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return object
end
self . menuBar = menuBar
self . buttonData = { }
end
local SKIP_ANIMATIONS = true
end
end
end
return self . lastFragmentName
end
local keybindButton = self . currentKeybindButton
self . currentKeybindButton = nil
if keybindButton then
else
end
end
end
if self . currentKeybindButton then
else
end
end
end
return self . currentKeybindButton
end
--Removing the fragment bar fragments from the scene makes it so the scene does not care about when those fragments finish hiding for computing its own hidden state. Since this function is only called when the scene
--that owns this bar is hiding we can rely on the behavior where a hidden scene dumps all of its temporary fragments to handle this. If you call Clear at any other time it will not remove the temporary fragments
--added by the fragment bar.
end
end
self . buttonData = { }
end
if self . currentFragmentGroup then
end
self . currentFragmentGroup = fragmentGroup
self . currentKeybindButton = keybindButton
if keybindButton then
else
end
end
if self . label then
end
end
end
end
end |