1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 |
local GAMEPAD_SMITHING_EXTRACTION_FILTER_INCLUDE_BANKED = 1
local GAMEPAD_SMITHING_EXTRACTION_CRAFTING_QUEST_OFFSET_X = 1315
local g_filters =
{
[ GAMEPAD_SMITHING_EXTRACTION_FILTER_INCLUDE_BANKED ] =
{
} ,
}
end
function ZO_GamepadSmithingExtraction : Initialize ( panelControl , floatingControl , owner , isRefinementOnly , scene )
ZO_SharedSmithingExtraction . Initialize ( self , slotContainer : GetNamedChild ( "ExtractionSlot" ) , nil , owner , isRefinementOnly )
local ADDITIONAL_MOUSEOVER_BINDS = nil
local DONT_USE_KEYBIND_STRIP = false
self . itemActions = ZO_ItemSlotActionsController : New ( KEYBIND_STRIP_ALIGN_LEFT , ADDITIONAL_MOUSEOVER_BINDS , DONT_USE_KEYBIND_STRIP )
if isRefinementOnly then
else
end
end
end
if selectedData and selectedData . bagId and selectedData . slotIndex then
local SHOW_COMBINED_COUNT = true
GAMEPAD_TOOLTIPS : LayoutBagItem ( GAMEPAD_LEFT_TOOLTIP , selectedData . bagId , selectedData . slotIndex , SHOW_COMBINED_COUNT )
else
end
end )
local entry = { }
end
end
end
end
if newState == SCENE_SHOWING then
self . slotContainer : SetAnchor ( BOTTOM , GuiRoot , BOTTOMLEFT , GAMEPAD_SMITHING_EXTRACTION_CRAFTING_QUEST_OFFSET_X , ZO_GAMEPAD_CRAFTING_UTILS_FLOATING_BOTTOM_OFFSET )
else
self . slotContainer : SetAnchor ( BOTTOM , GuiRoot , BOTTOMLEFT , ZO_GAMEPAD_PANEL_FLOATING_CENTER_QUADRANT_1_2_SHOWN , ZO_GAMEPAD_CRAFTING_UTILS_FLOATING_BOTTOM_OFFSET )
end
local tabBarEntries = { }
if not isRefinementOnly then
local titleString = ZO_GamepadCraftingUtils_GetLineNameForCraftingType ( GetCraftingInteractionType ( ) )
if # tabBarEntries > 1 then
end
else
end
-- tab bar / screen state fight with each other when switching between apparel only / other stations when sharing a tab bar...kick apparel station to the right filterType
if # tabBarEntries == 1 then
end
-- used to update extraction slot UI with text / etc., PC does this as well
elseif newState == SCENE_HIDDEN then
end
end )
if SCENE_MANAGER : IsShowing ( "gamepad_smithing_refine" ) or SCENE_MANAGER : IsShowing ( "gamepad_smithing_deconstruct" ) then
end
end )
if SCENE_MANAGER : IsShowing ( "gamepad_smithing_refine" ) or SCENE_MANAGER : IsShowing ( "gamepad_smithing_deconstruct" ) then
end
end )
end
end
function ZO_GamepadSmithingExtraction : SetCraftingType ( craftingType , oldCraftingType , isCraftingTypeDifferent )
end
self . inventory = ZO_GamepadExtractionInventory : New ( self , inventory , isRefinementOnly , SLOT_TYPE_CRAFTING_COMPONENT )
-- turn refinement stacks red if they don't have a large enough quantity in them to be refineable
end
ZO_GamepadCraftingUtils_SetEntryDataSlotted ( data , self . extractionSlot : ContainsBagAndSlot ( data . bagId , data . slotIndex ) )
--If there is an override status indicator icon, we need to explicitly add the quest pin here
data . overrideStatusIndicatorIcons = { "EsoUI/Art/Inventory/Gamepad/gp_inventory_icon_equipped.dds" , "EsoUI/Art/WritAdvisor/Gamepad/gp_advisor_trackedPin_icon.dds" }
end
else
end
end
)
end
end
ZO_GamepadCraftingUtils_SetEntryDataSlotted ( data , self . extractionSlot : ContainsBagAndSlot ( data . bagId , data . slotIndex ) )
--If there is an override status indicator icon, we need to explicitly add the quest pin here
data . overrideStatusIndicatorIcons = { "EsoUI/Art/Inventory/Gamepad/gp_inventory_icon_equipped.dds" , "EsoUI/Art/WritAdvisor/Gamepad/gp_advisor_trackedPin_icon.dds" }
end
else
end
end
end
self . extractionSlot : SetEmptyTexture ( ZO_GamepadCraftingUtils_GetItemSlotTextureFromSmithingFilter ( filterType ) )
end
if deconstructionType then
self . extractionSlot : SetMultipleItemsTexture ( ZO_GamepadCraftingUtils_GetMultipleItemsTextureFromSmithingDeconstructionType ( deconstructionType ) )
end
-- reanchor slot icon based on special refine "you need 10 of this" text
else
end
end
local SHOW_COMBINED_COUNT = true
else
end
end
-- rediscover inventory actions since they have changed
if itemAdded then
end
return itemAdded
end
