PLAYER_EMOTE_MANAGER:RegisterCallback("EmoteListUpdated",
function()
if GAMEPAD_PLAYER_EMOTE_SCENE:IsShowing() then
self:CreateCategoryList()
else
self:MarkDirty()
end
end)
PLAYER_EMOTE_MANAGER:RegisterCallback("EmoteListUpdated",
function()
if keyboardPlayerEmoteFragment:IsShowing() then
self:UpdateCategories()
else
self:MarkDirty()
end
end)