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ZO_ELSWEYR_BACKGROUND_FADE_DURATION_MS = 500
local GROUND_TEXTURE_WIDTH = 2048
local GROUND_TEXTURE_HEIGHT = 2048
local GROUND_TEXTURE_USED_WIDTH = 1920
local GROUND_TEXTURE_USED_HEIGHT = 1080
local GROUND_TEXTURE_MAX_U = GROUND_TEXTURE_USED_WIDTH / GROUND_TEXTURE_WIDTH
local GROUND_TEXTURE_MAX_V = GROUND_TEXTURE_USED_HEIGHT / GROUND_TEXTURE_HEIGHT
--Background
return obj
end
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end )
self . particleSystems = { }
end
self . showTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_ElsweyrBackgroundShowAnimation" , self . containerControl )
end
local STORM_DURATION_S = 12
local STORM_CYCLE_DURATION_S = 12
local SAND_MIN_WIDTH = 200
local SAND_MAX_WIDTH = 400
local SAND_MIN_SCALE = 2
local SAND_MAX_SCALE = 4
local SAND_MAX_SCALED_WIDTH = SAND_MAX_WIDTH * SAND_MAX_SCALE
local SAND_MAX_OFFSET_X_FROM_CENTER = 1000
local SAND_MAX_TRAVEL_DISTANCE_TO_LEAVE_SCREEN = SAND_MAX_OFFSET_X_FROM_CENTER + 1920 / 2 + SAND_MAX_SCALED_WIDTH
local SAND_MIN_SPEED = 600
local SAND_MAX_SPEED = 900
local SAND_FADE_IN_OVER_PERCENT = 0.2
function ElsweyrBackground : CreateSandParticleSystem ( waveDurationS , waveMagnitudeDegrees , numParticlesPerCycle , bandTopY , bandHeight )
if progress < SAND_FADE_IN_OVER_PERCENT then
else
return 1
end
end
sandParticleSystem : SetBurst ( numParticlesPerCycle * STORM_DURATION_S , STORM_DURATION_S , 0 , STORM_CYCLE_DURATION_S )
sandParticleSystem : SetParticleParameter ( "Width" , ZO_UniformRangeGenerator : New ( SAND_MIN_WIDTH , SAND_MAX_WIDTH ) )
sandParticleSystem : SetParticleParameter ( "Texture" , "EndAlpha" , "DrawLevel" , ZO_WeightedChoiceGenerator : New (
{ "EsoUI/Art/PregameAnimatedBackground/elsweyrSand.dds" , 0.08 , 1 } , 0.7 ,
{ "EsoUI/Art/PregameAnimatedBackground/elsweyrSandShadow.dds" , 0.16 , 0 } , 0.3 ) )
local angleGenerator = ZO_SmoothCycleGenerator : New ( math . rad ( - waveMagnitudeDegrees ) , math . rad ( waveMagnitudeDegrees ) )
sandParticleSystem : SetParticleParameter ( "BentArcVelocity" , "DurationS" , ZO_UniformRangeGenerator : New ( SAND_MIN_SPEED , SAND_MAX_SPEED , SAND_MAX_TRAVEL_DISTANCE_TO_LEAVE_SCREEN / SAND_MIN_SPEED , SAND_MAX_TRAVEL_DISTANCE_TO_LEAVE_SCREEN / SAND_MAX_SPEED ) )
sandParticleSystem : SetParticleParameter ( "StartOffsetX" , ZO_UniformRangeGenerator : New ( - SAND_MAX_OFFSET_X_FROM_CENTER / 2 , - SAND_MAX_OFFSET_X_FROM_CENTER ) )
sandParticleSystem : SetParticleParameter ( "StartOffsetY" , ZO_UniformRangeGenerator : New ( bandTopY , bandTopY + bandHeight ) )
return sandParticleSystem
end
stoneParticleSystem : SetParticleParameter ( "Texture" , "EsoUI/Art/PregameAnimatedBackground/elsweyrDust.dds" )
--Verical ranges that map to the sand area in the background image. Evenly distributed across the screen horizontally.
