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SCENE_GROUP_SHOWING = "scene_group_showing"
SCENE_GROUP_SHOWN = "scene_group_shown"
SCENE_GROUP_HIDDEN = "scene_group_hidden"
return group
end
self.state = SCENE_GROUP_HIDDEN
self.scenes = {}
end
self.activeScene = 1
end
end
return #self.scenes
end
return self.scenes[index]
end
return self.scenes[self.activeScene]
end
end
for i=1, #self.scenes do
if self.scenes[i] == sceneName then
return i
end
end
end
end
if self.state ~= newState then
local oldState = self.state
self.state = newState
end
end
return self.state
end
return (self.state == SCENE_GROUP_SHOWING) or (self.state == SCENE_GROUP_SHOWN)
end |