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if currencyType ~= CURT_NONE then
--things added to the topSection stack upwards
local heldCurrencyString = ZO_Currency_FormatGamepad ( currencyType , heldAmount , ZO_CURRENCY_FORMAT_AMOUNT_ICON , {
showCap = true ,
currencyLocation = location ,
} )
-- Name
local IS_UPPER = false
local displayName
if amount and amount > 1 then
local IS_PLURAL = false
else
local IS_SINGULAR = true
end
-- Description
end
end |