{ 0.32 , 0.75 } ,
{ 0.31 , 0.80 } ,
{ 0.34 , 0.82 } ,
{ 0.36 , 0.88 } ,
{ 0.34 , 0.87 } ,
{ 0.32 , 0.8 } ,
{ 0.32 , 0.75 } ,
{ 0.35 , 0.77 } ,
{ 0.33 , 0.85 } ,
} )
return stoneParticleSystem
end
local LIGHT_EMITTERS_CENTER_X = { - 1000 , - 670 , 340 , 670 , 1000 }
local LIGHT_EMITTER_RANGE_X = 50
local LIGHT_DURATION_S = 12
lightParticleSystem : SetParticleParameter ( "Texture" , "EsoUI/Art/PregameAnimatedBackground/lightShaft.dds" )
lightParticleSystem : SetParticleParameter ( "StartOffsetX" , ZO_UniformRangeGenerator : New ( offsetX - LIGHT_EMITTER_RANGE_X , offsetX + LIGHT_EMITTER_RANGE_X ) )
return lightParticleSystem
end
local DRAGON_FLIP_BOOK_PLAYBACK_INFO = { playbackType = ANIMATION_PLAYBACK_LOOP , loopCount = LOOP_INDEFINITELY }
local SECONDS_PER_DRAGON = 10
local FIRST_DRAGON_OFFSET_S = 2
local DRAGON_EMITTERS =
{
{ offsetX = ZO_UniformRangeGenerator : New ( - 900 , 900 ) , offsetY = 1300 , startRadians = ZO_UniformRangeGenerator : New ( math . rad ( 80 ) , math . rad ( 100 ) ) } ,
{ offsetX = - 1800 , offsetY = ZO_UniformRangeGenerator : New ( - 500 , 500 ) , startRadians = ZO_UniformRangeGenerator : New ( math . rad ( - 10 ) , math . rad ( 10 ) ) } ,
{ offsetX = ZO_UniformRangeGenerator : New ( - 900 , 900 ) , offsetY = - 1300 , startRadians = ZO_UniformRangeGenerator : New ( math . rad ( 260 ) , math . rad ( 280 ) ) } ,
{ offsetX = 1800 , offsetY = ZO_UniformRangeGenerator : New ( - 500 , 500 ) , startRadians = ZO_UniformRangeGenerator : New ( math . rad ( 170 ) , math . rad ( 190 ) ) } ,
}
shadowParticleSystem : SetBurst ( 1 , 1 , SECONDS_PER_DRAGON * ( index - 1 ) + FIRST_DRAGON_OFFSET_S , SECONDS_PER_DRAGON * # DRAGON_EMITTERS )
shadowParticleSystem : SetParticleParameter ( "Texture" , "EsoUI/Art/PregameAnimatedBackground/elsweyrDragonShadow.dds" )
shadowParticleSystem : SetParticleParameter ( "BentArcOrientWithMotionTextureRotationRadians" , math . rad ( 90 ) )
return shadowParticleSystem
end
local PARTICLES_PER_BAND =
{
2 ,
7 ,
10 ,
7 ,
2
}
local BAND_HEIGHT = 200
for i = 1 , # PARTICLES_PER_BAND do
local offsetY = - 500 + ( i - 1 ) * BAND_HEIGHT
table . insert ( self . particleSystems , self : CreateSandParticleSystem ( 12 , 2 , PARTICLES_PER_BAND [ i ] , offsetY , BAND_HEIGHT ) )
table . insert ( self . particleSystems , self : CreateSandParticleSystem ( 12 , 5 , PARTICLES_PER_BAND [ i ] , offsetY , BAND_HEIGHT ) )
end
table . insert ( self . particleSystems , self : CreateDragonShadowParticleSystem ( i , dragonInfo . offsetX , dragonInfo . offsetY , dragonInfo . startRadians ) )
end
end
end
end
end
end
end
local GROUND_ASPECT_RATIO = GROUND_TEXTURE_USED_WIDTH / GROUND_TEXTURE_USED_HEIGHT
local groundWidth = GROUND_ASPECT_RATIO * guiHeight
if groundWidth < guiWidth then
groundWidth = guiWidth
end
end
end
end
--Events
end
--Global XML Handlers
end
end |