function ZO_Tooltip:LayoutEquipmentBonusTooltip(equipmentBonus, lowestEquipSlot) local headerSection = self:AcquireSection(self:GetStyle("title")) headerSection:AddLine(GetString(SI_STATS_EQUIPMENT_BONUS)) self:AddSection(headerSection) local generalTipSection = self:AcquireSection(self:GetStyle("attributeBody")) generalTipSection:AddLine(GetString(SI_STATS_EQUIPMENT_BONUS_GENERAL_TOOLTIP)) self:AddSection(generalTipSection) local bonusValueSection = self:AcquireSection(self:GetStyle("attributeBody")) bonusValueSection:AddLine(GetString("SI_EQUIPMENTBONUS", equipmentBonus), self:GetStyle("equipmentBonusValue")) self:AddSection(bonusValueSection) if equipmentBonus < EQUIPMENT_BONUS_SUPERIOR then local lowestPieceSection = self:AcquireSection(self:GetStyle("attributeBody")) local equipSlotHasItem = select(2, GetEquippedItemInfo(lowestEquipSlot)) local lowestEquipItemText if equipSlotHasItem then local lowestEquipItemLink = GetItemLink(BAG_WORN, lowestEquipSlot) lowestEquipItemText = GetItemLinkName(lowestEquipItemLink) local displayQuality = GetItemLinkDisplayQuality(lowestEquipItemLink) local qualityColor = GetItemQualityColor(displayQuality) lowestEquipItemText = qualityColor:Colorize(lowestEquipItemText) else lowestEquipItemText = zo_strformat(SI_STATS_EQUIPMENT_BONUS_TOOLTIP_EMPTY_SLOT, GetString("SI_EQUIPSLOT", lowestEquipSlot)) lowestEquipItemText = ZO_ERROR_COLOR:Colorize(lowestEquipItemText) end lowestPieceSection:AddLine(GetString(SI_STAT_GAMEPAD_EQUIPMENT_BONUS_LOWEST_PIECE), self:GetStyle("equipmentBonusLowestPieceHeader")) lowestPieceSection:AddLine(zo_strformat(SI_LINK_FORMAT_ITEM_NAME, lowestEquipItemText), self:GetStyle("equipmentBonusLowestPieceValue")) self:AddSection(lowestPieceSection) end end function ZO_Tooltip:LayoutAttributeTooltip(statType) local statDescription = ZO_STAT_TOOLTIP_DESCRIPTIONS[statType] if statDescription then local headerSection = self:AcquireSection(self:GetStyle("title")) headerSection:AddLine(zo_strformat(SI_STAT_NAME_FORMAT, GetString("SI_DERIVEDSTATS", statType))) self:AddSection(headerSection) local bodySection = self:AcquireSection(self:GetStyle("attributeBody")) bodySection:AddLine(zo_strformat(statDescription, GetPlayerStat(statType))) self:AddSection(bodySection) end end function ZO_Tooltip:LayoutAdvancedAttributeTooltip(statData) --First, add the name of the stat local headerSection = self:AcquireSection(self:GetStyle("title")) headerSection:AddLine(zo_strformat(SI_STAT_NAME_FORMAT, statData.displayName)) self:AddSection(headerSection) --If we have a description, add it if statData.description then local bodySection = self:AcquireSection(self:GetStyle("attributeBody")) bodySection:AddLine(zo_strformat(statData.description)) self:AddSection(bodySection) end --If we need to show a flat value at the bottom of the tooltip, do that if statData.flatValue then local bodySection = self:AcquireSection(self:GetStyle("attributeBody")) local flatValueText = ZO_WHITE:Colorize(statData.flatValue) bodySection:AddLine(zo_strformat(SI_STAT_RATING_TOOLTIP_FORMAT, statData.displayName, flatValueText)) self:AddSection(bodySection) end end