------------------ -- Guild Finder -- ------------------ ZO_GUILD_RECRUITMENT_GUILD_LISTING_KEYBOARD_COMBOBOX_WIDTH = ZO_GUILD_RECRUITMENT_GUILD_LISTING_KEYBOARD_COLUMN_WIDTH - 20 ZO_GUILD_RECRUITMENT_GUILD_LISTING_KEYBOARD_COMBOBOX_HEIGHT = 60 ZO_GUILD_RECRUITMENT_GUILD_LISTING_KEYBOARD_COLUMN_LONG_WIDTH = ZO_GUILD_RECRUITMENT_GUILD_LISTING_KEYBOARD_COMBOBOX_WIDTH * 2 - 20 ZO_GUILD_RECRUITMENT_GUILD_LISTING_KEYBOARD_COMBOBOX_TALL_HEIGHT = ZO_GUILD_RECRUITMENT_GUILD_LISTING_KEYBOARD_COMBOBOX_HEIGHT + 10 -- Primary logic class must be subclassed after the platform class so that platform specific functions will have priority over the logic class functionality ZO_GuildRecruitment_AttributeSelectionTile_Keyboard = ZO_Object.MultiSubclass(ZO_Tile_Keyboard, ZO_Tile) function ZO_GuildRecruitment_AttributeSelectionTile_Keyboard:New(...) return ZO_Tile.New(self, ...) end function ZO_GuildRecruitment_AttributeSelectionTile_Keyboard:Initialize(...) ZO_Tile.Initialize(self, ...) self.titleLabel = self.control:GetNamedChild("Title") local comboBoxControl = self.control:GetNamedChild("ComboBox") local comboBox = ZO_ComboBox_ObjectFromContainer(comboBoxControl) comboBox:SetSortsItems(false) comboBox:SetFont("ZoFontWinT1") comboBox:SetSpacing(4) self.comboBox = comboBox end function ZO_GuildRecruitment_AttributeSelectionTile_Keyboard:Layout(attributeData) ZO_Tile.Layout(self, attributeData) self.attribute = attributeData.attribute self.titleLabel:SetText(attributeData.headerText) local function OnComboBoxSelection(comboBox, selectedDataName, selectedData, selectionChanged, oldData) if attributeData.onSelectionCallback then attributeData.onSelectionCallback(self.attribute, selectedData.value, oldData and oldData.value) end end if attributeData.isTimeSelection then ZO_PopulateHoursSinceMidnightPerHourComboBox(self.comboBox, OnComboBoxSelection, attributeData.currentValue) else GUILD_RECRUITMENT_MANAGER.PopulateDropdown(self.comboBox, attributeData.iterBegin, attributeData.iterEnd, attributeData.stringPrefix, OnComboBoxSelection, attributeData, attributeData.omittedIndex) end end -- XML functions ---------------- function ZO_GuildRecruitment_AttributeSelectionTile_Keyboard_OnInitialized(control) ZO_GuildRecruitment_AttributeSelectionTile_Keyboard:New(control) end