Back to Home

ESO Lua File v100034

publicallingames/globals/globals.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
-- This allows us to make the same function in InGames and Pregame while changing exactly what it calls,
-- so shared code doesn't need to know which state its in
function ZO_Disconnect()
    Disconnect()
end
MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED = 0
MARKET_PRODUCT_DISPLAY_STATE_PURCHASED = 1
MARKET_PRODUCT_DISPLAY_STATE_INELIGIBLE = 2
function ZO_GetMarketProductDisplayState(marketProductId)
    if IsMarketProductPurchased(marketProductId) then
        return MARKET_PRODUCT_DISPLAY_STATE_PURCHASED
    end
    local expectedClaimResult = CouldAcquireMarketProduct(marketProductId)
    if expectedClaimResult == MARKET_PURCHASE_RESULT_FAIL_INSTANT_UNLOCK_REQ_LIST then
        return MARKET_PRODUCT_DISPLAY_STATE_INELIGIBLE
    end
    if not DoesMarketProductPassPurchasableReqList(marketProductId) then
        return MARKET_PRODUCT_DISPLAY_STATE_INELIGIBLE
    end
    return MARKET_PRODUCT_DISPLAY_STATE_NOT_PURCHASED
end