- ingame/quickslot/quickslot.lua:265 --
ZO_QuickSlot:RegisterForEvent(EVENT_MONEY_UPDATE, OnMoneyUpdated)
- ingame/quickslot/quickslot.lua:266 --
ZO_QuickSlot:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, HandleInventoryChanged)
- ingame/quickslot/quickslot.lua:267 --
ZO_QuickSlot:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, HandleInventoryChanged)
- ingame/quickslot/quickslot.lua:268 --
ZO_QuickSlot:RegisterForEvent(EVENT_LEVEL_UPDATE, function(eventCode, unitTag) if unitTag == "player" then HandleInventoryChanged() end end)
- ingame/quickslot/quickslot.lua:269 --
ZO_QuickSlot:RegisterForEvent(EVENT_ACTION_SLOT_UPDATED, OnQuickSlotUpdated)
- ingame/quickslot/quickslot.lua:270 --
ZO_QuickSlot:RegisterForEvent(EVENT_ACTION_SLOTS_ACTIVE_HOTBAR_UPDATED, UpdateAllQuickSlots)
- ingame/quickslot/quickslot.lua:271 --
ZO_QuickSlot:RegisterForEvent(EVENT_CURSOR_PICKUP, HandleCursorPickup)
- ingame/quickslot/quickslot.lua:272 --
ZO_QuickSlot:RegisterForEvent(EVENT_CURSOR_DROPPED, HandleCursorCleared)
- ingame/quickslot/quickslot.lua:273 --
ZO_QuickSlot:RegisterForEvent(EVENT_INVENTORY_SLOT_LOCKED, HandleInventorySlotLocked)
- ingame/quickslot/quickslot.lua:274 --
ZO_QuickSlot:RegisterForEvent(EVENT_INVENTORY_SLOT_UNLOCKED, HandleInventorySlotUnlocked)
- ingame/quickslot/quickslot.lua:275 --
ZO_QuickSlot:RegisterForEvent(EVENT_ACTION_UPDATE_COOLDOWNS, HandleCooldownUpdates)