-- rediscover inventory actions since they have changed
return itemRemoved
end
{
-- Select / remove
{
else
end
end ,
return false
end
return bagId ~= nil and slotIndex ~= nil
end ,
else
end
end ,
return self : IsCurrentSelected ( ) or self : CanItemBeAddedToCraft ( self . inventory : CurrentSelectionBagAndSlot ( ) )
end ,
} ,
-- Deconstruct single
{
local verb = self : IsInRefineMode ( ) and DECONSTRUCT_ACTION_NAME_REFINE or DECONSTRUCT_ACTION_NAME_DECONSTRUCT
end ,
gamepadOrder = 1010 ,
end ,
return not ZO_CraftingUtils_IsPerformingCraftProcess ( ) and self : IsExtractable ( ) and self . extractionSlot : HasOneItem ( )
end ,
} ,
-- Deconstruct multiple
{
local verb = self : IsInRefineMode ( ) and DECONSTRUCT_ACTION_NAME_REFINE or DECONSTRUCT_ACTION_NAME_DECONSTRUCT
end ,
gamepadOrder = 1010 ,
-- extract partial stack
local maxIterations = zo_min ( zo_floor ( self . inventory : GetStackCount ( bagId , slotIndex ) / refineSize ) , MAX_ITERATIONS_PER_DECONSTRUCTION )
end
ZO_GamepadCraftingUtils_ShowDeconstructPartialStackDialog ( bagId , slotIndex , maxIterations , PerformDeconstructPartial , DECONSTRUCT_ACTION_NAME_REFINE )
else
-- extract all
end
end ,
return false
end
-- there should be at least enough materials to refine twice
return self : IsInRefineMode ( ) and self . inventory : GetStackCount ( bagId , slotIndex ) >= GetRequiredSmithingRefinementStackSize ( ) * 2
end
return true
end ,
} ,
-- Item Options
{
gamepadOrder = 1020 ,
end ,
return not ZO_CraftingUtils_IsPerformingCraftProcess ( ) and ( self . inventory : CurrentSelection ( ) ~= nil or not self : IsInRefineMode ( ) )
end ,
} ,
}
end
end
end
local defaults =
{
includeBankedItemsChecked = true
}
self . savedVars = ZO_SavedVars : New ( "ZO_Ingame_SavedVariables" , 1 , "GamepadSmithingExtraction" , defaults )
g_filters [ GAMEPAD_SMITHING_EXTRACTION_FILTER_INCLUDE_BANKED ] . checked = self . savedVars . includeBankedItemsChecked
end
local dialogData =
{
if targetData then
GAMEPAD_TOOLTIPS : LayoutBagItem ( GAMEPAD_LEFT_TOOLTIP , targetData . bagId , targetData . slotIndex , SHOW_COMBINED_COUNT )
else
end
end
end
}
dialogData . filters = g_filters
end
end
end
local filterChanged = self . savedVars . includeBankedItemsChecked ~= g_filters [ GAMEPAD_SMITHING_EXTRACTION_FILTER_INCLUDE_BANKED ] . checked
if filterChanged then
self . savedVars . includeBankedItemsChecked = g_filters [ GAMEPAD_SMITHING_EXTRACTION_FILTER_INCLUDE_BANKED ] . checked
end
end
--------------------------
-- Extraction Inventory --
--------------------------
end
local GAMEPAD_CRAFTING_RAW_MATERIAL_SORT =
{
customSortData = { tiebreaker = "text" } ,
}
if isRefinementOnly then
return ZO_TableOrderingFunction ( left , right , "customSortData" , GAMEPAD_CRAFTING_RAW_MATERIAL_SORT , ZO_SORT_ORDER_UP )
end )
else
local DEFAULT_SORT = nil
end
end )
if slotData . traitInformation then
if slotData . traitInformation == ITEM_TRAIT_INFORMATION_ORNATE then
elseif slotData . traitInformation == ITEM_TRAIT_INFORMATION_CAN_BE_RESEARCHED or slotData . traitInformation == ITEM_TRAIT_INFORMATION_RETRAITED or slotData . traitInformation == ITEM_TRAIT_INFORMATION_RECONSTRUCTED then
slotData . bestItemCategoryName = zo_strformat ( GetString ( "SI_ITEMTRAITINFORMATION" , slotData . traitInformation ) )
else
--If it is not ornate or trait related then use no header. We take advantage of the fact that empty string sorts to the top to order this.
slotData . bestItemCategoryName = ""
end
end
end )
end
local validItems
validItems = self : EnumerateInventorySlotsAndAddToScrollData ( ZO_SharedSmithingExtraction_IsRefinableItem , ZO_SharedSmithingExtraction_DoesItemPassFilter , self . filterType , data )
else
local DONT_USE_WORN_BAG = false
validItems = self : GetIndividualInventorySlotsAndAddToScrollData ( ZO_SharedSmithingExtraction_IsExtractableItem , ZO_SharedSmithingExtraction_DoesItemPassFilter , self . filterType , data , DONT_USE_WORN_BAG , excludeBanked )
end
-- if we don't have any items to show, make sure out NoItemLabel is updated
end
end
end |