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ZO_TradingHouseSearchCategoryFeature_Gamepad = ZO_TradingHouseSearchCategoryFeature_Shared : Subclass ( )
end
-- Override
self . headers = { }
self . headerToCategoriesMap = { }
self . featureKeyToFeatureObjectMap = { }
self . selectedHeader = nil
self . selectedCategoryParams = nil
self . selectedSubcategoryKey = nil
local lastHeader = nil
end
local feature = self . featureKeyToFeatureObjectMap [ featureKey ]
if not feature then
self . featureKeyToFeatureObjectMap [ featureKey ] = feature
end
end
end
end
if self . headerEntryData then
return self . headerEntryData
end
end
end
end
end
if self . selectedHeader then
else
end
end
self . headerEntryData = entryData
return entryData
end
itemList : AddEntryWithHeader ( "ZO_GamepadGuildStoreBrowseDropdownTemplate" , self : GetOrCreateHeaderEntryData ( ) )
end
if self . categoryEntryData then
return self . categoryEntryData
end
if self . selectedCategoryParams ~= entry . categoryParams then
end
end
return entry . categoryParams == self . selectedCategoryParams
end
local selectOld = false
local categories = self . headerToCategoriesMap [ self . selectedHeader ]
entry . categoryParams = categoryParams
if categoryParams == self . selectedCategoryParams then
selectOld = true
end
end
if selectOld then
else
end
end
self . categoryEntryData = entryData
return entryData
end
local categories = self . headerToCategoriesMap [ self . selectedHeader ]
if # categories > 1 then
itemList : AddEntry ( "ZO_GamepadGuildStoreBrowseDropdownTemplate" , self : GetOrCreateCategoryEntryData ( ) )
else
-- Since aren't creating the dropdown, we need to manually update the key to the correct value
-- instead of relying on the OnCategorySelected callback
self . selectedCategoryParams = categories [ 1 ]
end
end
if self . subcategoryEntryData then
return self . subcategoryEntryData
end
if self . selectedSubcategoryKey ~= entry . subcategoryKey then
end
end
return entry . subcategoryKey == self . selectedSubcategoryKey
end
local selectOld = false
entry . subcategoryKey = key
if key == self . selectedSubcategoryKey then
selectOld = true
end
end
if selectOld then
else
end
end
self . subcategoryEntryData = entryData
return entryData
end
itemList : AddEntry ( "ZO_GamepadGuildStoreBrowseDropdownTemplate" , self : GetOrCreateSubcategoryEntryData ( ) )
else
-- Since aren't creating the dropdown, we need to manually update the key to the correct value
-- instead of relying on the OnSubCategorySelected callback
self . selectedSubcategoryKey = "AllSubcategories"
end
end
local categoryParams = self . selectedCategoryParams
if categoryParams then
local feature = self . featureKeyToFeatureObjectMap [ featureKey ]
end
end
end
-- Override
return self . selectedCategoryParams
end
-- Override
return self . selectedSubcategoryKey
end
-- Override
return self . featureKeyToFeatureObjectMap [ featureKey ]
end
-- Override
function ZO_TradingHouseSearchCategoryFeature_Gamepad : SelectCategoryParams ( categoryParams , subcategoryKey )
if categoryParams then
self . selectedCategoryParams = categoryParams
if subcategoryKey then
self . selectedSubcategoryKey = subcategoryKey
end
end
end |