_bullet_ochre.dds" function ZO_Tooltip:LayoutCadwells(progressionLevel, zoneIndex) local mainSection = self:AcquireSection(self:GetStyle("cadwellSection"), self:GetStyle("tooltip")) local titleSection = self:AcquireSection(self:GetStyle("cadwellObjectiveTitleSection")) titleSection:AddLine(GetString(SI_CADWELL_OBJECTIVES), self:GetStyle("cadwellObjectiveTitle")) mainSection:AddSection(titleSection) objectives = {} for objectiveIndex = 1, GetNumPOIsForCadwellProgressionLevelAndZone(progressionLevel, zoneIndex) do local name, openingText, closingText, objectiveOrder, discovered, completed = GetCadwellZonePOIInfo(progressionLevel, zoneIndex, objectiveIndex) table.insert(objectives, {name=name, openingText=openingText, closingText=closingText, order=objectiveOrder, discovered=discovered, completed=completed}) end table.sort(objectives, ZO_CadwellSort) local objectivesSection = mainSection:AcquireSection(self:GetStyle("cadwellObjectivesSection")) for i=1, #objectives do local objectiveInfo = objectives[i] local name = objectiveInfo.name local openingText = objectiveInfo.openingText local closingText = objectiveInfo.closingText local discovered = objectiveInfo.discovered local completed = objectiveInfo.completed -- Extract the actual information we want to display based on the state of the objective. local icon local text local style if discovered and completed then icon = CHECKED_ICON text = closingText style = "cadwellObjectiveComplete" elseif discovered and (not completed) then icon = UNCHECKED_ICON text = openingText style = "cadwellObjectiveActive" else icon = UNCHECKED_ICON text = openingText style = "cadwellObjectiveInactive" end local objectiveContainerSection = objectivesSection:AcquireSection(self:GetStyle("cadwellObjectiveContainerSection")) -- Add the bullet icon to the tooltip. local textureContainerSection = objectiveContainerSection:AcquireSection(self:GetStyle("cadwellTextureContainer")) textureContainerSection:AddTexture(icon, self:GetStyle("achievementCriteriaCheck")) objectiveContainerSection:AddSection(textureContainerSection) -- Add the information to the tooltip. local objectiveSection = objectiveContainerSection:AcquireSection(self:GetStyle("cadwellObjectiveSection")) objectiveSection:AddLine(zo_strformat(SI_CADWELL_OBJECTIVE_FORMAT, name, text), self:GetStyle(style)) objectiveContainerSection:AddSection(objectiveSection) objectivesSection:AddSection(objectiveContainerSection) end mainSection:AddSection(objectivesSection) self:AddSection(mainSection) end