ingame/quickslot/quickslot.lua:293 -- QUICKSLOT_CIRCLE_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWN then
self.quickSlotState = true
elseif newState == SCENE_FRAGMENT_HIDDEN then
self.quickSlotState = false
-- ensure our keybinds are removed since OnMouseExitQuickSlot may come late
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
end
end)